It's already live on Steam and just waiting for the App Store review team to approve it. Full patch notes with pics here! https://steamcommunity.com/games/335620/announcements/detail/1738855628179955594 v2.4.73 - 2/2/2019 - Added 2 new matching blue heavy armor outfits - perfect more regimented military crews and heavy hitters - Added matching blue heavy helmet - perfect fit for new armor - Added 2 new mission types, negotiation and pilgrimages to faction Prime Worlds or Ryeline Ganne - Added new summary screen after accepting a mission, displays Talents used, bonuses, mission cargo changes or requirements (prisoner, package, passenger) - New mission summary screen makes exact bonuses to price by Talents very clear - Giving repeat firing orders in ship combat opens the Talents list to speed turns - Successful use of "Blood Game" Talent boards enemy and prevents escape - Improved Boarding Sabotage details on targeted component's damage to ensure best use of boarding abilities - Fixed issue with Chaesin Researchers not getting involved in the Plague Era - Fixed bug in Pit Fighter V story arc with Gestalt variation - Improved auto-save routine to ensure quitting the game any time loses no progress - Fixed issues with hotkeys in wild zones
I rarely play games on my ipad (Use it for books/graphic novels/netflix) but this is one game which i have to. I did find on my iphone x the text was just too small sadly. But been playing this a lot on my ipad, probably havent done too well but i'm really enjoying it. I watched about 20 minutes of that video mentioned earlier which helped a lot. Really enjoying going from planet to planet trying to make some deals , having the odd attack etc. Getting a bit stuck but i'm finding it really addictive. Well worth the price. Amazing how huge it is with not only the planets but the conversations between people and more. Huge huge game
At this time, translation is a possible future but we can't commit to it. We're working to finish all of our KickStarter commitments, then we'll look at new features, modding, translation as possible futures.
Version 2.4.75 is now officially live on App Store! - Added 2 new matching blue heavy armor outfits - perfect more regimented military crews and heavy hitters - Added matching blue heavy helmet - perfect fit for new armor - Added 2 new mission types, negotiation and pilgrimages to faction Prime Worlds or Ryeline Ganne - Added new summary screen after accepting a mission, displays Talents used, bonuses, mission cargo changes or requirements (prisoner, package, passenger) - New mission summary screen makes exact bonuses to price by Talents very clear - Giving repeat firing orders in ship combat opens the Talents list to speed turns - Successful use of "Blood Game" Talent boards enemy and prevents escape - Improved Boarding Sabotage details on targeted component's damage to ensure best use of boarding abilities - Fixed issue with Chaesin Researchers not getting involved in the Plague Era - Fixed bug in Pit Fighter V story arc with Gestalt variation - Improved auto-save routine to ensure quitting the game any time loses no progress
IOS Game of the Year for me already. And I'm spoiled by all the potential future updates to the game. If only a quarter of the devs roll out new content as fast as you guys...
Top notch developers. I have all their games. One the few companies I instabuy. Really solid combination of game styles on this one. Loving it, and I know the support will be second to none.
Is there any way to consider having an Auto mode for the boarding combat? After going through the ship combat it’s like restarting the battle again and really slows progress down IMO.
It is on our list to have options to skip animations in combats to help increase the pace of play for those players who want to go faster. Use Boarding as a way to achieve ship combat victory -- the Talents your crew can bring can help you get there faster.
Absolutely stand alone. If your unfamiliar with the Star Traders universe the game has a lore book which is a great read for new and longtime fans. You can read the lore book from the title screen of the game or from their steam page. Here is a link to the lore book on their steam page: https://store.steampowered.com/manual/335620
hey Andrew @fallen, i’m playing in the Star Traders universe since the very first one (excellent btw), so i would love to know if there’s a timeline between all games, included Templar Battleforce, and why in this last chapter templars are not even mentioned, do they still exist or have they disappeared?
Amazing game! It would be awesome if the in-flight messages could pop out. Sometimes it’s hard to follow along.
The Templars very much exist. You can find zones they control in quadrants like Cirm (that is, the quadrant from Templar Battleforce) and Alzean Core. Their numbers were vastly depleted during the Exodus and following fight for the colonies. They are not featured in any story arcs yet, as we decided to focus on the two other Zendu sects -- Arbiters and Augurs as they are not often mentioned in the other games. Timeline? This is really rough -- 0 AE - Farfallen Rim quadrant is founded (the quad from Star Traders RPG) 12 AE - Cirm quadrant is founded and Templar Battleforce starts 35 AE - Templar Assault starts, though this game jumps all over the first century AE depending on mission 53 AE - Star Traders RPG starts 212 AE - Star Traders Frontiers starts after all the quads have been reunited
great! thanks a lot for this mini guide... still have a question: why ST 4X Empires is never taken into consideration as part of the saga?