Universal Star Wars: Tiny Death Star (by LucasArts)

Discussion in 'iPhone and iPad Games' started by killercow, Oct 15, 2013.

  1. _Max_

    _Max_ Well-Known Member

    Apr 19, 2012
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    Played and really enjoy it, great game.
     
  2. echo_pdx

    echo_pdx Active Member

    Feb 4, 2013
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    Really liking the game...I haven't played Tiny Tower in quite some time so a lot of the reskinned content is new to me. Way, way too stingy with bux, though...didn't think the Star Wars Tax would make the jump, but it did!

    The emperor screen you get every time you load is beginning to grate, too. Definitely discouraging me from the occasional quick check-ins I do with these games.
     
  3. makitango

    makitango Well-Known Member

    Feb 6, 2011
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    I think NimbleTim not posting here at all means that NimbleBit has no influence on the app.
     
  4. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    Independent Game Developer
    San Diego, CA
    I've been told that there was enough instability on iPod Touches that they have been left out of launch but are hoping to add support for them soon after testing some recent optimizations.
     
  5. makitango

    makitango Well-Known Member

    Feb 6, 2011
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    So it is true then, NimbleBit is not a part of this app, right? Please say so that I can once more sleep at night. ;)
     
  6. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    Independent Game Developer
    San Diego, CA
    The app was developed by Disney Interactive with input from NimbleBit and Lucasarts.
     
  7. Kribo

    Kribo Active Member

    Jun 14, 2013
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    Stop complaining and let's talk about the game! :) How do I do the "Find the Bitizen" mission?
     
  8. andsoitgoes

    andsoitgoes Well-Known Member

    Hahahahahahahahaahhahaaha!

    I came here to ask the same question!!

    But I will complain a bit: the bux dispersion is PANTS. Compared to the original, compared to any of the other NB games, the currency is unbearably scant, it's really frustrating.

    I remember when Tiny tower launched, I put $5 into almost right away, not because I needed the bux, but because of how much care went into making the game incredibly awesome and fair.

    Here, I'm sorry, but it's not fair. I've been busting my hump and I still have next to no bux, and even early on the elevator feels agonizingly slow.
     
  9. andsoitgoes

    andsoitgoes Well-Known Member

    Ah. That explains a great deal. The lack of bux being given out makes lots more sense now.

    Of course, the game will be a huge hit and make a ton of money, and something tells me that the handing out of bux isn't going to get rebalanced.
     
  10. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    My personal strategy is to alternate building commercial and residential floors so you're constantly getting bitizens moving into your Death Star. As the number of floors you have grows you end up getting a steady stream of dream jobbers that you can cycle through your floors (evict the non dreamers).

    The finder missions are rare if you're just popping in and out of the app quickly. Leaving the game open and running helps.
     
  11. Bankai44

    Bankai44 Well-Known Member

    Dec 27, 2009
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    Professional Mother Lover
    With your mom
    eeenmachine - Has it been reported successful of transferring the data from one device to another by copying the "Documents" folder (and the Tiny.Death.Star.app folder) onto the other device?

    Are those the only folders to copy over or would you suggest every folder? And will this work?

    I want to switch from my iPad to my iPhone 5.
     
  12. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    Independent Game Developer
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    Unfortunately I don't know enough about how the save games are written to say yes with absolute confidence. I can only recommend you contact Disney Support and ask them http://www.disney.com/videogames/support
     
  13. andsoitgoes

    andsoitgoes Well-Known Member

    Is it wrong that I'm sad you guys aren't handling this in house?

    I think most of the issues we are having would be non existent.
     
  14. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    Independent Game Developer
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    This game could never have been built by our tiny team. I think around 10x the number of people we have at NimbleBit (3) had a hand in making Tiny Death Star. The amount of content (animated floors, different races, cut scenes, special characters) in the game dwarfs Tiny Tower!
     
  15. andsoitgoes

    andsoitgoes Well-Known Member

    Okay, so I figured this out. You have to wait for the blue icon with the headshot in white to appear in the elevator, once you get that it tells you to find a specific character, find them and you'll get the reward.
     
  16. makitango

    makitango Well-Known Member

    Feb 6, 2011
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    Aren't the characters and backgrounds not just other textures being replaced? I remember a ton lot of floor and shop textures back in TT, even in the initial version. I am still confident that if you guys had done it (you did it before), we wouldn't have these problems. I think the problem is the licensing. If you guys had it initially, we'd have a beautiful game now. This right now is a random freemium crap app, because if you remove the Star Wars effect you'd be left with a very awful piece of artwork, bad buttons/gradients, font usage and drastic IAPs which get you nowhere. Not to mention the very poor iOS execution (iPods being left out, slow startup, no iCloud support etc.).

    I know you guys have to live from something but please, don't let someone else exploit your name for a product which lessens your reputation.
     
  17. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    The font issues stem from having to localize the game to 8 or so different languages. Tiny Tower was only ever available in English so we didn't have to think about that. Sorry you're not enjoying the game!
     
  18. Bowflexman

    Bowflexman Well-Known Member

    May 9, 2011
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    I am enjoying this game quite a bit! I think it captures much of what makes a nimblebit game so much fun and it's a fresh take on Tiny Tower.
     
  19. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    Does this work on iPod touch yet? As my daughters waiting to play it.
     
  20. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    Independent Game Developer
    San Diego, CA
    Unfortunately not at the moment, they are working on some optimizations to ensure the game is stable on iPod Touches.
     

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