Ugh, the bux acquisition rate is really beginning to get to me. This isn't going to convince me to spend more money, i'm likely to spend less. In Tiny Tower I dropped bux left and right on outfits, upgrades, and so on...I'd happily drop a dollar or two every once in awhile to facilitate this and to keep my elevator upgrades going. With this game it's looking like I'll just be setting aside my bux for elevator upgrades and forget about all that other stuff. Less fun for me, less money for Disney, app is likelier to get chucked off my iPad faster. This needs to be fixed. I'm amazed they stuck with this rate after two soft launches.
Progress is slower but you won't run into having every floor with nothing to do until they update the game. Speaking for myself I was at 24 floors and halfway to the 125 bux elevator after a few days of pretty casual play. Like I said before farming dream jobbers and giving finder missions time to popup really make a difference.
Not completely. The German App Store has screenshots with different floor name fonts, and also the same other font for numbers. There must have been a German version out there without the issue. I added screenshots showing two in-game screens and one from the German App Store.
The game is really nice. Nice work by Lucasarts/Disney Interactive & Nimblebit! The only thing I can mention is that the first elevator feels a bit slow. But I guess is intentional. The font thing is understandable (I understood it the minute I saw tha game in Spanish, which was a bit of a surprise, being used to play Nimblebit games in English). Overall, as an old Star Wars fan, I really like the game, setting and overall story. Kudos!
For the first time ever I feel disapointed and let down by Nimblebit. No iPod 4 support for this game wtf? It will run easily on an iPod 4 just like Tiny Tower does. The fact they chose not to support this device is just lame and I feel highly disappointed by the fact they chose to ignore half of their customer fan base with this game.
Unfortunately localization in french isn't very good. A lot of sentences don't mean anything and there are a lot of spelling/grammatical mistakes. I'd rather play the game in english than an half assed translation, though I might be in a minority I quite like the game for now, some new gameplay stuff was added that seems ok. Pixel art is nice, music too. Cutscenes are cute. Bux looks scarce but follow eeen's advice: farm dream jobbers (always leave a free slot in residential housing and evict whoever isn't a dream jobber). And upgrade your elevator asap. Some things make more sense knowing that Disney developed the game and not NB (when those 3 dudes would have had the time anyway so soon after Pocket trains lol) Good crossover imho.
I don't really have a problem with the speed. What I speculated about before earlier in the thread and what I've since confirmed is that the building rate isn't that much different than a new TT is. I get the issue with the bux. There are no elevator tip bux in TDS, nor are there bux for fully stocking a floor, the latter of which is where I got most of my bux in TT. I do think that using the elevator to take minutes off stocking/building times as well as on any imperial floor you need it on is a decent compromise to the former removal though. The thing is, I don't use that many bux and when I was starting on TT back in the day, I mostly just saved them up for the elevator upgrades as well. Missions in TT give a lot of bux, but until my tower was pretty big and I had more bux than I needed, I usually didn't have the right businesses to even do that many missions in the first place. Consequently, I like the mission system in TDS more, even if you just get coins from the missions, since the goals are more immediate. Also, there's just more to do in TDS and more entertainment vehicles as well, such as animated backgrounds, a character encyclopedia and cutscenes. So really, I think people are just forgetting what it was like to start a TT.
Hi all, is anyone else having problem when hire the employee at the dream job store? Everytime that I try to set it, the game crashes and closes. It is so sad!
How did you download on your iPod when iTunes tells you that you need a digital compass for the game? This game can't be installed on any iPod through iTunes or OTA
I don't know, but I have it. Did it over wifi... Canadian Store, searched for 'death star' and took the first result back. It was purchased in April of this year, but I still think that is the first batch of iPod 5Gs, 32GB edition. Only other thing I can think of, is that I have an official iOS Team Provisioning profile, but I highly doubt that would cause an issue. Standard issue Gold Master iPod 5G edition of iOS7, then OTA updates over the past few months to 7.0.3. I'll confirm on a second 5G edition tonight, where no profile is in play, and see if we can install over wifi.
If I buy a bitizen from the store, does that mean I get to make them move into one of my residential floors? Or does it just mean that I get their flavor text unlocked in my album?
Just to follow up on this, my wife is running 6.1.3 on her Touch 5, and the App Store won't let her download the game. I've got 7.0.3 on my Touch 5, and it's letting me download the game. Can't think of any other differences between our pods.
Most of the new mechanics of the game are locked during the tutorial. You missed the "something more" by only giving it 15 seconds.