I don't think we do. It looks like the Keycard Battles have been done away with, and will be replaced with the Events section which should activate tomorrow.
Repost - now plan your next move carefully Character Balance Changes First Order Tie Pilot FOTP was affected by a couple bugs that significantly affected his performance in a variety of ways. Considering the magnitude of these fixes, we're going to observe how much they affect him before considering any further balance adjustments. Fixed a bug with FOTP's 7-Star stat allocation, giving him much higher Strength Growth and much lower Agility Growth than intended. Fixed a bug that allowed his Basic ability to gain more multi-attacks than intended Talia As one of the few Dark Side healers, Talia finds her way into a variety of parties, but has been significantly underperforming; we feel this is largely due to the extreme risk of her powerful heal, coupled with a few AI bugs that tend to drive her to make... tactically unsound decisions. Health Steal effect on Basic ability doubled at all ranks (60~100%, from 30~50%) Fixed multiple bugs that made AI-Talia use her heal improperly Poe Dameron Poe's high-Tenacity gear upgrades after the level cap increase, coupled with his Unique ability, allowed him to substantially outperform other Tanks. In addition, the high chance to Expose enemies with Resistance Bravado made it reliable for him to secure a huge advantage for his team on the first turn. After these changes, Poe still has far more Tenacity than any other unit, and still has the only currently available Area-of-Effect Expose ability, even if it is less reliable, so we are confident that his unique role as a high-risk, high-reward Tank remains intact. As an additional note: the changes to his gear requirements were made only on Tiers II and III in order to minimize the disruption to players currently trying to equip and upgrade Poe. Expose chance reduced by 15% at all ranks Reduced Tenacity on Unique ability from 15-35% to 10-22% Reduced Tenacity on gear at early Tiers Jedi Knight Guardian Many players collect Jedi Knight Guardian early on to round out their parties, but she's also quickly outclassed by many other Tank options. These updates should help to keep her competitive. Special ability Ability Block chance increased to 100% on Critical Hits Defense bonus on Unique ability replaced with Heal Over Time (5~15% Max Health per turn) Asajj Ventress This update should serve to fix several of the factors (including a bug) that made Asajj's Strike Fear ability frequently unreliable or ineffective. Note that there is still a bug under investigation that can cause Dispel effects to fail to remove enemy buffs. Fixed a bug that caused Asajj's Strike Fear ability to heal all allies instead of just Asajj Healing effect altered to be 20~40% Max Health plus 3~9% per effect dispelled, from 3~7% per effect only Ability now Dispels all buffs at all ranks Savage Oppress Savage was intended to be an extremely durable Attacker who could become a huge threat when he found the opportunity to finish off a low-Health enemy, but his less-than-stellar base damage and relatively unreliable Special ability made that difficult. This update should make Savage a much more threatening foe on both accounts. Unique ability now also grants Offense Up for 1 turn when receiving damage. Special ability now deals massive damage and can't be Evaded when used against enemies at 25% Health or less Mace Windu Mace Windu's kit was highly divergent, lacking synergy or focus that would allow him to play a clear role in combat. This overhaul should help him secure his identity as a heroic, high-pressure Tank that enemies will have to focus fire on to survive, even without a Taunt. Basic ability reworked: Now deals 25~50% more damage while Mace is above 50% Health, and heals Mace for 50~70% of the damage dealt while Mace is below 50% Health Unique ability reworked: At the start of each of his turns, Mace has a 30~60% chance to Expose a random enemy until the end of his turn. In addition, Mace gains 10~25% Turn Meter whenever he attacks an Exposed enemy. Captain Phasma Phasma's Leader ability had bugs that frequently allowed the bonus Assist attacks to trigger off of non-attack abilities, sometimes even targeting allies instead of enemies. It is unknown to what degree this influenced Phasma's effectiveness, so we will observe the effects of this fix before considering any future balance adjustments. Fixed a bug that allowed Phasma's Leader ability to trigger on non-attack abilities Fixed a bug that could cause Phasma's Leader ability Assists to target allies instead of enemies
After the update, the game is not loading anymore for me. Is this happening to anyone? Im thinking about reinstall it, does anyone know if I will lose my progress if I reinstall?
