On the subject of TA reviews, I haven't trusted them in several months. Definitely not the same dependability as when i got my iPhone a year and a half ago.
On my third play through. Black hole mode. Taking the darkest path (sold the princess, etc.) Still enjoying the game, though I did take a break for about 2 weeks.
I find that the best review is still touchgameplay's Youtube gameplay videos. That gives me a good look at what the first half hour of the game is like, which usually lets me know if I would enjoy playing it or not...
A handful of whiney entitled folks crying waaa kickstarter, waaa hype, waaa FTL about a 3 dollar game with no IAP is not necessarily representative of overall consumer feedback. In the AppStore, where again usually the negative folks are more vocal and more likely to voice their opinion, this game has over 2000 ratings with an average of 4 stars, that's including reviews before bug fixes. The current version has an average rating just a hair under 5 stars. Seems consumers overall are quite pleased with the game.
The game sat near the top of the paid charts since for a few weeks after it launched, is still in the top 100, and it's got a sticker price of $2.99. Further, it has an aggregate rating of 4 stars on the app store (so, no, actually only a very small amount of the consumer feedback is bad). Regardless of the highly visible complaints, substantiated and otherwise, it IS an unqualified success. I didn't care for it, objectively it's just not a well designed game, and didn't even bother to finish the campaign, but I can certainly see why it's doing well with the casual masses.
That is so true, I just had not looked at it from that angle before. To the general public, Star Command probably is the best representation of a Star Trek game, where players even get to help aim the phasers and photon torpedoes.
Considering the game was made by 2 non-accredited game designers, I think they did a pretty good job. Is there issues with depth and user choice? Sure, but those aren't easy to design in games, especially since it adds a ton of scope (aka cost).
I'd say this is the Disappointment of the Year game. Over-complicated things that should have been left simple, and making deep parts of the game shallow and primitive. And on top of that - disastrous interface. Waiting for someone to rip the awesome gfx and make a fan project using it. The goal is quite SIMPLE! To clone FTL. 1:1, with this brilliant graphics.
You seem to have run out of torpedos. (Store) Next free delivirey in 76:45:09... Current cost: 4856 Gems 6 gems = 4.99 IAP. (Leave Store) You need torpedos to defend yourself against the attacking enemy. (Hit pause) 5 gems to pause (Hit home) Wait! Huge sale! Torpedos now 2428 gems, real cheap! (Delete) In the very least that won't happen on this game.
If you think you have to pay to get anywhere in that game, you're an impatient idiot. DC2 is an great example of "too impatient? Here's some IAP" There's not a single point where you ever have to buy IAP to progress. But whatever, it's clear you're having too much fun with this POS.
And so Star Command goes to the Limbo of the forgettable shallow games. No one write in two mounths in the thread of one of the biggest delusion in the iOS games ever.
Sadly I have to agree, I've been looking forward to this for a looong long time. After the first few reviews I decided not to buy, a friend of mine did and has long since deleted it. Epic fail Indeed.
I wrote two days ago and I still like the game. I don't want to open the kickstarter debate, it takes us nowhere. I like the game a lot and still have fate in the devs to add the things they mention in their Facebook page. I believe nobody writes about the game here because this thread turned away its topic from the game to the "kickstarter good" vs "kickstarter evil" and the "what was promised" vs "what we got". After many posts talking about this, evrybody got bored. While I wait for an update, I'll go back to playing Star Wars: KOTOR
I didn't pay much attention to the KS campaign or what the devs had promised, and I thoroughly enjoy the game. Yes, there's not a ton of depth to it and the campaign isn't super long, but it's still a fun strategy game with great pixel graphics, sound, etc. I think a lot of the reactions are simply what people expected vs. what people got. The fact is, in the game industry, it's usually best not to have many expectations because plans can change drastically over time. Just look at what happened with Diablo 3. Huge disappointment to a lot of people (including myself, though not nearly as much as others - in fact, my feelings about it were partially influenced by what my friends kept saying about it). Heh, often in this industry, ignorance truly is bliss.
I know your reasoning has some actual thought behind it, but wouldn't you get more out of life if you just irrationally hated everything? Let hyperbole fly. I haven't been playing this much recently, but it's mostly because I'm having a hard time beating the last stage in my new game+ without any crew dying. And while I have enough tokens to replace them, I just can't feel good about letting them get shot down or sucked through the hull. I too enjoyed this game quite a bit, but I wasn't attached financially or emotionally to the KickStarter. It's three damn dollars, and people are furious.