Dang, thanks. I thought it was BH. I upgraded BH to Level 35 already. Anyone know the top 3 order of most profitable levels? 1. Imperial Court 2. Bounty Hunters? 3. ?
I just left albums of 7 levels. Mon cala Aquarium Dagobah Apts. Sith Meditation Imperial Meeting Room Imperial Marches Ithorian Food Scoop of Hoth I guess two of them. Sith Medit.- Lord Vader, Scoop Hoth- Hoth Luke. Anyone know something about this give me the hand plz. Assumptions are also welcome.
Mon Cala Aquarium - Mon Calamari (Not Akbar) Dagobah Apts - Yoda Sith Meditation - Vader Imperial Meeting - Vader Imperial Marches - any of the new black droids Ithorian Food - Ithorian Scoop of Hoth - Snow Trooper
Just got the new level. I have the 5x elevator, so I figured this was a good way to use the Bux I had stocked up. As an added bonus, I had 4 DJs for the level lined up (2 get to stay since they are level 9). I like these events, but I don't like the ridiculous amount of time you have to spend on them.
Seriously, Nimblebit wants to put us to work, just like we put our bitizens to work! See the resemblance?! WE are their bitizens!
At some point you'll realise his entire game is a complete waste of time, not just these 'events'. Seriously, what exactly are you doing with your life?!
Fair point, I guess I'm an addict... And I'm ok with that. I'm going to miss out on the awarded level, over 1,000 medals short and its going to end any time now. But to be honest I kinda expect them to just add it to the sales list once this event is over.
That's a bit harsh although I did oringonally quit for that exact reason. But you can say the same about any game and tv ect but if you enjoy it that's all that matters.
So just curious from all your posts did you all just upgrade 1 building? Usually with upgrades I spread them out on my buildings that hold the most stock but I suppose just power leveling 1 up would work too?
Actually, a Nimblebit employee was in here quite a number of pages ago - they DID make the game, but now it's completely under the administration of Disney Interactive. It was a contract job.
Save for the events, which are 'gameable' in their own little ways (like shunting hundreds of bitizens to the Interrogation level while you watch TV, this isn't really a game you 'play' so much as 'check up on' once or twice every day.
Dear LucasArts: Here's how you get my 99¢. Dear LucasArts, I will never spend money on Imperial Bux. That would be dumb. I just play for a bit, find a few bitizens and, voilá--bux! But oftentimes I've thought of tipping you a dollar since the game is pretty cool looking. I just can't bring myself to spend it on a few measly bux. Here's how you get my 99¢. Upgrades. Here are a couple upgrades I would pay a dollar for: The Wall For a cost of 99¢, a virtual wall would be constructed on the right-hand side of the screen, preventing employee, resident, and rebel spy bitizens from disappearing offstage. Call me crazy, but asking the player to find bitizens who aren't visible is a frustrating game mechanic. The 2-minute reduction delivery Delivering a bitizen to a level will take 2 minutes off construction time instead of the normal 1 minute. This is how you get my loonie (or toonie). Thanks for the (mostly) fun game that I will happily continue to play for free. --PooeySK
Obviously Tiny Death Star was made by the creators of Tiny Tower. Since Disney owns Star Wars, then they only took the rights of Tiny Death Star.
Definitely it is Local time. I did play awhile in Korea, Asia. At that time it clocked along the far east time.
As stated above, the basis for the game was Tiny Tower, but like any software you can just sell or license the source code and then someone else takes over. This is apparently what happened here. TDS is not Tiny Tower anymore and it's Disney's game. I can imagine that NimbleBit isn't tooooo happy with how their game was changed. mnemo