Universal Star Warfare: Alien Invasion - (by Freyr Games)

Discussion in 'iPhone and iPad Games' started by Echoseven, Jan 21, 2012.

  1. JediKnight

    JediKnight Well-Known Member

    Jul 24, 2012
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    DarthGuy's Deathstar
    I was just testing how many times you could use the ability, there really is no reason, just thinking "if you could use it 3 times on mantis you could use it at least 6 times on siegefried." and I didn't want to use it on siegefried "no time" so yeah, with my assault rifle (bad gun) I just press the fire button for like less than a second...
     
  2. undead.exe

    undead.exe Well-Known Member

    Jun 20, 2012
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    Any news over here? Or are we all playing over on Freyr's forum, where I am seriously gobsmacked by how overkill I'm finding some of their suggestions over there? o__O
     
  3. Sheinfell

    Sheinfell Well-Known Member

    May 14, 2012
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    #4783 Sheinfell, Aug 3, 2012
    Last edited: Aug 3, 2012
    Fully agree, like little kids that want an even bigger shovel for their sandbox, instead of trying out a bucket for change :p
    Does "munchkin" mean anything to you? :D
    The crowd here is much more mature, and way more fun.
     
  4. Enjoo

    Enjoo Well-Known Member

    Feb 4, 2012
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    Yeah I'm at Freyr's forum. Interesting weapons thought even though their all op
     
  5. Enjoo

    Enjoo Well-Known Member

    Feb 4, 2012
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    But Freyr's forum has a lot more people
     
  6. JediKnight

    JediKnight Well-Known Member

    Jul 24, 2012
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    DarthGuy's Deathstar
    Yeah from what I gathered from them I like these ideas

    Flames
    Zappers
    Dual pistols

    And a zapper that has an ability that can surround your player in lightning and hurts everything (including your teammates)
     
  7. JediKnight

    JediKnight Well-Known Member

    Jul 24, 2012
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    DarthGuy's Deathstar
    Still, I like this more.
     
  8. Enjoo

    Enjoo Well-Known Member

    Feb 4, 2012
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    Yeah I agree
     
  9. Drummerboycroy

    Drummerboycroy Well-Known Member

    Apr 2, 2012
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    Clinician
    Maine!
    Based on what I've seen in most other online gaming forums? That wouldn't exactly be difficult...:rolleyes:;):D

    DBC
     
  10. JediKnight

    JediKnight Well-Known Member

    Jul 24, 2012
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    DarthGuy's Deathstar
    #4790 JediKnight, Aug 3, 2012
    Last edited: Aug 3, 2012
    There was an idea that is laser cannon but power 400 and ROF os 0.15.
    That would be 9333 DPS. *not gonna happen*
    And it was only 18,000,000. The energy cost was only 10.


    But I really like the zapper, the only well rounded idea.
    My idea:
    Zapper
    Power 300
    ROF 0.35
    Energy cost 80
    Speed -1
    Ablity that lasts 10seconds and has 60 second chargeup time, anything touching it (including -again- teammates) will be shocked for the remainder of the ability and not able to move and taking 1/2 of the damage the gun produces during the few seconds. Does not work for actual boss. Also during this time your energy cost is reduced to 35.

    Maybe 190 mithril or 4.5 million gold?

    Changes?
    By the way, may not dual wield.
     
  11. JediKnight

    JediKnight Well-Known Member

    Jul 24, 2012
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    DarthGuy's Deathstar
    Also on there there was a weapon that has firerate 0.5 and power 1200. Also doesn't know that power is 3.5 of original power.
     
  12. Sheinfell

    Sheinfell Well-Known Member

    May 14, 2012
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    Have to say, I like the dualwield thing, the more think about it. Provided it is done right, of course.
    This could give less-liked weapons a chance to shine, for example the grenade launchers.
    Any big weapon that needs two hands (like the M27, Trinity, Rocketlaunchers) is out right away.
    Only small weapons that look like they can be reasonably operated with one hand qualify for DW.
    So you could use for example a Cutter and an Assault Rifle. Both not too strong individually, but they complement each other. Same with a Shotgun for close range, and a grenadelauncher for medium/long range.

