Definitely not. Maybe the second assault though, maybe. The thing is, the guns are meant to be weak, because usually sheer numbers overwhelm even the most skillful. Since that's so, even though the basic assault rifle does little damage, with multiple people firing, even a Perseus will go down after extended fire.
No, no, no. The "Horde" is MEANT to be severely underpowered, and the horde target is supposed to be completely overpowered. The mentality is this: It forces Horde players to work together and be a team, so you can successfully kill the intended target. The target learns how to manage HP and avoid direct group confrontations to conserve health.
I now hate Glitched Novas. Tycoon or not, that weapon glitched is an unfair advantage to the game. Playing PvP recently, I've been winning, yes, but purely due to skill and proficiency with the said weapon set. I've only been killed mainly by people with glitched Novas. Even more, the last match I was in, everyone had the power armor setup and a glitched nova on the opposing team, while I had a few underpowered teammates. (I won the match 31:7, naturally) but it still angers me that people won't use skill but rather brute force and glitches to kill the enemy team. When I saw a sniper enter a match, I actually gave him/her so much respect, that they took the time to shoot at me and aim, rather than charge up the hill with two glitched nova teammates and proceed to kill me off.
But still you have got all the weapon and armor combinations possible. Do you need skill when someone is attacking you at close range and you use the rpg combo?
Yes. You need skill in the first place to be able to use it, and skill to be able to manage all five weapons firing at one player. I'm just saying that simply people with glitched Novas don't really earn my respect, as they group up in power armor bunches and then assault players.
I know what you mean, I hate glitched novas too. They are usually the ones to kill me, even if a titan is using it
I'm more with Enjoo on this one: with our level of gear and experience, you really should be able to take out a glitched Nova user with the proper gear selection. If you're being swarmed by an enemy team, don't we usually call that good teamwork? I should think what you need there is a suitable counter-strategy, either as an individual or in a team. A major reason I originally recommended not to use the RPG Combo is because of the level of sheer wealth you need to get your hands on it to begin with: I was around in the days every boss shared the same mithril counter, so mithril was much harder to come by then. IAP-hackers were utterly overkill in PvP, and the bulk of their domination came from their equipment rather than true skill with it (i.e. Phoenix players using Trinities at all ranges -- highly ineffective at long range, but no-one was doing enough damage to kill them despite their inefficiency with the weapon). Long story short, mithril gear was the original perceived evil in this game until it became a bit more accessible, and the glitched Nova was the only powerful option accessible to all players which levelled the playing field. As it is now? The dynamics actually sound quite normal to me: if you're getting killed by two players using Novas on you, that seems perfectly logical to me -- do you really expect that a lone RPG Combo user or a regular sniper should take out both of them? That, in my opinion, would be overpowered. Truth be told, however, that's actually quite possible -- the splash damage from one, let alone multiple RPG(s) lets you damage and take out multiple players at once (that's how the Black Stars was originally used on its own), and a hyper clipped mithril sniper will just about bowl anyone over who hasn't got any damage reduction activated. If you want to talk about solo strategies in taking on multiple Nova users, start with thinking about how you're going to win normally when you're outnumbered: you shouldn't. It's natural that they should be able to take you out if you're fighting a team alone, glitched Nova or not. The first available contingency you have is to mitigate the amount of damage you're taking. For an RPG user, run behind the first bit of cover you can find, and peek around the pillar if your opponents are taking a while to come to you: what you want to do is basically lure them over to you and get the jump on them with the extended splash damage you have, which should help you take out one of the opponents, or possibly both if you can continue to bait and splash them. For a sniper, I've already said a hyper-clipped R700-AA should just about bowl anyone over -- now hide behind a corner and peek out from behind it, and try picking off the Nova users one by one: they'll have very little of you to shoot, while you have plenty. If you've run out of hyper clips, using both snipers simultaneously will have a very similar (albeit weaker) effect, but you'll have that option the whole match. ---------------------- TL/DR: You're not meant to be able to defeat multiple players. Try strategising against a team glitched-Nova users first, because there are ways of taking them out one-on-one. If you're expecting to kill two Nova users on your own quite easily, then I would suggest that whatever you're holding is also overpowered. If all else fails, maybe you're meant to use it as well. Remember how much some people hated the Trinity? Look at some of our responses to it -- some simply grinded towards the weapon and picked it up. Unless we get a suitably powerful gold-based replacement to the glitched Nova should it be deemed as overpowered, I don't see an equitable argument or solution to blaming people for using it when there's no other poweful gold-based (i.e. non-premium) equipment. Otherwise, last option is to email Freyr about the glitch -- though I wonder if they really don't know about it/think it's unbalanced when it's survived for so long.
