So those of you with headsets, I'm playing setting up a mumble server: http://mumble.sourceforge.net/ No idea how well it will work, but I've heard good things. If you're interested grab the client and post.
The bigger question is: Did you see the boss die? I got the reward for killing it, but I was dead before I got to see it fall. So yeah, did you see the boss die? Because I know I didn't. DBC
Whoops. Alright gang, it's been a minute since I've seen anyone on, so I'm going to take advantage of the break in the action to get some sleep... Good night moon... DBC
Thanks heaps, Felder! I'm gonna check out the iOS version to see if I can use it while simultaneously using the surround sound from the game ...man, we're gonna need a new system. Gonna need two or three rooms running when this thread comes alive
Who thinks they should implement a system where some amount of the boss gold is tied to how much damage you do? Say 75%. The way I imagine the system working is they determine a minimum and max amount of gold received based on the number of games played that day and the number of people. These numbers are made up btw: Let's say a person who kills the serpent by themselves for the first time that day gets 400,000. Let's say the second time they get 200,000 and the third they get 100,000 and for each kill after they get 100,000. Adding another player multiplies these values by 1.5. Having 3 people doubles them. These values exclude any bonuses from armor or packs or what not. Now what I propose is you take this figure and make it the base. The player gets 25% of the base no matter what. The other 75% has to be earned. It's earned by being pooled and then multiplied by the percentage of damage that you did. So let's say you're by yourself and you kill the serpent for the first time that day. You get (400000*.25 + 400000*.75*1*1)*1*1. Broken down that is 25% of the base, + 75% of the base times 1 (you did 100% of the damage) times 1 again because there is only 1 person in the pool. All of that times 1 because there is only player and times 1 again because it's the first battle of the day. On the second fight you get: (400000*.25 + 400000*.75*1)*1*0.5. Same as before but times 0.5 instead of 1 to reflect the diminishing returns. The third and every other time would be 0.25. Let's say you start a two player game and kill the serpent for the first time that day. You get a sword swinging moron for a partner that does nothing. You get: (400000*.25 + 400000*.75*1*2)*1.5*1 That's 25% of the base + 75% of the base times 1 (you did all the damage) * 2 because it's pooled and there are two people now * 1.5 because there are two people * 1 because it's the first game of the day. This equals (100,000 + 300,000*2)*1.5 = 1.05 million They get: (400000*.25 + 400000*.75*0*2)*1.5*1 This equals (100,000 + 0)*1.5 = 150,000 Note that if you both did equal damage you both would get 600,000. Let's say you start a three player game and you get one guy that does nothing, one guy that fires rockets and gets 20% of the damage, and you do 80%. It's your third game of the day, moron's first, and the rocket guys second. You get: (400000*.25 + 400000*.75*.8*3)*2*.025 = 410,000 If it had been your first game of the day you would've gotten 1.64mil Moron gets: (400000*.25 + 400000*.75*0*3)*2*1 = 200,000 If it had been their third game of the day, they would have gotten 50k. Rocket guy gets: (400000*.25 + 400000*.75*.2*3)*2*.5 = 280,000 If a person dies, they get nothing. However their percentage still is in play. Like in a two player game, if someone does 10% of the damage and dies, they get nothing and you get 90% of the pool. The other thing, is that it shows on the status screen at the end what your percentage was. That way you know how bad/good you did. This would provide feedback to people who go in there with rockets and think they are actually doing something. Naturally the numbers could be tweaked for different rewards, like maybe the diminishing returns would take longer to kick in or the serpent would payout higher or what not.
Cool. If you're still around we can maybe test it. It might take me some trial and error to make it work right though.
Haha I hate to admit it, but I've come up with a few good ideas that I've made about just as long if not longer then your post and sent it in to their e-mail hoping it would get read. =p One was about how the armor/weapon system should be to make it more fair, and another was about possibly adding a difficulty setting to the game, for example normal, hard, very hard, and brutal modes and each mode while being more difficult also give a better reward. =p
I'm just tired of people either being stupid and not learning how to play properly or being jerks and just running around to save on ammo costs. For that matter how many people do you see using hyper clips? It's by far the cheapest way to add power for boss fights and so few people do it. A system like mine would encourage them to learn how to play, give feedback, and punish sword weilders that just run around with their little float packs. As it stands now, they get paid regardless so why should they bother?
