Bug report: for some reason, all the planets are now "known". It's a bug for sure, because the pending mission I had was go to an unknown planet. Now it appears as known, and I haven't been there for sure EDIT: Now I've gone to that planet and they all appear as unknown. There's something weird with the known/unknown, but I don't know what it is... Btw, I'm doing a mission of killing imperials and the reward is 4500 credits, but I already got a fine of 8650 credits for cleaning 1 of 2 systems. Shouldn't these missions be profitable? In the end the balance is going to be -15000 credits for doing the mission...
@Marsaults: 3 bugs to report - sorry if they've been mentioned before.....or if they were intentional design features! The first is to do with viewing the nav map whilst docked. Since the latest update (I think), when I switch to the map, the zig-zag lines of the launch tube are still visible and remain locked in place as I rotate/zoom out. At maximum zoom (galaxy map) the lines are broken and intermittent but still visible in places. The second is something I meant to mention ages ago and forgot - not sure if this is an intentional feature, sorry if it is! If I touch one finger to the screen (any direction) and then place a second finger on the opposite side of the screen at the same time, my ship starts spinning wildly in the direction of the last finger press and continues to do so until I release the touch. Is this intentional for fast U-turns or a glitch? Lastly, how the hell do you manually dock? I've come in following the blue dots, lined up with the station entrance, rotated my orientation to match that of the station and no matter how careful I am, I crash through the it and appear out the other side damaged. The only way to dock is to use the auto-dock button but as it cuts you straight to the internal view, you lose the immersion that carrying out a manual dock provides. It's just a bit jarring switching so rapidly to the docked view - could you not show the ship autocorrecting, lining up and gliding in, all from the cockpit view. It would really help keep the immersion - and you could leave the 'quick dock' button for those who are impatient?! Edit - iPhone 6s, iOS 9.0.2
Thanks for this bug report. Very strange such a bug appears with the latest update. But i investigate it. Concerning missions of killing imperials, i forgot this aspect (the fine) when i implemented it. I propose that such missions will be paid with the usual amount, plus the fill will be reimbursed. What do you think about it?
First is a glitch. Second is too. For the docking phase, you have to check the dot near the center of your view turns from red to green, and that you correctly aim at the black station entry. Nothing else should be necessary. Your idea to show the autocorrecting lining up is excellent, i will keep it in mind.
I think this is a great idea, since you'd get reimbursed the fine due to the mission, and you won't have a 200k loss as I had in my last play.
Ahh, OK - will try it again, hadn't realised the docking button changed colour. Now that you mention it, I vaguely renember it turning green a couple of times but it hadn't registers in my head. Thanks for the tip.
Stellar Docking Thank you for your consideration for my suggestions, marsaults! BTW, the new Galaxy Map looks really nice! Hopefully, things will be even clearer and easier to understand with these maps, most especially what direction my ship is facing so I can know what direction I'm moving in. Also, thanks VirtualBoyFreak for also supporting my ideas; I always strive for the success of Stellar Horizon! This is certainly going to be the mobile "No Man's Sky" soon enough...maybe even better! Hmm, this sounds like an interesting idea as long as manual docking gets an update. Last week, I tried manual docking and failed every time. The green dot is very difficult to pinpoint, and even after I roll as correctly as possible with the green dot in range, I still crash into the station. Like ZS77 mentioned, more visual alignment could be added for more precise and accurate manual docking would be a great addition; this way, we can have more success with manual docking. Another thing, I have a really bad reputation with the IMPERIALS, so I want to gain their trust and by considered "FRIENDLY" again so I don't always get attacked every time I enter a star system. So, with my bad reputation, I'd get attacked by both REBELS and IMPERIALS, hahahahaha!!! Double-edged sword effect! The good thing is that when I'm on a KILL REBELS mission, no IMPERIALS appear, so I have my chance to improve my reputation with the IMPERIALS, but the problem is.....when I'm not on a mission and I enter a star system, IMPERIALS will attack me, and I'd have no choice, but to retaliate. Maybe you could allow us to take on multiple contracts, so in this case, I could find as many KILL REBELS contracts as possible, and then maybe (if I'm lucky) improve my reputation with the IMPERIALS? ...or maybe give us a chance (when not on a mission) to escape from battles. This way, we could avoid massive fines from unintentional battles. At this point in the game, DIPLOMACY comes into effect. Perhaps, with diplomacy, communication could be established with the REBELS/EMPIRE to confirm your intentions. Now to make things SIMPLE, here's an example of what could possibly help with the situation: EXAMPLE: CURRENT SITUATION If you have a bad reputation (UNFRIENDLY) with the EMPIRE, and you enter a star system...they will automatically engage and attack you; you cannot escape from battle even if you really don't want to fight them. You will destroy them and incur fines. REVISED SITUATION If you have a bad reputation (UNFRIENDLY) with the EMPIRE, and you enter a star system...they will automatically engage and attack you. In this case, your engines will not be locked; you will still be able use Speed and [H] Hyperspace Jump to escape from battle, enter the station, planet, etc., but they will still engage you if they spot you. This way, you don't have to destroy them (unless your life's at stake) and incur fines and/or make your reputation worse.....you could then find and destroy REBELS to eventually improve your relationship with EMPIRE more conveniently. ^: The same concept could work for REBELS. Another thing, though minor, is on the PENDING CONTRACT screen; when the contract is complete, could it be possible to make the contract disappear (it's actually no longer pending; it's complete) or change the button text from "ABORT" to "DISCARD" or "CLEAR" for that contract? Finally, on the AVAILABLE CONTRACTS and PENDING CONTRACTS screen, you might want to make the highlighted box size wider, because on iPad, the box isn't long enough, making the "TOTAL DISTANCE: XXL.Y" text stretch outside of the box (not too pretty). You could either increase the width of the highlight box or move the "TOTAL DISTANCE: XXL.Y" text more to the left to fit inside of the highlight box.
