Thanks for playing It's just iPhone right now simply because I didn't get time to make it universal yet. This isn't my day job so I simply ran out of time. The very first update will add universal support.
Oh it'll run just fine now on your iPad and when it goes universal don't worry your scores and progress will be fine.
Your image isn't showing up, sir! But it looks like you're being mysterious all the same so it's all good! QS =D
Ah feck! My bad. It's a picture of my todo list with: - Controller support - Sensitivity slider on the main menu Crossed off \o/
Doesn't work on Iphone 4? Sorry if this has been asked, but how can I play it if it require ios 8.1 and Iphone 4 only goes up to 7.1? Thanks really looking forward to playing this game!
Hey no problem! I choose iOS 8.1 and up because there's actually parts of iOS 8.1 that I use to make the graphics happen that aren't available in previous iOS version. Sorry about that.
Been away from the internet for a few days and am only just now downloading this. It looks awesome and I can't wait to play.
Hope you have fun and thanks for checking it out. Remember, the one piece of advice I have, you can change the control sensitivity from the in-game pause menu (tap the top of the screen) if you find it too slow. Again, thanks for playing.
@CM_Games @EGVroom Having a blast with this, guys! Nice work. It's fun to replay levels with the better ships and try to increase your starting lives. Also like the music references! So cool. I've been playing in landscape. Keeps my thumb from blocking more of the screen.
Thanks! It's brilliant to see folk enjoying Starseed so much. Also! I'm delighted some people are discovering that you can play it as a horizontal shmup if you'd like.
I actually discovered this just yesterday and squeeeed a little bit! I find it a bit easier I think in this mode (to do with finger placement and visibility and stuff). What a fantastic touch though and a great surprise! Nice one! QS =D
Thanks Sheepy. You know I almost completely forgot about the orientation thing. I put it in early enough in dev and it's just always been there. Engine deals with it hunky dorey.