Universal Steelbound Sky - SHMUP x Wind Control Mechanics | OUT NOW!

Discussion in 'iPhone and iPad Games' started by witherwood, Feb 29, 2016.

  1. Gamer1st

    Gamer1st Well-Known Member

    Mar 19, 2013
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    None. But I dream about being able to work again.
    USA
    Sucks to hear about the sales.
    If a person was marginally good at the game how long would it take to complete?
    What's your best time?
    (8:00) on the dot!
    Finally!!!
     
  2. witherwood

    witherwood Well-Known Member

    Feb 29, 2016
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    Hopefully an update will make the game much better.

    If a person was pretty good I would say under 2 hours. But that is the case with many Shmups, it's that it takes a while to get good. It takes trial and error...old school grease and hard work. :)
     
  3. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    You simply have to log into every iOS gaming website and get the word out. Without a budget for marketing this really is the only way. It has to be word of mouth because sure as hell the AppStore doesn't help.

    I'm a fan also. You are a good dev with a unique game.

    Billy

     
  4. witherwood

    witherwood Well-Known Member

    Feb 29, 2016
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    I've definitely tried to get the word out to as many places as possible. Once this update is in place Ill get back to marketing. I'm glad that I am getting some good feedback...aha...I hope one day I can become a good dev. I'm not at the level of awesome yet...just persistent. But thankyou for your kind words I will take that to heart.
     
  5. witherwood

    witherwood Well-Known Member

    Feb 29, 2016
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  6. Millie1

    Millie1 New Member

    Apr 22, 2016
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    Great challenge for eye hand coordination
     
  7. Keena620

    Keena620 New Member

    Apr 22, 2016
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    Really looking forward to the transitional level. The game gets tough really fast and I think it would work help those getting used to the mechanic. The tree thing looks cool
     
  8. witherwood

    witherwood Well-Known Member

    Feb 29, 2016
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    The list of updates for the next version is probably nearing its completion. I will leave this here.

    Features

    -Added new "Fender Forest" level to act as the new 2nd level.
    -Added new Replay Mode which allows player's to replay levels that have been beaten already.
    -Added Local Highscores for each level. Can be viewed in the main menu, replay menu or during the specific level.
    -Added 18 Leaderboards, including one for each level and mode (both standard and Guardian mode)
    -Added 30 Achievements
    -Added tally for Level score for each level
    -Level names and Parts will show at the beginning of each level
    -Added ability for player's to "end game" and then submit highscores after a continue countdown
    -Added option to allow players to play with unlimited continues but with the cost of Less Points awarded.
    -Limited continues is now called Arcade Mode, and points are counted as normal.
    -Added/Modified dynamic emissive textures for several enemies.
    -Added additional detail for Torched Tombs to assist in defeating the boss.
    -Added additional waves to endless mode.
    -Changed some of the UI backgrounds which should contrast better with the text.
    -Added more detail to the tutorial about items, enemies that have been hit and how some curvature is now allowed
    -Updated the Sky Surge tutorial to be opaque with the background.

    Balance

    -Increased Wind Length
    -Increased time wind stream survives
    -Increased curvature of wind stream so players can now draw wide curves by default.
    -Increased player Health generally for upgraded health and non upgraded health.
    -Doubled amount of health repaired by a Health Drop
    -Slowed down heavy projectiles for Juggernaught, HeavyGunner and Steelbug
    -Reduced fire rate speed and projectiles speed for Baron and Triton
    -Reduced movement speed for Baron, Triton, and Pinbug.
    -Increased Lightning strike distance for hitting the Steelbug
    -Increased total extension of the Length upgrade
    -Increased the point values for many of the harder versions of the enemies
    -Added logic to allow defeating the Shield Enemies to be more sensible.