@askalon Sorry you don't like the simple graphics, but i hope you enjoy playing Stellar Horizon! Maybe this aspect will improve, who knows? Even if i must say that i'm focusing on the gameplay for the moment! Concerning the fine issue with "kill imperials" missions, i have something to propose: some or all of these missions clean your status (i.e your fine) for free. Rebels know it is a real pain to explore systems with imperials chasing you, so they clean your status (hacking i suppose) after you complete a contract for them. What do you guys think about it?
Rebellious Empirical Hacking Sounds like a great idea to me. Would the Imperials also be able to "clean" my Rebel slate (status) as well?
First impressions. After following this thread for a few months, I decided to pick this up, and immediately I was struck by a few things. The planets are beautiful if you have the graphics turned all the way up, and there is a ton of potential here. I absolutely love when you jump to hyperspace, and you see the stars flying past you and you get the sense you are really moving through space. Also, the addition that every star in the sky is somewhere you can go is amazing. HOWEVER, it's held back by a few key things. 1) Optimization: The game runs really nicely until you land. Then things get very...shaky. Planet exploration is great, but not if it takes literally years to go anywhere. I'm struck with a problem. If I turn down the graphics, yes, things speed up a bit, but are still painfully slow, but then the planets all look more or less the same: drab, and mushy. It's gotten to the point where I have just avoided landing most of the time, and if I do, it's because I need some quick cash. I'm not taking in the scenery at all, and I feel like that's a large part of the game. I'm playing on an iPad mini 2, by the way. Animations: I love the feel that I am actually landing, or taking off, but in short, the animations are long, and boring. The other day I was playing and I had an idea. What if, when you were landing, if there were like 2 different animations? One with a reentry sort of effect, and one without it. Or, even better, if, you know the readings that show up for planets when you scan them (gravity, life, and one other thing I can't remember) well, what if one of them had something to do with the atmosphere, like what it was made of or how thick it was or both, an then that would attribute to how intense or bright the reentry effect would be. And then, while that was happening, the game could load the planet more, so the travel would be faster. That would be amazing, even if it was just the second. And that brings me to my next point Travel on planets: When you travel around planets, I understand it's grid based, but usually, it just feels like I am looking at a series of similar pictures, not actually traveling. What I am proposing, is when you press "go forward" or "turn left", you are brought along the surface. Like google map's street view. That could all be loaded during landing perhaps. Maybe a little slower than street view. That addition alone would be AMAZING. Instead of just being in a new place, yo would actually move there. Especially with the submarine exploration. When I end up in water, it's usually a surprise. Intend, I would feel like I had been moved there. Navigation. I love the star map, but I feel like it is impossible to actually find a star I see on that. What if we could drop like 4 or 5 pins, and they would be marked by colored dotted lines on our radar, like the lock that is already there. The difference would be, we would drop them from the nav screen. This would make it feel like I am actually going on a trade route, rather than aimlessly hoping to find a place where I can get a high import price on crop-dusters. Also, in the system menu, maybe add a notebook. This would allow players to take notes on trade routes, and pretty planets to visit later. This would help with the immersion factor. The market: The market is amazing, and I love the variety of the commodities. However, can it be more relevant to the characteristics of the planet? like if a planet is "a small boring planet known for it's uranium mines. Well, maybe have the station have a lot of uranium, and for a lower price than the mean price. also, maybe not every station should have almost every commodity. Just a thought. I could mark all of this in my.... captains journal. Also maybe a captains log in addition to the journal, for the beautiful planets, and future life forms, and more significant monoliths (maybe portals like in no mans sky). Also, for some reason, the market shows up the same size on my iPad as on my phone, and is not proportional to the screen. I like the arrows used to navigate it by the way, nice touch. Little things: Paying for auto docking would be nice but maybe make manual docking less of it's own thing, and just let it be more like elite. Docking animation (like elite) Little moments of third person so we can see our ship in actual space. Maybe just a third person view that you can't control your ship in. Just a small thought. Please please add those droppable markers and the journal if nothing else. Those would be a game changer (haha) fuel scoops cargo dropped by other ships don't let us shoot from inside the station trade missions higher frame rate, maybe less procedural generation for that. Let us play our own music during the game instead of having it interrupted all the time like landing and such Conclusion: Marsaults, you have seriously crafted a great game here. I didn't include many compliments, but only because there is so much. I love the cracks on the screen, and the flying into space from the station animation. The stars are gorgeous and I love finding different types. The new galaxy map is gorgeous too. Please look into some of my ideas, I think they really would add so much. There is so much potential here, with the way you respond to the community. Thank you for being a great developer. Stay classy, lasernip PS optimization!!!
Hi Lasernip, welcome to the TA forums. Regarding optimization, the problem the game has with older iPads is that it generates the planet's surface in real time, and the amount of pixels the retina iPads have is huge. That's where problems come. I have an iPhone 4S and an iPad 3, and against all odds, it performs better on the 4S than on the iPad 3, and it's because of the amount of pixels on screen. Have you got an iPhone to test it on? I think you'll find performance is much better in it
An added z-axis projection or "side view" of the galaxy would be an awesome addition. Have you or anyone else had a chance to test out the possible lock on bug I mentioned? Just make sure you are locked on a star when you go land. Once landed, tap the screen at the lock button location. Once you take off I think you will not longer have a locked on star. I have tested this multiple times and is 100% repeatable.
Checked the lock on bug, and you're right: if you click on the zone where the lock button usually is, the star you were locked to gets deselected. I think it should be easily fixable though, because something similar happened a few versions ago with the speed up/down buttons when docked in a space station.