Hmm, bring either the Perseus or the Phoenix then, if you can, please -- this set-up isn't designed to work that well against the defences of the Andromedae. I want to test how long it takes to take out a Perseus or Phoenix opponent using two different set-ups, then from the third trial onwards, try fighting me. I wouldn't be surprised at all if it's easy to kill me, but I've always wondered why people insist on fortifying their defences rather than going for something more offensive... Password is 2002. Picking Ancient Vision because it's relatively easy to find each other where it's wide open.
It would appear that this isn't working anywhere near as well as I hoped it would =.=" Basically, the idea was that if you can kill an opponent within 10 seconds the Thunder ability was active, this should be a far more powerful combat style provided you can stay out of trouble for the next 20 seconds. That being said, the Thunder Armour has little to no HP compared to the other PvP combat armours, so the Tri-O-Avatar is meant to compensate for that >.> That being said, if one was to completely throw away his defences and go for the STK instead of the Tri-O-Avatar, the Trinity and the Black Stars *may* be able to kill in one or two volleys...but you'd literally be going in there as a kamikaze, unless you've got godly levels of evasive ability.
I saw a bit of what you were doing: I personally liked how you brought in the thunder and mixed it with the Avatar, although honestly, it gives you less of a health pool for enemies to drain from. The grenade launcher was to "kite", I assume, and the Windblade/ Trinity work wasn't as bad either. I'll be PM'ing you further details.
The lower health pool is precisely why the Tri-O-Avatar is needed: a single sniper would be fatal to the Thunder otherwise, and there would be no way you can fight off a Trinity user if you copped hits. The grenade launcher is something I'm working on, actually: it can take out a hybrid power armour in about 6 grenades, so I'm guessing it takes about 9 or 10 on the Perseus. That being said, with the Thunder Armour's power bonuses, that should bring the number down quite significantly. I'm trying to see if it can be used as a "trap", as most players will usually chase after someone who is running away -- and that's precisely what the delayed explosions of the grenades are (meant) for.
Wait, trioavatar can deflet power armor and sniper combo and hyperclip. Is there something else you are using?
That's what my numbers are showing too: 0.15 (Avatar ability) x 2 (hyper clip) x 1.7 (power hybrid) = 0.5 According to Dragonmasterah, a power bonus of about 25% should be enough to knock over just about any opponent using both snipers. If the Avatar's ability is active, a Phoenix should be copping damage roughly equivalent to a single sniper round. Two possible explanations, I suppose: either Superion's taking them out when they've already been weakened slightly (e.g. in the middle of a rambo run before they've recovered), or more likely, he's taking them out before they can activate the ability.
more like his impossibilities, no boost but hp will boost power so... I used the most powerful sniper combo the world has ever seen!!!! But it still can't take out andro with trio. :/
Well, that's only in two shots. It'd be even worse if you were trying against my Ultimate Defense build, but that's a bit of a different story.
ultimate defense build... Trio+andro+shield, I can show you the effects of that. 15%*70%*50%*= 5.25%. Quite good yes... that lasts barely any time though. :/ I have that build, but Im finding using a power build is more effective.
Well, it's been fully tested out by Undead and I, and it is quite a great defense, although you'd have to maximize the amount of damage output in a given period of 5 seconds in order to make use of it. The power build is quite nice, yet it has it's drawbacks to being of a lower speed and having a lower health pool to draw upon. I'm not making much use of it, other than to torture Phoenix, Trinity, and Tri-O users, though. I much prefer using set bonuses to my advantage. I'm developing more classes and playstyle patterns, but they seem a bit few and far between. Currently, I'm finding ways to re-introduce old, outdated, and underused weapons into the fray.
Has anyone thought about the nightmares some of these Armour builds can instill in opponents if they were used as part of a four player team...? Or rather, imagine what would happen if you had a four-person team wearing two Visnus (damage x 0.64), a HF.V.03 (regen) and an STK.F (power). You could weaken a power hybrid sligly in exchange for defenses rivaling that of a regular Perseus, or you could have an Andromedae with absolutely monstrous defenses >.>
ah, never thought of that... That would be quite epic but I never rely on my teammate as they always let me down. (Even superion this one time.) But that team would be death for all.
Keep in mind it was only one time, although I don't quite remember the setting in which I let to down. Undead, you're quite right in assuming that a team with fully supportive packs would be a monstrous combination. In a related note to my previous post, I've managed to tinker with a few things and develop a nice little setup that's pretty dangerous, even though it looks like a terrible thing to wield. Undead, care to test it with me?
You know the tag is img? Well this photo is OMG!!!(ignore if you don't understand what I just said about the tag) I think my best work so far, represents me a lot and looks great. I like the faded logo and the hover. Also the character isnt transparent. I know I used a sniper, well it is my secondary weapon. ENJOY!!!