You know...I just thought about how I use the Windblade on Wrath of Mantis: I basically run back and forth on the bridge, using the Windblade's waves to take out enemies beyond my melee range. ...when I think about it like that, I think you hit the nail dead on the head: the Crab IS pretty much a Windblade that fires giant bullets on full automatic o___O
I made a seigefriecd noone joined, soloed him with full nova, took 2 hypersclips with him with 1/7 of his health left. Definitely able to carry your own weight with crab, so cyngi/Float/crab results in: HP:56500 power: 875 (fully upgraded) Speed: 10 I didn't expect that you become a cyngi dude.
I'd like to see a HCd Crab fully maxed take out a boss!!!! And right now that's your duty and pleasure
OK forum math nerds )), question: How does the energy usage of the Crab stack up against the M-27B1? In other words, if it takes, say, 10 seconds at X energy to kill Mantis with the M, I'm guessing it takes longer than 10 seconds with the Crab, right? So, would I save any energy with the Crab, considering it will take the Crab longer than the M to kill the same boss? DBC
Short answer: you will save neither time nor energy with the Crab compared to the M-27, assuming that you're shooting more than you're not with the latter. Important note: When fully upgraded, the Crab and the M-27's projectiles do the SAME amount of damage, at 700 (base damage) each. Assuming that you are fighting alone, it will take up to 76% longer to kill a boss with the Crab than the M-27 if you do not stop firing. In a team match, the time varies according to how much damage your teammates are doing (assuming they are contributing at all...) Again, assuming that you are doing all the damage yourself, the Crab's ammo cost will be 225% that of the M-27 - that's simply because of their relative energy costs, when they're both doing the same amount of damage. So in terms of efficiency, the Crab isn't going to beat out the M-27 in any dimension for killing bosses, aside from its increased mobility. But, who cares?! Everyone's gonna get bored of the M-27 someday, so never hurts to try something new
Here's some noob questions Can a maxed out WB take out a boss? Does a HC affect the windblade? By the way Drummerboycroy I was quite good in math in high score so I'm a nerd......hey you calling me a nerd! ... You've got yourself an enemy now
Can it actually take out a boss? Yeah, it can - depending on how patient you are. You'll actually notice the damage on Wrath of Mantis, but against anything else, it's going to be one looooong hack-and-slash session... I don't see why a hyper clip wouldn't affect the Windblade, though if you mean the actual wave slashes themselves, no-one actually knows how much damage they do...the HC should presumably double the damage of those things as well though, because I seem to recall noticing them kill enemies quicker when I used the Thunder Armour's ability on them...
Thanks Good to know I once used a HC on the WB and it seemed different so I wondered Dont think I'd try it on any boss except mantis!!!
Sorry for my lateness, programming. Made a game with acid rain and ninja stars and 30frames per second, and what? You don't care? Well then. Well the crab, well basically what undead said, but he said it would take more energy to kill a boss with crab because it takes more time but not only that, even if it takes the same amount of time to kill a boss, the crab still takes more energy, the EPS is 300 compared to 235, and the dps is 57% percent of M-2781's so is you take a boss out with M-2781 in 57 seconds it would take 100 for the crab. 100*300 is 30000 vs. the 57*235 13395. And 13395/30000 : 45% of M-2781's efficiency... But do this for trinity it would look even worse! So this isn't actually bad or anything. BTW I am the nerd around here, In the fall I'm still in elementary!
Enjoo, I forgot to ask earlier, but you were using the Touch & Go backpack when we played a few hours ago, right? What do you think of it so far? I'm half considering buying the Dracula backpack myself. Not so much because I want to try it out, but for the novelty of equipping a piece of gear named after something popularised as an undead creature >.> ------ Edit: I just bought it, while I think the icon to use it during a match is meant to be of a fanged bat...it looks uncannily like the Phoenix Helmet. I think this thing was MADE for me o______O
Dracula and Touch&Go backpacks Enjoo and undead: Would greatly appreciate if you can post some details here, how these two packs fare during gameplay, how you like them, etc.
