Universal Stellar Horizon (by S.MARSAULT)

Discussion in 'iPhone and iPad Games' started by TouchArcade Bot, Feb 19, 2016.

  1. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    Big thanks to all of you! It's amazing how a bunch of dedicated players like you can help indie developer like me!
    Really, your support keeps me motivated.
     
  2. drh1961

    drh1961 Well-Known Member

    Feb 28, 2013
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    Can someone test something out for me?

    Can someone lock onto a star at least 40 LY away and then fully quit the game? Not just exit the game but also make sure it is no longer running in the background.

    Twice in a row I exited with a star locked in and upon firing up the game later the lock was gone.

    This only appears to happen if you exit the game fully and remove it from the background. I had just launched from a planet in both cases so I know there was a recent save with the lock present.


    Man, that new ship must be really rare. Have not found it yet.

    Almost 4000 LY out...
     
  3. drh1961

    drh1961 Well-Known Member

    Feb 28, 2013
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    No prob! Loved the game from the start and also love what it is becoming!
     
  4. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    i forgot to include the locked star in the savegame... Will be done in the next update!
     
  5. ZS77

    ZS77 Well-Known Member

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    D'oh! That's like forgetting where you're going every time you stop at the motorway service station for a coffee! #
     
  6. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    @ZS77, if that 77 makes reference to your birth date, then we're around the same age (I'm from 78 ;)), so no need to Google EGA/CGA graphics, 4.77MHz processors and things like that. I remember when my 486DX2@66MHz and 8MB RAM was uber-cool and the best thing available (for all of those teenagers here, I wrote 8MB correctly, since 8GB RAM was impossible at that time ;)).

    @Marsaults: nice to see you'll include the locked planet in the savegame in the next update. I also noticed it didn't record the locked system.
     
  7. drh1961

    drh1961 Well-Known Member

    Feb 28, 2013
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    Lol, telling you there is a bug in the program is like throwing a starving wolf a hunk of raw meat.

    "YO, I'M ON IT!!! IT'LL ONLY TAKE A MINUTE!!!
     
  8. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    #448 VirtualBoyFreak, May 28, 2016
    Last edited: May 28, 2016
    LOL! Yeah, that's how Marsaults has been since the very beginning of the game. He does his best to fix bugs and to implement new features and requests. And all of that... With a family to take care of!

    Btw Marsaults, here's a bug report that's been there since many weeks: when you open the game and you're in the middle of a mission, if instead of landing in the space station of the planet where you saved, you go directly to the planet pointed in the map (the next one in the mission), when you get there you zoom into the star and past it, never reaching the space station of that planet. You have to go to another planet and back to get to its space station.

    In other words: if you go to another planet rather than the one where you saved, you go past the star when you reach it. This happens always with the first planet you go to after saving if it's not the planet where you saved. The next planet you visit takes you correctly to the space station.
     
  9. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    I'm from 77!
     
  10. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    LOL! :) btw, is it only me, or have monoliths disappeared from planets since the last update? I've discovered 27 new planets and haven't found any monoliths. Prior to the update, I would have found at least 1-2 monoliths. Maybe it's pure coincidence... How's everyone else regarding monoliths? Have you found any after the update?
     
  11. drh1961

    drh1961 Well-Known Member

    Feb 28, 2013
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    Now that you mention it, yeah... No new monoliths.


    Also it seems planets with no resources at all seem to come up 10-20-% of the time. That was very rare before the update...
     
  12. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    Maybe % have been changed. Monoliths appeared too many times IMO. Since they are "rare alien artifacts", they should be truly rare. My findings were that monoliths had an appearing % of around 15% of the planets. Maybe a 3-5% would be okay? In any case, I'll keep on playing to see if I find a monolith.
     
  13. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    I will investigate.

    You are true! In fact i incidentally deactivated the spectrometer... sorry for that, it will be back soon.
     
  14. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    Good to know, thanks! I'm having a blast manually landing in the space stations. In fact, it's great to try and get the space station correctly approached while getting there at fast speed. It's a challenge I really enjoy!
     
  15. ZS77

    ZS77 Well-Known Member

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    What can I say - it's a fine vintage year! #

    I gave up on PC gaming just after the advent of the 486. I remember having my socks blown off watching 'AH-64 Gunship' running on a 386 DX40 (the one with built in maths co-processor!) and thinking it was the puppy's privates! Would have been around the late 80's I reckon. I started saving up for it but never got there - and then found the NES and later the SNES.....followed by PS1, PS2, Xbox, 360 and then back to PC's in the mid 2000's when I started building my own water cooled rigs!.......then kids happened and suddenly my 'disposable income' became disposed! Hey ho, such is life.... #
     
  16. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    LOL! Yeah, that "Kids happened and suddenly my 'disposable income' became disposed" is also known on my side. I've owned all the videogame consoles you can imagine. Heck, I even own the Virtual Boy and all the games released for it plus one or two prototypes. But as you say, kids arrive and you can forget about having disposable income. Now I own a good old 4S and luckily this game works in it! :D
     
  17. ZS77

    ZS77 Well-Known Member

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    Just before my 2nd sprog came along, I promised myself 2 last toys - a new (2nd hand) car with a big enough boot for a pram.....and an iPad Air so I could keep playing games in those precious few minutes of peace between feeding, cleaning and sleeping......kids are priceless and worth more than their weight in gold but they don't half age you fast and consume all your spare time and money! # #

    #
     
  18. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
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    #458 Gwarmaxx, May 29, 2016
    Last edited: May 29, 2016

    same here VBF, except that i'm from '64, so you can figure out when i started playing vgs... from an old generic Pong on a b/w tv in the late 70s, passing through the great Mattel and other handhelds, Vectrex, Atari2600, Intellivision, Colecovision, Vic 20, C64, TI99... till today... honestly, can't remember how many game devices i had in my life, but i fondly remember a lot of worlds that visited in each of them. :)
    now i have a 4S like you, with some emulators in it (i love to bring a piece of vgs history in my pocket), and i'm really happy with it and with the new indie scene, thanks to devs like marsault and others, we went back at the glorious 80s indie scene days, imho the golden age of videogames.
     
  19. drh1961

    drh1961 Well-Known Member

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    1961 here. TI-99, Sinclair, Commodore Amiga and CD-32 were my gaming systems back in the day.

    On the Amiga, I played a ton of Elite 2: Frontier and Dungeon Master.
     
  20. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
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    what a days! i loved so much the mighty C64 and then the Amiga (thanks Commodore for those masterpieces!), and had a lot of games on both... Frontier and DM were a must have in those days.
     

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