Universal Starborn Anarkist - (by ZeMind Game Studio Ltd)

Discussion in 'iPhone and iPad Games' started by TouchArcade Bot, Dec 7, 2013.

  1. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    The way I got it, I went up to top speed right in the beginning and let the momentum keep me going away from enemies :)
     
  2. Saucepolicy

    Saucepolicy Well-Known Member
    Patreon Silver

    Feb 18, 2009
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    Developers have to include iCloud support, it's not automatic. Currently, this game doesn't support syncing across devices.
     
  3. ZeMindGames

    ZeMindGames Well-Known Member

    Dec 9, 2013
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    ZeMind Game Studio
    Toronto, Canada
    That's correct, but we've had quite a few people ask for it now so we'll look into adding it. The next update will be early in January, so I'm not sure if iCloud will make it into that one, but we'll try.
     
  4. ZeMindGames

    ZeMindGames Well-Known Member

    Dec 9, 2013
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    #244 ZeMindGames, Dec 24, 2013
    Last edited: Dec 24, 2013
    Confirmed bug. This will be fixed in the next update. In the mean time, you'll pass it if you instead collect 100 upgrades in 1 round. Trust me when I say I look mightily embarrassed right now.
     
  5. kaibosh

    kaibosh Well-Known Member

    Jun 14, 2012
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    I am quite convinced that this is bugged - I tried about ten times in a row and it was fairly easy to last 60 seconds... Except they weren't giving me the achievement. I was quite puzzled, wondered if you couldn't even be nudged or anything, but finally it just popped up. My sense of time is fairly good (maintaining several subconscious timers for Quake powerups simultaneously for example), I was absolutely convinced that I was lasting well over 60 seconds and certainly not hitting thrust.
     
  6. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    Try this for no thrusting in 60 seconds: kill everything but the first boss. Go as far away as you can and let the boss' gravitation keep you in orbit around it. It won't hit you ever if it doesn't have lasers. Missiles can't catch up and bullets will be off by a long shot.
     
  7. UncleTravellingMatt

    UncleTravellingMatt New Member

    Dec 24, 2013
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    Missile achievement

    I managed to unlock it on a round when I killed over 2000 enemies. I think it unlocked at around 1000 kills.


    Has anyone gotten the repairman achievement?
     

    Attached Files:

  8. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    Dev said 100 missiles is bugged and will unlock with 100 power ups in 1 round instead

    Repairman feels bugged too
     
  9. Treefiddy

    Treefiddy Well-Known Member

    Dec 7, 2010
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    #249 Treefiddy, Dec 24, 2013
    Last edited: Dec 24, 2013
    Has anyone unlocked the "Rotten Core" ship? (Kill 3 bosses in a round without picking up anything).

    Even without the magnet it seems powerups will still chase you.

    I've made ships with good manoeuvrability but still I end up spending more time trying to dodge powerups than I do killing conformists.

    The powerups always win before I get to three bosses (well before, normally).


    edit: nvm, just did it. Fly in one direction, change by 45 degrees when enemy spawns.
     
  10. Alrikster

    Alrikster Well-Known Member

    Nov 14, 2013
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    #250 Alrikster, Dec 25, 2013
    Last edited: Dec 26, 2013
    Wow 2000 kills is impressive. Which design are you using?

    Im only missing the last two hog and anarkist.

    So far i had the best results with the crab layout. (Around 900 kills)

    Edit:



    Man, i really love this game.
    Both, the ship-building and the gameplay itself are so addicting that i can't see myself putting this game away anytime soon. (Even if i already have the max number of parts on most stuff).
    I love how you can just dip into the arcadyness of this game and play time after time or spend 30 minutes customizing your new layout.

    Since it seems like you appreciate input from the community, here are some ideas of mine from the top of my head:

    - I understand you're avoiding numbers, but some general idea on how much the shield booster boosts regeneration for example would be great to know.

    - Maybe a charged up animation for the respective boosters. (Bigger laser/rocket/projectiles/shields/engine flares or slightly different coloring) I love seeing in detail how my choices affect the ship.