Work in progress post Sheinfell, I'm going to post some test data here, and periodically update it when I have time to do more tests. Basic information about the backpack is as follows: Dracula bag: 6 slot bag +3000 HP +5% Power +1 Speed Dracula ability: "Reduce some of your POW while transform[ing] part of [the] damages you deal into HP. 10s duration, 120s cooldown." Edit: this is the LAST version of this post. Any additional information I may want to share will be in a new post. --------------------------------------------- TEST DATA FOR DRACULA RECOVERY PROPERTIES ---------------------------------------------- Equipment Configuration A: +20% additional power: Phoenix Head (+5%) Cygni Chest Andromedae Hands (+5%) Anrdomedae Legs (+5%) Dracula (+5%) Weapons Used: Cutter: 252 (210 base, +20% power) R700-AA: 5880 (4900 base, +20% power) Test "Railgun" 20-A: (Tested on a Bull in Siegfried, Single Player Mode) 23,583 --> 27,404 --> 31,225 (R700-AA +20% power, one shot each time --> 3821 recovery in each instance) Test "Cutter" 20-A: (Tested on a Bull in Siegfried, Single Player Mode) 43,094 --> 43,420 (Cutter +20% power, two slashes --> 326 total recovery, presumably 163 recovery per slash?) ---------------------------------------- Equipment Configuration B +5% Additional Power: Perseus Head Cygni Chest Viper hands Perseus legs Dracula (+5%) Weapons Used: Cutter: 220 (210 base, +5% power) R700-AA: 5145 (4900 base, +5% power) Test "Railgun" 5-A (Tested on a Bull in Siegfried, Single Player Mode) 8458 --> 11802 (R700-AA +5% power, one shot --> 3344 recovery) Test "Cutter" 5-A (Tested on a Bull in Siegfried, Single Player Mode) 3374 --> 3516 (Cutter, +5%, SINGLE slash --> 142 recovery) ---------------------------------------- Current thoughts: The railgun demonstrates the most consistent results so far. In Test 20-A, the HP recovered from both shots is identical, with no variance. Additionally, the ratio of the relative amounts of HP recovered between Tests 5-A and 20-A is identical to the ratio of the relative damage the railgun was doing with the power bonuses from the armour and backpack (i.e. the ratio is 1.05:1.20). The results from the Cutter tests seem to support this notion of consistency, as the HP recovered from a single swing of the Cutter in Tests 5-A and 20-A similarly conforms to the ratio of the power bonuses the armour is adding on. The following numbers compare the ratios of the amount of HP recovered to the amount of damage done when the Dracula is not activated: Railgun Recovery/Damage Ratios: Test 5-A: 3344/5145 = 64.4995% Test 20-A: 3821/5880 = 64.982% Cutter Recovery/Damage Ratios: Test 5-A: 142/220 = 64.45% Test 20-A 163/252 = 64.68% Given the near negligible discrepancies, it appears the amount of HP you recover is 65% of your weapon's effective damage when the Dracula is not active. Note that the bag description reads that you "sacrifice power to recover some HP" - exactly how much my power output dropped, I have not figured out how to test yet. ---------------------------------- TLDR, or current hypothesis: you will recover 65% of the full damage your weapon does when you activate the Dracula. New tests in mind: using the assumptions drawn from the previous results, I'm thinking of testing out the recovery when the Thunder Armour's ability is activated, when a hyper clip is used, and when both are active. This will illustrate to us whether the two effects simply add 50% or 100% base power to our weapons, or whether it in fact multiplies our damage output by 150% and 200% respectively. Also worth testing out is whether recovery increases if the one projectile hits more than one enemy (i.e. splash damage and piercing properties). Additionally, I will also need to get around to testing whether the amount of HP recovered decreases if your attack kills the alien (i.e. "if there's less HP to steal from the enemy, will you recover less HP?")
