Hey guys, Thanks a lot to you all for the excitement and to TA for the nice coverage. And sorry Forsaken Media for pushing you out of the woods so soon, our games still look super different so no need for worry here I sent promo codes to all of you, don't forget to check the rankings and enter your nickname there (we already have a few crazy people over there). There are a few issues with the balancing (you'll get too many coins and early bosses might be super difficult), so I'll send you codes for the update as soon as we have it! To answer the few questions already asked : - No timer in this version besides a "free chest" every hour. This might change in the versions but whatever timers we put in we're no big fans of blocking the access to gameplay so battles should remain "open bar" - Upgrade is made through the collection of duplicates (a la Clash Royale) but we're gonna revamp the system entirely in the next versions. We want the game to remain as accessible as possible and it strikes us as too complex now. Feedbacks in the thread are extremely appreciated, so don't hesitate to send everything you have on your mind. The game is still in development and now is the time to dream up new features, go go craaaazy. And if you don't like something, pleeeeease tell us! Negative feedbacks do make great games I'll also send everyone an official feedback form in the next days so we can get more quantitative feedbacks. Thanks again for the early positive comments, it gave a great morale booster to the team!
Great characters and production values. The levels look awesome. I like the cards & the 3-D image with tons of detail; shows they care about their game. A little tutorial to explain colors might be s good idea at release. At first I figured it opposing colors but now I think it's the same color for more damage. So far, I like it. More thoughts to come...
I'm really having so much fun with this it keeps your mind and fingers going that's fa sure lol... Just received the update code also thanks
I'm enjoying the game mechanics so far I just feel that the progression is a bit slow and the rate that gems are acquired is 5 gems each planet fully liberated
hey thanks, I have played the game for couple of days, really enjoyed it. As other guys mentioned, I don't figure out what the color stands for at first too. Not to be rude, one thing I don't like is, all the crews I have so far play like the same except the skills they have. I think it'll be better if different crews can have different shooting methods, like some can shoot multiple rounds spread like a shotgun. It'll give players more tactics when choose crew in the fight.
Hello guys, Thanks again for the first feedbacks! We have designed a small survey to get your different feedback about the game. It would be most appreciated if you could take 2 minutes to complete it, and once again don't hesitate to drop more details in the thread. I'll keep you posted about our next steps as soon as we know more.
And just for clarification, here is the link to the survey: http://goo.gl/forms/VPR5V7diaDYTsZ632 Some people did not get the embedded url in "survey" Thanks again for your help guys
This is really nicely done. It has great polish and the character switch is a good mechanic. I do wish the player and enemies were spaced just a bit more, or even just made the player ships a bit smaller. Minor issue, it still plays really well.