    - as s/o pointed out already the bullet turret seems to be largely inferior compared to especially the laser turret. Maybe have it fire more bullets or at a faster rate.

    - as already mentioned please replace the undo button with a clear button, so we dont have to pull the ship apart piece by piece in order to try a new design.

    - super weapons that take up 2x1 or 2x2 slots but are really powerful (maybe they could shoot through those invincible blocks some bosses have).

    - I feel like the freeze ray and the drone bays could use some love.
    I understand that you dont want to make every weapon option competitive with the main guns but i feel like these two are a bit lacking in effect.
    Auto targeting for the freeze ray would be great.

    As far as te drones are concerned i feel like they hardly contribute since they have a hard time maneuvering and hitting something before they are destroyed. Maybe a higher fire rate or a little more health could do the trick.

    -Lastly the bosses: although the difficulty ramps up after some time i feel like the real threat are the masses of enemies and not the visually impressive bosses.

    Most of the time i will get a "boss destroyed" notice right after it popped up outside of my screen because some stray laser / bullet / rocket hit a vital point. Maybe you could add a "harder bosses" mode where you remove most of the explosive fuel tanks the bosses seem to love carrying around. Right now when you know the bosses a bit 1 second of focused fire is enough to down most of them.

    Thanks for reading
    Alrikster
     
  11. ZeMindGames

    ZeMindGames Well-Known Member

    Dec 9, 2013
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    ZeMind Game Studio
    Toronto, Canada
    You're right about trying to avoid numbers, but I like the idea of more visual indication of your upgrades. I'll have a good think about ways we could do this in the current engine.

    Noted. The bullet turrets on some of the enemies have more interesting fire patterns (like rings, spirals, sweeping, etc). We'll likely do something similar for player bullet turrets.

    Clear button has been added, it will be in the next update.

    We've thought about this a lot and will probably add it relatively soon, but it won't make it into the next update.

    Agree with you about the drones, we'll be buffing them up a bit. The freeze rays though would be too powerful if they auto-targetted. We don't want there to be any combination of weapons that let you get to a point where you can just easily survive forever. At some point, the enemies have to win. :)

    I like the idea of a 'harder bosses' mode. We've already made some tweaks that have made them harder (especially against missiles) for the next update, but a further option in settings would be interesting. We'd have to think of a good reward though for success in that mode. Perhaps just more achievements.
     
  12. Treefiddy

    Treefiddy Well-Known Member

    Dec 7, 2010
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    All in all, very fun game well done!

    It is however, pretty much finished (other than trying to get the last one or two achievements which means little to me).

    I have millions of money, nothing to spend it on. Might be nice to have a proper 'endgame'. Maybe loosen the cap on each upgrade type so if you want to have a ship full of laser turrets you can.
     
  13. Alright, thanks for the info on the updates. Something to really look forward to in the new year!
     
  14. Fruityth1ng

    Fruityth1ng Active Member

    Jan 18, 2013
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    #254 Fruityth1ng, Dec 28, 2013
    Last edited: Dec 28, 2013
    Thanks for an great game, though there's a few bugs.

    I know some might have been covered elsewhere in the thread, but here goes (First ones are bugs, then some gameplay advice).

    * When multiple elements are "unconnected" in the layout view, performance suffers greatly. I'd call it a frame drop but I think touch / interaction is severely hampered, too.

    * Even though I did not equip the magnet, upgrades follow me around. Which makes the "pick nothing up" mission quite hard.

    * The joysticks need a small deadzone.

    * The joysticks need a "fixed position" mode.

    * I'd really appreciate the option to have the "main turret" follow the ship instead of being fully independent. A deadzone in the joysticks make this possible.
     
  15. Red1

    Red1 Moderator
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    Nov 26, 2010
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    #255 Red1, Dec 29, 2013
    Last edited: Dec 29, 2013
    Man, this game gets crazy with lazers and enemies after you've killed some bosses and reached L10 on the upgrades. Haven't progressed far compared to some of you, but enjoying it nonetheless.

