How do you force-install apps? Do you have a jail broken phone, or did you mean using Xcode to side load it?
Will an iPad3 run this game at all, or even without frame rate issues? If not, I'd rather go grab it for the PC, I didn't even know it existed. I'd prefer a dev answer, but I deff appreciate anyone who's playing it on iPad 3, no jailbreak, latest OS, who wants to chime in. I also feel like this game may or may not have a skirmish mode, which would be the deciding factor, but I can't remember where I heard/read that. Thanks in advance y'all, price isn't the issue, I love supporting premium games, just the hardware problem until whatever the new iPad Air is called comes out.
Simple question: How much like Homeworld or Homeworld 2 is this? Depending on the answer, is whether I hit the buy button or not.
Very good question. I've played the remastered ones, that came out recently, and I feel like this game is supposed to be sorta turn based, so there's that obvious diff. I'm also curious how they handle z axis movement, homeworld was elegant on a PC with the keyboard, i doubt it'd be that easy here.
https://itunes.apple.com/us/app/galactic-conflict-rts/id494394854?mt=8 Thats the only thing Ive found that could come close to Homeworlds style of game play. And its 2d.
I remember passing on that one when I saw it, call me a snob but half the fun of space battles is the cinematic aspect, which just wasn't dramatic enough for me in that one. I got lots of 4x and RTS space operas on the PC, so if I buy an iPad one, I'm looking for comparable depth AND productions values, which I realize is tough, don't get me wrong. It did look deep, the only thing that bothered me was the blobs that all the fights seem to form. I'm excited for this one cause it looks like it delivers an experience where you create the drama visually due to the ship positions. That and I'm starting to love turn based games where you plan the moves and watch them unfold. Looks epic as all hell. I do love squids in this one, its deff got that Heinlein Starship Troopers visual dichotomy where anything with more than two legs clearly wants to eat/blow up/kill humans. It's fun cause it's simple lol.
After 30-45 mins in I'm happier than I thought I'd be. I can't wait to see where this games takes me. Seems very well done as is typical for Slitherine. Great tutorial & a nice little "?" Icon that reminds you what everything does. I also love that you can reset the instructions, fast forward through dialog, pick a difficulty level, start a new campaign, & there is a nice data archive & a fantastic 44 page game manual. Seriously Slitherine simply rocks & does games the right way. No wonder so many of their games have a pernament spot on my iPad. Another great job Slitherine!
Any skirmish modes? Does the campaign play like the old school panzer corps where you get money after a mission that you use to buy reinforcements and upgrade ships, or are there any base building elements? Doesn't look like a traditional base building strategy game, and I don't mean CoC, more like C&C if I can show my age a bit. How bout a tech tree, research, how are ships produced and upgraded? I'm loving the amount of info on the screen, and Slitherine makes good games, but are all those numbers fluff where the ship with the highest DPS or turn I suppose win, or do things like evasion matter? Is the game more than just seeing how you can get behind or under a capital ship and score a crit or lose? And most importantly, how's the z-axis movement handled, that matters a lot in a 3D naval fleet space sim.
This could be good though I had a major camera issue that might stop others enjoying. At first it seemed in free view as though I could only zoom a small among on my biggest ship. Could hardly see anything around it. Also the free view only seems to let you target ships so that plus the zoom issue really put me off. Solution I might have missed it in the guide but you can reeeeeally zoom out and get a free camera view. - select a ship - use two fingers to move the camera, only a nudge is needed - zoom out to your heart's content With practice you can really get the views you need. Trying to edit images in cause the app's not working :/
All awesome questions. I think you'll find the best answers in the manual. I'd go on & on trying to explain it in a way that makes sense to me but it may not make sense to you. I hope this helps! http://cdn.akamai.steamstatic.com/steam/apps/337680/manuals/SH-Manual-%5BE-BOOK%5D.pdf?t=1445271106
Anyone having great difficulty learning how to play this? It's not a pick and play type of game I spent too much time with the interface and the 3d aspect is making is 100 times harder!
I for one would forgive a lot if it meant I could play on my iPhone. Don't care if it is not optimised - I just don't get a chance to game on my iPad mini, any games I've bought in the past that were iPad languish unplayed on my mini.
My man. Thanks a bunch, that's fantastic. Edit: I just read the manual, I can't believe no ones talking about the crew relationship system. Is that not a thing here, is it PC only? I think Ima grab this after all. Skirmish mode and everything.
Took the plunge, played two missions so far and looks like it may be a very good game. Still working out the finer points though and about to read the manual EDIT: read the manual and the steam/slitherine forums and that has covered most things. A few points outstanding: 1. The ship controls such as deciding who to fire at are very simple graphics and I can't work out which button does what in the dropdown targeting menu especially. Is this covered anywhere? 2. How can you see which subsystems and weapons are damaged/offline? 3. What exactly does the easy/medium/hard difficulty change? More enemy ships for example or just more health/damage? Is one of these a 'fair' difficulty level where enemy human ships would have the same stats as the player's? EDIT 2: Played a few more missions and definitely like this game: An interesting strategy game that works (not perfectly given a 3d camera and the small screen) but surprisingly well on touchscreen.