There IS one upside to the way the reward system works right now: if you want to improve the finances of a lower-levelled friend, all they need to do is stay alive while you take out the boss. I found that fairly handy against Mantis in particular, as an M-27B1 and hyper clip pretty much stop the Mantis from being able to move at all. That being said though, I VERY much agree that something needs to be done about those sword-swinging morons. I would rather suggest a maximum cap level that all players can earn after doing a certain amount of damage (e.g. your variable boss reward reaches its max value after you deplete 30% of the boss' HP), or it'd result in a competitive situation where the player with the strongest weapon can effectively eat away at their teammates' potential rewards by encouraging the boss to attack their allies. Back online for a while. I might be able to test out Mumble for one or two matches, if you want, Felder. (I could probably play a few more without Mumble, but currently not the best time to be too talkative while some people need to concentrate in this building) ----------- Edit: You said something about posting if we're interested in Mumble, but I'm unsure if there are specific details you need. I can't find any login details on the iOS version of Mumble, and it only asks what username you want to join a server as once you're about to join it. Also, not too sure how servers work, but if your server's meant to stay online even after you go offline, there might be an issue if there are 3 players in a Star Warfare room, but 6 players connected to the server. Multiple servers might be a workaround if that's feasible (not sure if these things cost money on a single-user scale), but as Asasnator suggested, a Skype group with multiple little Skype rooms formed and disbanded on a per-match basis might be another way to do it, depending on how many people are enthusiastic about your awesome idea
Boss Any advanced players (around rank 9 or higher) wanna go boss hunting tomorrow cause I gotta get some sleep tonight. It's about 3am in like 8houra I'll seeing anyone is active. Gn Also I'm rank 10
The ios mumble app under favorite servers allows you to supply login credentials when you add one. I'm not married to mumble either, do you know how to work skype on ios without having to add everyone as friends and what not? How does a person with a better weapon encourage the boss to attack their allies? Dodging boss attacks isn't difficult and if the person with the strongest weapon wants to waste their time doing that his allies can be shooting the boss. What lower level people are more likely to do is to just create rooms with restrictions against higher level people. Also it doesn't have to be 25%/75%...it could be 50/50.
I've seen groups formed on Skype where people aren't friends, but I need to look into that to really figure out what's going on there. I've prepared a secondary Skype account to interact with you guys if that's how we're going to do it, but I'll look into it further and see if there's a way to set things up without needing to add everyone. I should clarify myself a little with regards to the stronger weapon/encouraging the boss to attack other players point: those two are two different factors that can be combined to cut into your allies' potential gold. The two points independently of each other are: Whether it's fair for two people using the same level of ammo on the same weapons to receive different payouts because one person has a fully upgraded gun, while the other doesn't. For example, two players are both using the M-27B1, but one player is fighting to get more gold to upgrade his gun. It might be a little unfair in that situation if that player expends the same amount of ammo and effort, but receives a much smaller portion of the reward while the stronger player may use the same or less level of ammo for a much larger portion of the bonus. On certain bosses, it's possible to lure the boss into attacking another ally, while continuing to attack. I've only recently realised this, but I have a habit of following Siegfried around at close- to mid-range, which pretty much limits Siegfried's charge attacks to my other teammates. While the allies I've been with so far are all capable of dodging this, that's arguably a way of deferring Siegfried's attacks onto my allies, even if that wasn't my intention. Similarly, a player with higher speed might deliberately walk towards one of his allies with a lower speed, luring the boss to charge towards both of them: the player with the higher speed can easily evade the charge attack while maintaining full automatic fire, while the ally has to either disengage his machinegun and run, or else get bowled over. In both examples, getting hit by the boss's charging attack causes the player to flinch and flip over, thus rendering them unable to attack for that duration; a more extreme example is doing this continuously to kill off your allies. I would just question whether that "compete for a portion of the reward" mechanism will work if it ends up encouraging you to sabotage your teammates. I guess for me, I'd just want to properly debate on the possible effects of such a reward mechanism, because there's little real incentive to cooperate in this game most of the time. While I'm relatively fine with that, I'm not really in the mood to encourage sabotage. Boss attacks are generally easy to dodge if you know that the boss's attention is focused on you, but it gets more confusing when there are two players in close proximity (so you might end up dodging INTO the boss's path if the boss actually targeted the other players. In general, low-levelled players will want someone of a higher level to assist with firepower on certain bosses; whether it's really viable for them to screen out the strongest players to ensure that they get the maximum percentage rewards is debatable, as I imagine most people don't want to deal with a boss fight for much more than 5 minutes. That being said...there will be a bit of a level-scaling effect, where stronger players earn more gold with more power in their weapons, encouraging people to upgrade their weaponry to progress the game, and help everyone in general. Also, it pretty much forces sword-wielding morons to work for their cash, or get next to nothing. I think it's quite a smart mechanism, actually, I'm just a little concerned about potential abuse of it through sabotaging your allies >.> -------------------------------------------------- It appears you CAN'T create a group from within the iOS version of Skype; at the very least, it's not possible on the iPad version. It's possible to create groups from a computer, but I think you can only add contacts on your own list to it.