    Bugs

    -Fixed lives Bug when entering endless or boss rush mode.
    -Fixed issue where city level incorrectly being displayed.
    -Fixed issue with Patterns in Endless mode.
    -Fixed issue so that Level Bonuses are split between Level Parts.
    -Fixed issue where ability buttons were not being shown in Endless and Boss Rush mode.
    -Fixed Highscore displayed when using a resolution using black bars in hard mode.
    -Fixed issue with unlocking Final Level in Hard Mode.
    -Fixed issue where the enemy points would be added even after the town has fallen.
    -Fixed some of the blending for materials in Amaranth Sky's so now that level should have it's fauna render smoother.
    -Fixed issues with the Swinger enemy movement.

    Other

    -Spelt "Guardian Mode" properly.
    -Moved the time counter in Boss Rush a bit more to the left in order to fit longer times.

    I hope you will all enjoy the new update.
     
  9. witherwood

    witherwood Well-Known Member

    Feb 29, 2016
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  10. witherwood

    witherwood Well-Known Member

    Feb 29, 2016
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  11. Lavender

    Lavender Well-Known Member

    Dec 31, 2013
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    Hello.
    This should be around 4:00 Eastern time. (I think) :)

    Thinking about the future of your lovely game; do you plan on making another one? Like a part 2 or sequel?
     
  12. modus_ataraxia

    modus_ataraxia Well-Known Member

    Jan 7, 2015
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    What was the inspiration behind changing the regular shmup formula to the wind idea?
     
  13. witherwood

    witherwood Well-Known Member

    Feb 29, 2016
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    A Steelbound Sky 2 would be great. I would like to make the backgrounds much more interactive and dynamic. I also think there's room for so much more like shops, skill trees, even multiplayer. Obviously the artwork would need some work. I feel that is a while off but it would be nice.
     
  14. witherwood

    witherwood Well-Known Member

    Feb 29, 2016
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    The original concept was to allow players a free flowing control scheme. There are so many games ported over to touch devices that do not make sense on touch devices. SHMUPS were one of those since it requires accuracy and precision. Creating Wind Strokes allowed a good game mechanic not seen in shmups before. I truly believe its a unique way to experience the genre.
     
  15. witherwood

    witherwood Well-Known Member

    Feb 29, 2016
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    Version 2 is done and dusted. But does that mean the end of Steelbound Sky?

    Maybe not...

    Version 3 Possibilities:

    Scrap/Coins/Jewels drop from enemies
    Shop System to upgrade your town/abilities to spend your scrap/coins/jewels
    NEW ABILITIES: Fire Swipe, water Barrier
    iCloud Save Support
    Difference boss for the "Fender Forest" level
    Fixing bits and pieces for various game performance increases

    Considerations:

    Multitouch support
    Bonus Levels

    AND

    A PC Steam Release?

    No promises yet but stay tuned.
     
  16. modus_ataraxia

    modus_ataraxia Well-Known Member

    Jan 7, 2015
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    #76 modus_ataraxia, Jun 13, 2016
    Last edited: Jun 13, 2016
    Time zone post :/
     
  17. witherwood

    witherwood Well-Known Member

    Feb 29, 2016
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    Remember to post a question at the right time as well.
     
  18. Lavender

    Lavender Well-Known Member

    Dec 31, 2013
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    Sorry it has taken this long to post some feedback. Life has been extremely busy...
    Thank you for the code.

    Steel bound Sky is a very unusual game. One of a kind, I think.
    Easy to learn; you swipe the screen beneath or at enemy fire or ships, in the sky, to create wind. You are in charge of protecting the town or base below. In a small way, there may be similarities to other types of games where the character bounce off of the lines you draw throughout the game.
    But... This one is very different whereas you are bouncing and destroying the baddies away from what you are protecting at the bottom of the screen.
    The game becomes more difficult the longer you play with more ships and fire power coming at you.
    It is not graphic intensive which is great in a fast paced game like this one.
    You'll need some fast action, wind making, drawing skills here.
    Steelbound Sky is a fun arcade style game.
     

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