Are you freezing up at the point Game Center launches? I've had that for awhile. Only way to open it when that happens is hard boot your phone, sometimes it takes several boots to open. It's a game center bug, not the game.
And five seven-star Jedi to play, I only have two and I'm not sure Luke counts. (not a Jedi in A New Hope)
You don't need five 7-star Jedi to play. It's a bit confusing the way that was worded. The matches come in tiers. Tier 1 requires a team of at least 1-star Jedi. Tier 2 requires a team of at least 2-star Jedi etc. You get 25 shards for beating each tier though. So, it looks good at first (I got 50 shards in a few minutes) but levelling up your whole team each time to compete in the later tiers is going to be tough.
sigh~ damn! only got one 7* and four 4* Jedis, stuck on Tier V and only got 100 shards, unable to unlock him.... the first 4 tiers are super easy tho... EDIT: heard the difficulty is significant increase from tier VI and VII, full 7* jedi doesn't mean you can beat him in Tier VII; even strong like Alian it had hard time on Tier VI and give up on Tier VII
Just beat Galactic War the first time today. I gotta say today's matches were pretty easy, I didn't even use my healer on the last fight. I'm not wanting to hit the refresh though. Sigh.
Winning GW daily is great help for the chars develop, especially the last stage which contains so many useful resources. There are many tips, trick to make it happen, search this thread for more info
repost form official site Here are the updates for today. New Characters General Grievous has been added to the Shard Shop. This is the only place that this character can be obtained.* The daily login character for March will be an all new unit that recovers quickly from debuffs and deals potent AoE damage. General Updates Lando Calrissian is no longer Chromium Pack exclusive and has Shards available from Cantina Battles 1-E and 5-F.* Changed description on Barriss Offee’s Force Healer ability to say that the health equalization portion of the ability will still affect characters who have heal block on them. Added player XP awards to the Credit and Training Droid Events. Character Balance Changes IG-100 MagnaGuard Abilities Reworked Basic: Electrostaff Assault Base: Deal Physical damage to target enemy with a 30% chance to inflict Offense Down for 2 turns. Special 1: Disruption Base: Deal Physical damage to all enemies with a 50% chance to remove 30% Turn Meter. MagnaGuard gains 5% Turn Meter for each Jedi enemy, plus an additional 25% for each enemy that Evades this attack. Unique: Relentless Assault Base: MagnaGuard has +20% Counter Chance. In addition, at the start of each of its turns, if MagnaGuard has not been damaged since the end of its last turn, it gains Speed Up until the start of its next turn. Royal Guard Abilities Reworked Basic: Force Pike Base: Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has a 50% chance to also Stun the target for 1 turn. Special 1: Imperial Phalanx Base: All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 25% Turn Meter. (Cooldown 5) Unique: Unyielding Defender Base: At the end of each turn, if any other ally took damage that turn, Royal Guard gains 5% Turn Meter. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health. Asajj Ventress Fixed a bug where the Offense Up buff would expire immediately if Asajj scored the killing blow that granted the buff. Changed her Unique ability's third upgrade to grant Critical Chance Up instead of Defense Penetration Up (which was being incorrectly labeled as Advantage in combat). -@EA_Jesse
Curiosity killed the Sith Hi ImLegend, I've noticed that you're probably the most elite player here; may I ask how much real money did you spend on this game and how long have you been playing this game in summation?
I played this game for about 2~3 months I think. I buy one startup pack for $5.99 to get Dooku, then buy 3 packs for daily open crystal for $5.99, $14.99, $14.99 so around 40 bucks (CAD in currency)