Let me start off by saying that I like this game. However, Some things really bug me. Main problem is there is nothing to do. Second thing is lack of rewards: you play a coop mission, you beat a boss, great. Next time you play, money is cut in half and same thing happens next time. After beating the bosses 3-4 times, you spend more money on ammo than you get in rewards. Third is mythril, you said drop rate was increased? Doubt it. Past two days I started in the beginning of the day, got mythril the first time, and that was it. I beat poison pit and mantis 5 times each and only got mythtril once. "you don't expect people to camp bosses"? Um what else is there to do in the game? Fourth, leveling up. No reward/stat upgrade of ANY KIND for leveling up (I know it unlocks weapons, but only in the beginning). Just my 2 cents...
I like this game and I hope there are many new Things to purchase in the next update: Those Things are great for me: - Black clothes - Bombs to throw - more Speed shoes - jump Button and jump Shoes - sniper weapon And I hope there is a VS Mod in the next Update or Better the Mode that we all want ;-)....VSBattle 1Vs1 or 1vs4 Arena Fights
If you installed the paid version while it was free, then no. If you installed the lite version, then you would be charged for downloading the paid version. Wouldn't that be a little unbalanced? I mean I guess if it was 4 with normal gear vs 1 with mithril gear
yeah but i mean a Mode (everyone vs everyone)....it is hard To write it in english... Greetings from germany... Dennis
I was kidding I actually thought you meant 4vs4 and it was a typo, but yeah every man for himself would be pretty awesome.
Well, it would be completely unfair. Essentially, it would be IAP vs NON IAP and then it would be IAP vs IAP IAP IAP then IAP IAP IAP VS IAP IAP IAP IAP IAP (you get the idea ) Frankly, I would prefer some single player updates (ie insane amount of aliens spawning (right now slow spawn time)
They would definitely have to provide some balance, and the dev mentioned they would examine it. Honestly, it wouldn't have been bad before the latest update. The non-IAP weapons were pretty competitive with the mithril ones. That might actually still be the case, but I haven't seen all the new stuff enough yet to know. The new armor however really changes things, since it's the first to require IAP and the health advantage would not be fair for PvP. Obviously IAP consumable items like revives full health restore would have to be unusable. Anyway, I certainly think they could make it work.
technically, it would be paidmium, since this isn't a free game ^.^ While I'm not complaining about the price (it's $1.05 with tax..), my concern is that even IF you compared it to a "full" PC/console game, the IAP are really expensive... I haven't calculated all the numbers, but it's 50$ for 1430 mythril, which I assume does is enough for MOST of the items. But, wait, the health/life are consumables, so if you look at the replay value, it is limited (to be fair, I don't anyone will play that long, but just saying) For 51$, you could get MW3 OR BF3 (+/- 10$) WITHOUT, I repeat, WITHOUT any limitations. This is my main concern for freemium games, EVEN IF you dish out 50$ for a game, you STILL don't have "unlimited" access to the game. Whether or not you will ACTUALLY play that long does not matter. sorry for my rant, just feel kind of annoyed how I grinded my way toward the "best" armor/weapon class, only to learn that new IAP are "better".
Agree with you 100%! Don't want to compare games, just want to point some things out. There's a reason why so many people LOVE "Bullet Time" game: you play and you get money and crystals to buy stuff. It's not much crystals , but you still get enough to keep you coming back for more to get the good stuff and those who don't want to grind definitely pay. There has to be an incentive to keep playing...
Im starting get boring of this game ~_~! How can that people kill until 100k?? There must be a cheat or bugs i think @@
I agree with you killah715. This game could so easily rise to the top if it would let people like myself and others actually get rewarded for their time spent grinding. And with these high prices on mithril gear and even the nonmithril gear, I'm sure people will still be willing to pay if they don't want to spend their time on it. Cause essentially they are going to lose a majority of their "crowd" eventually by not letting players be able to grind and earn stuff if they want to put the time in for it. Which means less players that are on multiplayer which means more players will quit cause of lack of co-op players on. It will just be all downhill...I really don't want to see this happen to a game that has so much potential. Hope the next update fixes some of the issues regarding being able to grind for gear more easily.