Ah, DBC, I only just got to reading this post properly now in the massive flurry of activity that's happening around here now Given that you're killing the majority of enemies that you set your sights on, I'd say that it's probably wiser to leave the gold pick-ups on the map in favour of shooting down a few more enemies, ESPECIALLY if it means stringing together a longer combo. This also means that on levels where you have enough HP, it might be worth copping a few hits in order to stand on a better vantage point to take out more enemies (such as how you see me gravitating around that central upper platform on Poison Pit -- I get blindsided a little, but I'm fairly nonchalant about it because I've got far more than enough HP to take a few hits). However, you might wish to make some strategic decisions if you're teamed with someone who kills things very quickly, or someone geared up to kill all the enemies before you can touch them (e.g. someone with a FREEDOM pack and either the Crab or the M-27B1 -- this is about the only potentially profitable usage for that pack that I've seen so far). You may want to position yourself such that you're not always competing with the trigger-happy maniac for kills (e.g. by choosing a different hill in Siegfried/Lair), or, if you're really getting absolutely no kills, it might become worthwhile to pick up the gold drops instead, but it's probably quicker to find another match where you can at least kill off a few enemies). On that note...do you want me to shoot a little less aggressively when I'm with you guys in a room? I noticed the last few times that I was sorta hogging all the gold from the small fry alien kills >.>
Hi, is anyone from Europe? I want to play with all of you My equipment is: Perseus set (complete) Sam bag Weapons: M-27B1: lvl 8 NOVA27: lvl 8 WINDBLADE: lvl 8 CRAB: lvl 6 MORPHEUS: lvl 6 My rank is lvl 11 with 5 millions of xp No matter whats ur rank only wanna have fun. If u want to play with me sayme your ingame name and password please. Thanks. Excellent forum
Hey, I think most people around here are from parts of America (I'm not, but I'm not in the European timezone either). If today was any sign to go by, this place gets quite busy in about 12 hours, check back then if it's a bit hard to find any fellow European players I'd offer to join you right now, but my modem's glitching and preventing me from playing online properly, stupid net =.="
Wow! Wow, so much going on in here! To summarize quickly... I don't mind better players killing everything. You guys get the bigger bonuses, I get to survive the actual boss. We do need to have some discussion regarding pick-ups. I tend to try to leave them, and then I notice no one picking them up, so I do, and then I tend to feel bad. Not sure anyone has ever clearly stated a preference, but please do so! Hyper clips. I saw someone mention them a while back, and I thought they were a part of a suit. I didn't realize I could buy them! Guess who just got more useful in larger boss fights? I wrote a post regarding players not trying, sabotage, rewards, etc., but it got way too philosophical. In short, if a player cannot do as much, I don't worry when they don't. If I know they can (mostly based on rank), it bothers me, but not enough to encourage hurting younger players (like I was a minute ago, and still am compared to the giants I've been playing with). I'm still in the "running around for a significant portion of the boss fight learning how to just survive" stage with anything above Mantis. If there are better players who don't want to deal with that, I completely understand and take no offense. Seriously. Most importantly, I want to play! DBC