    ---
    Yep, all of the stuff I saw over there so far is ridiculously overpowered...
     
  13. JediKnight

    JediKnight Well-Known Member

    Jul 24, 2012
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    DarthGuy's Deathstar
    I really like the zapper type, read my zpper idea, if that was made that would be so cool... Only 3000 DPS but can shock enemies and pass through them so it is pretty good and worth 190 mithril or 5 million or 4.5 million.
     
  14. Sheinfell

    Sheinfell Well-Known Member

    May 14, 2012
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    Still a bit unsure about the zapper, at least for PvE.
    Might be fun of strategic use in PvP, though. Especially in CTF, I'd guess. Just thinking about 2 guys with Zappers protecting the flag carrier :)
     
  15. Capricornman

    Capricornman Well-Known Member

    Dec 8, 2011
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    Would anyone entertain the idea of a cerebral weapon
    Mind control...fully upgradeable
    200 Mithril
    You have the freedom of no physical weapon so you can run as fast as your armor will allow
    You still use your target sites and trigger
    Bad thoughts can take down an enemy...worse thoughts well!!!
    Any thoughts like is this guy serious
    Maybe not:)
     
  16. JediKnight

    JediKnight Well-Known Member

    Jul 24, 2012
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    DarthGuy's Deathstar
    Mayber firerate of 0.4? Yeah that would be great...
     
  17. undead.exe

    undead.exe Well-Known Member

    Jun 20, 2012
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    JediKnight: The Zapper includes some rather interesting mechanics, including a weapon with its own ability, and "friendly fire". Remind me again though: is it a short or long range weapon? And also, can you switch weapons while the ability is active? (Recall that all other abilities so far are on armours and backpacks, meaning that you can't switch out the equipment in question while they're activated). I would suggest to Freyr to release a WEAKER version of this weapon first if they're interested, but unsure about it: if people like the effects but find it too weak, that's when they can release a stronger version of the weapon, so it becomes a hierarchy in a weapon class. I'm interested because the effects seem more balanced, relative to some of the other proposals I've seen.

    Capricorn: If mind control was an ability, I would personally use it on a freeloading teammate, and then command him to start shooting wildly in the air with his most expensive weapon -- all the while disabling the button to leave the match :p:D

    Sheinfell and DBC: Truth be told, it's not really the weapon suggestions themselves on the other forum that are bothering me a little: it's more the underlying mindsets and attitudes behind it. That, and there's a little bit too much of that "ZOMG, I PWN NOOBS" vibe from over there -- as much as we've got some little rivalries going on in here, people are generally friendly, down to earth, and not up themselves, so I much prefer the maturity over here too :p
     
  18. Drummerboycroy

    Drummerboycroy Well-Known Member

    Apr 2, 2012
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    Clinician
    Maine!
    ^THIS^

    Again, let's just keep them over there, yeah?:rolleyes:;):D

    DBC
     
  19. Capricornman

    Capricornman Well-Known Member

    Dec 8, 2011
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    :):):):):)lol
     
  20. JediKnight

    JediKnight Well-Known Member

    Jul 24, 2012
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    DarthGuy's Deathstar
    I made most mechanics so I should be able to answer this. You can change weapons during ability but that would waste the ability (only works when weapon is active) The arcs go for a limited distance but a long one, as long as the hill in lair. So the weapon is mid-range. Yeah let Freyr release any dps and power, just make something with same mechanics, I am just dying to see a weapon with own ability.;)

    By the way of course this is more balanced than a 9333 dps weapon.

    The forum over there is an inspirer-er for weapons, but whoa most are soooo over powered.
     

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