i hope the view for the F.L.O.A.T backpack can be changed cuz its hard to see the enemy when flying backwards -.- btw i just got max level and it would be cool if there was a damage boost like 3-5% per level up or something like that =/
A few answers: 1. Players have more things to do with new online mode. 2. 100K kills is a bug and already fixed. 3. We will adjust boss drop rate based on customer feedback and our judgement. For example: How long do you think is fair for a non-iap users to get a high class armor? Maybe your experience in bullet time can give us some hints. It needs time to balance rewards within game: reward for time spent Non-IAP customers; fit price for IAP customers, etc. Regards,
Guaranteed base drops: 1 for the crab and 3 for Siegfried, bonus of + 1-2 mithril for each boss run on 20% basis. Mantis can have a 50% chance of getting at least 1 mithril on the first run of the day. Decrease mithril drop number by 1 for every run, reset on the next day. With the absurd IAP pricing structure, only the most patient players can be bothered to grind/farm the mithrils. Most people would probably have quit by then.
I think gunxsword idea is pretty good. It seems fair to both IAP and non IAP users, however, it would still take a long time for non iap I would, however, throw out the 20% chance of +1-2 (just me, I hate things based on chance ). Just make the mantis give 1 per day, crab 2 per day (2 the first time) Also, the double bosses should also start at 3 mithril So the max mithril per day would be (1)(mantis)+(2)(crab)+(3+2+1)(siegfried)+(3+2+1)(double bosses)=15 So 8 boss battles for 15 mithril For an item that is around 200mithril, it would take around 13-14days OR let the mantis and crab drop the IAP health/live item (once per day) since they are "easier" to kill. (So max would be 12 mithril per day) Takes 16-17 days to get a 200 mithril item (but you get IAP/health item) It still would take a long time, but, 1. Non IAP people have the ability to get IAP items (after a LOT of griding) 2. It would still be fair to IAP users (significant time saver) IAP people SHOULD get benefits/advantages. But since this isn't a freeium game, people who paid for the game should also have a chance to get "all" the items. Around 15 days for an 200mithril item seems ok with me. Also, I think rewarding IAP items is a decent idea. For players who are more "skilled", we don't really need them, but they are more useful than cash (it "looks" better if you say daily IAP rewards , and it doesn't take away profit since most players spend the mithril for the weapons/backpacks/suits). For new players, it helps them a bit without helping them too much. What do other people think?
It's actually not a bad idea... Though I like/dislike the idea of a "base drop": Like: You know 100% that if you beat a certain boss, you will get a certain amount of mythril. Dislike: Once you beat the boss, then what? you turn the game off and wait for the next day? knowing, sort of takes the fun out of it. I think there should always be a "chance" of getting mythril. However, this chance should maybe depend on your level. So for example, the lower level players who try mantis or crab, have a 30% chance of getting mythril. As your level grows, so does your chance of getting mythril. Not only will this make "leveling up" of use and worth the grind but it will also entice IAP users to buy stuff to get there faster. Speaking of IAP stuff, if you decide to increase mythril drop (which ever way you think is best), ADD more mythril armor(not just top armor but low and mid stuff like you did with weapons and backpack). Think about it this way, you have the helmet, armor, arms, and feet to work with. If each one of those pieces is around 75 - 150 mythril, players will definitely pay or grind! One more idea which I think a lot of players will like. Right now, you have co-op levels that can take about 5-10 minutes w/ the boss. Did you think about something a little longer with progress? How about a level where the players fight each boss one after the other... now that's a challenge that I would definitely do! (with some mythril bonuses obviously) btw, appreciate you actually listening & responding to customer feedback. p.s. add a quick AD on the home screen to make you guys some $$$ !
While I do agree with your view that the base amount could make it "boring" 8 boss battles takes some time. A compromise that could work is that the first 3 times, you get mithil but no CASH from the Boss bonus. (mithil rate, the same as I mention before) That way, there is still incentive to play after you get the mithril. (You still need cash to upgrade weapons)
CASH is definitely another factor to consider. More cash or less-declining cash! The 8 boss battles, you're taking into consideration only the top players who can actually bang out Sigfried and Double Rage bosses. For many others its only mantis and crab.
I can only ever solo Sigfried. if I have another player there, they usually die to easy, and once he' dead, the boss has way too much hp for me to whittle down on my own. but if I'm making 1 or 2 mithril per game and the new weapons cost near 100??? it'll take way too long. you guys also stated that armor would be non-IAP, but the chest of the Pegasus armour is 140 mithril? Also.. you guys really need to take a look at your English.. the descriptions on all the weapons are just terrible to read.. terrible grammar and spelling..