Well,maybe you should look closer.I have shadows on my ipad4 ;-) But anyway,that's a pretty lame reason for an uninstall.What are you playing?Graphics or games?
Don't get it wrong:it was not about shadows or not (in my case),it was the fear that another developer shows no love for the iPad 4.There's a huge gap between iPad2 and iPad4 (even between ipad3 and 4) and sometimes i'd like to see why i spent 700 bucks just 10 months ago.Why should i have sold my iPad 2 otherwise? The same for Oceanhorn (and some other games).There's no real difference between iPad 2-4 and It runs at the same FPS on older and newer devices (barely 25)but then the air comes arround the corner with 60fps.I'm pretty sure an ipad 4 deserves more than 25 then.
So they update the app to make it universal, but then they charge you again for the new "universal" version? WTF?
They most certainly don't. However, sometimes bought apps can how up as non-purchased in the App Store. Buying them again will not charge you.
As the others have said, certainly not. It's a quirk as an app goes from iPad only to universal. http://support.aspyr.com/entries/24432695-I-already-own-KOTOR-for-the-iPad-why-do-I-have-to-pay-for-it-again-
shadows makes me want to buy a game that i previously don't like doesn't important to you doesn't mean it applied to others. i bought this game on launch day but i stop playing it once i noticed the lack of shadows. now its time to fire it up again on mini retina
Ok, I found that out. I decided to buy it again while it was on sale, since I really wanted it for my phone in the first place, and when I tapped Buy, it told me I already owned it and it would update for free. Thanks. Sorry for the confusion.
Yer welcome! I have yet to fire it up myself, actually, but it sits there on my device tantalizing me, and I am thinking this could be one of the great iPhone releases of, well... ever
I'm not sure why that's surprising. The iPad 3 has a 2x more powerful GPU on a GFLOP basis, but has to drive 4x the resolution of the iPad 2 so GFLOP/pixel actually fell by half. The iPad 4 has a GPU a little more than 4x more powerful on a GFLOP basis than the iPad 2, but again drives 4x more pixels, so GFLOP/pixel isn't significantly higher than the iPad 2 and so you wouldn't necessarily expect to see huge graphical differences depending on what is bottlenecking the game. The iPad Air GPU is about 7x more powerful than the iPad 2 by GFLOPs and ~1.8x more powerful on a GFLOP/pixel differences which is why graphical quality is finally moving ahead. The move to Retina simply sucked up all the GPU performance improvements in the last 2 years.
Shouldn't there be a settings file or something like this? I looked inside with iFunbox and all i found was a swkotor.ini file...it seems like it doesn't do anything though... (Looks like the default options for the PC version) There should be another configuration file somewhere, right? People could then in theory change options for shadows and bloom there...and either get horrible fps or be able to maintain acceptable fps..
I'm sure when a dev spends a lot of time/money trying to port (or create) a new game its probably easier getting it to work on one main device instead of making sure 'shadows' work on the ipad 4, but dont appear on lesser devices etc etc. I mean surely today of all days we should just be happy KOTOR runs on iphones? I mean devs have so much to do with all the various devices and configurations, i'm not surprised if they may go for a 'standard' approach for most of the machines. They release games for peanuts.
I have an ipod touch 4th gen. I know it's not supported. If I buy it will the game run slowly or wont run at all?