    Suggestions for the devs:

    1) Placing parts
    When you place an item, such as Hull Plating, that item deselects in the menu after being placed. If it remained selected in the menu until changed, we could tap out more of the same item easily.

    2) Drop-Down message box
    The drop down message box obscures the iPhone screen, making it fidgety to add/remove/re-orientate items from those top two squares. You could remove that dropdown box entirely and make the messages appear if people hold their finger down on a particular part.

    3) Facebook integration
    The Friend blueprint requires Facebook integration to unlock (which I never do). Would rather pay some credits to unlock it, because I'll never give FB access. This appears to make the last couple of blueprints unavailable for me, or anyone else who doesn't use or give out their FB details.
     
  16. Mene

    Mene <b>ACCOUNT CLOSED</b>: <em>Officially</em> Quit iO

    Mar 18, 2012
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    I totally agree with points 1 and 3. Especially 3, I'll never sign up to faecesbook.
     
  17. assmonk3y

    assmonk3y Member

    Apr 25, 2010
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    Spent the most of the past 2 days hooked on the game. Here are my impressions. Overall, I think it is possibly the most fun I've had with an iOS title this year. Having played games such as captain forever previously, I went in with high expectations, and it delivered. Awesome job with that! I am really impressed. The controls posed no problems to me. I was really hooked with upgrading my ship constantly and I think the game could focus more on that in future as that mechanic kept me playing constantly.

    Here are some possible ideas for the future:

    1. The red power ups are quite inferior as mentioned by another forum member. The low acceleration often renders my ship impossible to steer, especially during boss fights. The weapon power up itself seems underpowered as well. In contrast, I do find myself picking up blues more often due to the ease of maneuverability and firepower.

    2. The HUD was initially quite confusing until I read the tutorial. Would it be possible to consolidate, weapons, engine and shield upgrades to a single colored icon if the upgrade system was set to uniform?

    3. In the garage, the drop down menu's arrow extends into the build area. It gets in the way of placing certain parts into 1-2 particular squares.

    4. I would really love to have more customizable options as well. An idea could be to have a customizable perk system for the pilot. E.g a perk that gives the pilot an extra life. Or one that causes enemies around the ship to freeze. Perks could be unlock via achievements perhaps.

    5. I love how loot is implemented in this game. There has to be more in future! Unique/ ultra rare parts or even items that combo well in sets could be a great way forward. Perhaps unique bosses or super fast ships that fly by which drop unique parts such as flamethrowers or ion cannons if you destroy them.

    6. A possible end game idea could be PvP or perhaps harder bosses with even better parts. Or you could increase the loot quantity for these guys.

    Thank you for the great title. It definitely deserves more recognition. Great job!
     
  18. Alrikster

    Alrikster Well-Known Member

    Nov 14, 2013
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    I like the idea of having a certain rarity on parts. That would slow down player progress a bit and make looting ship parts more exciting.

    You get to the point where you have the max of all the parts available pretty quickly, without spending either real or ingame money, just by looting (i had a full set minus the bugged achievement unlockables rather quickly, way before i unlocked the heart of gold layout)
    The game is a lot of fun even then and man, have I spent some time rearranging my anarkist design (its just sooo much fun), but the best part is always when you're still collecting stuff.
    Adding to ones inventory of ship parts is what got me hooked on this game and i think its a great idea to focus on that part.

    Then again I have absolute confidence that the minds who created this great game already have all sorts of plans up their sleeves to make it even better.

    Tl;dr +1 for assmonk3ys point 5.
     
  19. Bool Zero

    Bool Zero Well-Known Member

    Dec 14, 2010
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    So how exactly do I get blue shields? Trying to get the last three blueprints and I'm just not figuring out this one...
     
  20. Fruityth1ng

    Fruityth1ng Active Member

    Jan 18, 2013
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    For reference on good ball-and chain physics, play Tilt to Live 2 :)

    Another gameplay thing: Tilt to live 2 did implement proper ball and chain physics, I'd love to be able to actually play with them, like in that game.
     

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