To now actually go back and answer the aspects about gameplay and how I like the Dracula: The Dracula seems best suited for players who have aggressive playstyles which leads them to get hit a lot. I have yet to test whether the Dracula increases the amount of HP you recover if one shot hits multiple enemies, or if the amount of HP you recover is remains the same if the enemy dies (i.e. less HP to drain from the enemy results in a smaller recovery). Assuming that striking multiple enemies increases HP, and the amount recovered does not decrease if the enemy does not have enough HP, I imagine this pack is particularly well-suited to splash damage type weapons. To a lesser extent, it may also work well with piercing weapons, though that requires enemies to be lined up to function properly. If I had to name an existing style of gameplay which may find the Dracula particularly useful under the two assumptions above, I believe JediKnight may find the most use out of this pack. My reasoning is based on the fact that he uses the Trinity, which is an explosive weapon capable of hitting one enemy multiple times, while simultaneously hitting multiple enemies. Additionally, JK mentions that he is occasionally blindsided by enemies approaching from behind, so I believe he'll have the most opportunity and potential to make full use of this back. Additional players who may find some use for the pack may include Superion (laser cannon's damage output and piercing properties), Enjoo (Crab's splash damage), and potentially DBC with either the Crab or the Windblade. However, I imagine Enjoo will find less use for the backpack, as I have observed that he is a mid- to long-range fighter, and thus does not get blindsided as much. DBC, from what I believe, probably switches from close- to mid- to long-range combat where enemies do more damage, and thus falls into a similar category. While Superion has mentioned that he occasionally gets blindsided by explosive bugs with his aggressive playstyle, I believe he generally doesn't absorb too much damage given the range on the Laser Cannon. Overall: as interesting as the Dracula is, I don't think most of us here will have much use for it when we're fighting at mid- to long- range. I think it is primarily suited to players who are particularly fond of close-range combat given the increased risk of being hit.
I don't really like abilities very much, and I usually get hit in space station and lair more than the other ones (don't know why) probably because I protect players in space station and on lair I switch from lon( range to close too much, other times its lag. Abilities are like this reducea power and barely gives any power, reducing my power by 25% and occasionally more? Not gonna happen.
Truth be told, I'm not really expecting anyone on this forum to really use it - the more experienced of us can already survive through Double Rages and Serpent, while newer players are being encouraged to figure out how to dodge and generally avoid damage altogether. Your close-range playstyle just seemed like the best way of using this pack, out of all the people I know on here. But honestly? When you've already got the M-27 in your bag, I wasn't really expecting you to find much use for the Dracula to begin with, unless you actually start TRYING to die.
To bail, I suicide. But only when I can't play (class soon) or have a freeloader. You know, my playstyle kind of wants greater than 7 speed so STK-06-ZZ is the best for me. My expertise on Touch and Go: Well it helps in several ways: If you are close range, if you were long range you wouldn't get hit (unless you really stink at this game) except for a few projectiles. If you are close range, When something bites you or leaps on you, you could run staight through the crowd and turn around, because of the tdmporary +2 speed. Also it helps you recover from a boss/bull charge and insure you that you won't "roll over" again. The speed lasts for only about 1 second but plenty to get away. This acts as a poison detector so when in poison you are continuously getting "hit" so will continue having the +2 speed but from my experiejce, it still doesn't help VERY much. It helps but serpent can still probably charge you in his spit.
Glad someone else appreciates the scenery That was on Space Station/Wrath of Mantis. I was looking up and out beyond the long bridge opposite the central chamber. DBC was right - you really SHOULD take some time to appreciate the scenery in this game, some of these levels are quite stunning
Oddest glitch ever... I killed the boss with M-2781 switched to trinity to "inspect my kill only in boss fights" And boom looked like a freeloader...
That happens to me fairly frequently: if you switch weapons at the end of a boss fight, you sometimes appear to be holding nothing. I think it only looks that way on your screen though. ---------------- I think what you're actually trying to say is: "I BEAT DOWN THAT INSECT WITH MY BARE FISTS" >.>