iPad Starseed - Incoming Shmup - Footage

Discussion in 'Pre-Orders, Soft Launches, and Upcoming iOS Games' started by EGVroom, Feb 5, 2015.

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  1. EGVroom

    EGVroom Well-Known Member

    Mar 13, 2014
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    #1 EGVroom, Feb 5, 2015
    Last edited: Feb 5, 2015
  2. FRACTURES

    FRACTURES Well-Known Member

    Mar 1, 2013
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    I said it on Twitter and I'll say it on here too - this looks stunning. I want it, and I want it now.
     
  3. EGVroom

    EGVroom Well-Known Member

    Mar 13, 2014
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    Thank you !:)
     
  4. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    Looks great !

    What are the controls like ? Relative touch ?
     
  5. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
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    ...as in a Cave's shmup? Interested, too.

    After years of ios shooters i'm still (negatively) amazed how many developers still seem not to be aware (or ignore?) of the best control scheme for a touch screen. (Dual stick shooters are another story, of course)

    Maybe the video was optimized for the looks, but could this be a vertical scrolling shmup played horizontelly? Hope not...

    From the art style alone, this makes it a day-one purchase for me, no matter what prize. Good luck.
     
  6. EGVroom

    EGVroom Well-Known Member

    Mar 13, 2014
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    Wow.

    Thanks for the responses. I worked for ages on the control. The game was JUST a ship on a blank screen for weeks until it felt right. They're nothing new, they just feel right. Wasn't interested in going any further unless I could make it feel right.

    Oh and it's a vertical shooter.

    Thanks again for the interest.
     
  7. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    But please make the controls relative touch as thats essential for a shooter. If you look at other existing shooters (eg the Cave games) they all use relative touch.

    Love the retro graphics, looking forward to this but please nail the controls !
     
  8. EGVroom

    EGVroom Well-Known Member

    Mar 13, 2014
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    They're nailed ;)
     
  9. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
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    #9 Qwertz555, Feb 5, 2015
    Last edited: Feb 5, 2015
    Well, than i'm a believer ;)

    While we don't have that much shmups as i'd like, and my greedy fingers can't wait to grab it, i also rather wait half a year longer (or whatever), just to hold a satisfying and polished game in my hands at the end. Always.

    What very roughly estimated date are you thinking of ?

    Edit: no missunderstanding please, i love vertical but not played horizontally. For my likings, pretty much all of them failed. (Trying to think of one i liked...)
     
  10. EGVroom

    EGVroom Well-Known Member

    Mar 13, 2014
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    Well I hope to have a demo level complete by the end of the weekend and then after that we'll see where it goes. Depends on how fun it is after the weekend.
    Hopefully no more than a 2 months until I'm done. (I make other games/apps too - Word Forward, Crobble, BaconBaconBacon, Mission: Pic, and loads more...)

    Oh and I agree re horizontal shmups too. R-Type is the only one on iOS I really enjoyed. There's something a little irksome about having to turn your device to play too...
     
  11. quantumsheep

    quantumsheep Well-Known Member

    Jun 5, 2009
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    The Head Cheese, Top Dog, Numero Uno Honcho, Quant
    London
    I gave this a go tonight, and it's fun :)
     
  12. EGVroom

    EGVroom Well-Known Member

    Mar 13, 2014
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  13. EGVroom

    EGVroom Well-Known Member

    Mar 13, 2014
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    Seal of approval right there \o/
     
  14. quantumsheep

    quantumsheep Well-Known Member

    Jun 5, 2009
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    The Head Cheese, Top Dog, Numero Uno Honcho, Quant
    London
    I have notes!

    :D
     
  15. EGVroom

    EGVroom Well-Known Member

    Mar 13, 2014
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    Yikes! :)
     
  16. quantumsheep

    quantumsheep Well-Known Member

    Jun 5, 2009
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    The Head Cheese, Top Dog, Numero Uno Honcho, Quant
    London
    It's nothing horrible, honest! I've sent you a mail :)

    Long may your star seed prosper!

    QS =D
     
  17. EGVroom

    EGVroom Well-Known Member

    Mar 13, 2014
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  18. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
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    Will Blue Monday be the in-game track :eek: ? Holy hell, what a lovely ride in the time machine this would be.

    The ships behaviour remind me strongly of how Helix was controlled. Seems to work here perfect as well.

    And seeing Mr. Sheep himself in your thread raises my hopes even more. I'm sooo looking forward and still, please, take your time.
     
  19. deadjam

    deadjam Well-Known Member

    May 9, 2010
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    Love the style and the controls from the iPad footage look bang on!
     
  20. EGVroom

    EGVroom Well-Known Member

    Mar 13, 2014
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    Thanks guys!

    Yep thanks partly Sheepy's feedback it's now controlling somewhere between where it was and Helix.

    Absolutely lovely.

    I'll post more when I have more. You've been great.
     

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