I think I'm on an absolute high induced by the Thunder Armour: I'm running random matches and gleefully zipping all over the place, while my other teammates are either wondering whether I'm the suicidal mid-ranker in the lobby, or completely nonplussed as to why a Rank 12 is running such a weak armour. If only they knew the half of it... ----------- Fun story: played a bit carelessly while running the Thunder Armour against Serpent (copped a scorpion sting and a green blob), and went into the boss fight with 5000-ish HP. One teammate left at the beginning. Also forgot to bring a health pack. *facepalm* Moral of the story: quickdrawing saved my life: that technique is DEAD useful for chipping in a good amount of damage in-between dodging attacks. Also doubt he'd read this, but thanks to the Perseus teammate who stuck through all the way to the end of the match: hope you enjoyed the thrill ride
Yeah that's why I use thunder on the first 3 so when they're like rank 12 thunder armor? Theyll ditch me
Wait, are you trying to get ditched on the first three? Or do you mean you're not using Thunder for Double Rages and Serpent to avoid people ditching when they have doubts about how long a Thunder user would survive for?
Oh, the guy that ditched me might've done so because I looked like I was on low health. Either that, or because he might've been a sword-wielding moron (I recall one of the Perseus users losing half his HP in the alien rush, and I'm pretty sure he was using a Windblade). In which case, I'm glad he missed out on the mithril and gold drop, 4 each to my reliable teammate and myself
I actually prefer fighting bosses with higher levels of HP (i.e. what happens when teammates join). They feel a little too weak for my liking when I'm fighting them on my own, and the only time I ever see the bosses dying as quickly in a team as when I do them solo is when both teammates have M-27s and are using hyper clips (which is rare beyond matches organised here). That being said, Serpent and Double Rages are annoyingly tedious if you start out the boss fight with three players, and BOTH your teammates somehow end up dropping out.
New suggested armour: Lady Gaga's meat dress. Effect: makes aliens run twice as fast as usual because you're making them extra hungry o__O
Come to think of it... New suggested sword: MEAT CLEAVER. Effect: dead aliens turn into pork chops. ---------- I wouldn't mind seeing a game mode where alien speed increases, actually. I could use something that makes me feel a bit more jittery >.>
Confirmation of hyper clip and thunder ability properties Just did two comparative tests which confirm how the damage calculations operate when the Thunder Armour's ability is used, and when a Hyper Clip is used. Calculations derived from results found here regarding the recovery properties of the Dracula backpack's ability: the conclusion that the Dracula ability causes you to recover 65% of your weapon's effective damage is relied upon for the following findings. --------------------------------------------- TEST DATA FOR HYPER CLIP AND THUNDER ABILITY PROPERTIES ---------------------------------------------- Equipment Configuration (Thunder Ability): +25% additional power: Thunder Head Thunder Chest Thunder Hands (+20%) Thunder Legs Dracula (+5%) Weapons, Consumables and Abilities Used: R700-AA: 6125 (4900 base, +25% power) Thunder Armour ability Test "Railgun" 25-T: (Tested on a Bull in Siegfried, Single Player Mode) 7009 --> 12980 (R700-AA +25% power --> 5971 recovery) ---------------------------------------- Equipment Configuration (Hyper Clip + Thunder Ability): +25% additional power: Thunder Head Thunder Chest Thunder Hands (+20%) Thunder Legs Dracula (+5%) Equipment, Consumables and Abilities Used: Cutter: 6125 (4900 base, +25% power) Thunder Armour ability Hyper Clip x1 Test "Railgun" 25-HT: (Tested on a Bull in Siegfried, Single Player Mode) 9808 --> 21751 (R700-AA + 25% --> 11943 recovery) ---------------------------------------- Original results from Initial Dracula Test: Test "Railgun" 20-A: (Tested on a Bull in Siegfried, Single Player Mode) 23,583 --> 27,404 --> 31,225 (R700-AA +20% power, one shot each time --> 3821 recovery in each instance) Key figure: Recovery of 3821 HP with the R700-AA when power bonuses are at 20%. ---------------------------------------- Ratio comparisons: (5971 / 125%) / (3821 / 120%) = 1.50017 (From Test "Railgun 25-T") (11943 / 125%) / (3821 / 120%) = 3.00056 (From Test "Railgun 25-HT") Current thoughts: Factoring in rounding errors, the numbers show a near-perfect match for the view that the Thunder ability and Hyper clips multiply damage: Test 25-T suggests that the Thunder ability multiplies damage output by 150%, whereas Test 25-HT indicates that the Thunder ability and Hyper clip combined multiplies damage output by 300%, therefore suggesting that Hyper clips double damage. Thus, despite a lack of clarity with the written description, it is clear that the Thunder ability and Hyper clips multiply damage output, as opposed to simply adding 50% or 100% to the weapon's base damage output. ---------------------------------- TLDR, or current hypothesis: As we've long assumed already, The Thunder ability and Hyper Clips will multiply damage output instead of merely adding 50% or 100% of the weapon's base damage. This therefore means that it is far more effective to use the Thunder ability while the hyper clip is active instead of using the Thunder ability and Hyper clip separately.
I've been meaning to confirm that for a while, because the wording in the description of the hyper clips and the Thunder ability never made it clear whether they just add to the weapon's base power, or whether they multiply the power bonuses too. Now I'm absolutely dead certain. ----------- Hey, I need to make the main heading stand out when there's a giant block of text, y'know >.>