I was originally inclined to say that you don't really need much skill with the RPG Combo, except if I think about it comparatively, you do need more hand dexterity to use it while moving than a glitched Nova on its own. In that respect, yes, you need some skill with it if you're trying to use it while avoiding some of the shots your opponents are throwing at you. Overall though, the RPG Combo should kill much faster than the Nova at close range. In a one-on-one situation, it should be stronger than the Trinity and the Windblade at point-blank -- that was the original reason I came up with the idea. In that sense, you should be winning most of the close-ranged battles. Basically, the RPG Combo requires some amount of skill to use if you compare it to how you'd play with a Trinity, Windblade, or the Nova -- but its dominant range is at close- to mid-range. Within those ranges, you should overpower just about any *single* player you're up against. Multiple players should be able to take you out if they know what to do -- but you should also have available options if you haven't cornered yourself.
I guess it really isn't meant to take out multiple players. Then again, I've never really liked to follow certain mindsets. I often get double and triple kills with the combo, and as long as I'm not being rushed by multiple players wielding heavy weapons (Which happens a lot mid-match when people realize the Cygni guy is a hell of a lot more dangerous than the rest of his team) thanks for the tips on mitigating damage. I've tended to use pack abilities to do a bit of that, rather than find cover.
Also try surprising your opponents: the problem with a double-teamed rush is that they're very much prepared for you, whereas being blind-sided by a Black-Stars wielding player is going to disorientate them for a short moment before they can regroup -- that one moment of disorientation makes all the difference with regards to how many hits they can land on you. I'm giving multiple configurations of the RPG Combo some test-runs, and I'm thinking that the original 3-weapon combo in the Youtube is the most efficient with regards to maximising your PvP damage output as a long-range configuration, unless you're managing to cycle through all five of your weapons within 1.8 seconds. I haven't actually seen how you use it though.
I do manage to cycle through all of them in a good 1.2-1.5 seconds, but my movement takes a major hit. It's something players take note of (my reduced mobility) when they notice the Cygni guy hogging kills... (I believe I went 17-1 and 31-7 yesterday) but yes, I manage to cycle just fast enough for me to fire them all.
Close-Mid range is where the RPG Combo shines, but I may just pack in an extra weapon to deal with the long range people. I usually pack a Hyperclip or two, just to maximize the sheer power of the combo at close range. In response to a Hyperclipped player, however, I use my pack to try and mitigate the damage a bit, so I won't be bowled over, like you said.
That can't be 1.5 seconds then, because the Black Stars takes 1.8 seconds to reload; any faster than that, and you're actually halting part of the Black Stars rockets :/ Either way, to each his own preferences, I'd say. You'd just need to corner people into your comfort zone with that many rockets, whereas my combat style's a little more range- and pace- dependent.
There's going to be a slight break in your rhythm if there's a non-RPG Combo weapon in your line-up, but I guess it won't really matter: you just need to cycle right over it as if it is part of the combo and keep going. Hyper clips...well, depends, really. They're a consumable item, so your advantage only lasts for as long as 30 seconds. Once that's gone, that's it -- you can't restock on them until another game starts. Although now I could suggest this to you: couldn't you pack more hyper clips if you lowered the number of weapons in your combos? You're already aware of how powerful they are already on their own...
Most players die within a few cycles, and anything lower than a Perseus, even fewer, so I don't need to fire off as many rockets, and since I try (notice try) to stagger the shots, I can manage to fire off two instead of three so it doesn't force the reload while I cycle.
That's very true, and I probably could pack less weapons in my RPG Combo (and one more now that I think of it) but some classes that I still have in development are pretty good with Hyperclips.