Universal Star Command - (by Star Command, LLC)

Discussion in 'iPhone and iPad Games' started by Sanuku, May 1, 2013.

  1. eAdvisory

    eAdvisory Well-Known Member

    Nov 22, 2011
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    Detroit
    Lol. We're you looking for something else?
     
  2. laszlo_kovacs

    laszlo_kovacs Well-Known Member

    Sep 26, 2012
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    On the subject of TA reviews, I haven't trusted them in several months. Definitely not the same dependability as when i got my iPhone a year and a half ago.
     
  3. Jerutix

    Jerutix Well-Known Member

    Nov 3, 2009
    1,754
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    Ministry
    Oklahoma
    On my third play through. Black hole mode. Taking the darkest path (sold the princess, etc.) Still enjoying the game, though I did take a break for about 2 weeks.
     
  4. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    I find that the best review is still touchgameplay's Youtube gameplay videos. That gives me a good look at what the first half hour of the game is like, which usually lets me know if I would enjoy playing it or not...
     
  5. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    A handful of whiney entitled folks crying waaa kickstarter, waaa hype, waaa FTL about a 3 dollar game with no IAP is not necessarily representative of overall consumer feedback. In the AppStore, where again usually the negative folks are more vocal and more likely to voice their opinion, this game has over 2000 ratings with an average of 4 stars, that's including reviews before bug fixes. The current version has an average rating just a hair under 5 stars. Seems consumers overall are quite pleased with the game.
     
  6. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    The game sat near the top of the paid charts since for a few weeks after it launched, is still in the top 100, and it's got a sticker price of $2.99. Further, it has an aggregate rating of 4 stars on the app store (so, no, actually only a very small amount of the consumer feedback is bad). Regardless of the highly visible complaints, substantiated and otherwise, it IS an unqualified success.

    I didn't care for it, objectively it's just not a well designed game, and didn't even bother to finish the campaign, but I can certainly see why it's doing well with the casual masses.
     
  7. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    That is so true, I just had not looked at it from that angle before. To the general public, Star Command probably is the best representation of a Star Trek game, where players even get to help aim the phasers and photon torpedoes.
     
  8. 2wicky

    2wicky Active Member

    Jun 18, 2012
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    Game Director
    Vancouver
    Considering the game was made by 2 non-accredited game designers, I think they did a pretty good job. Is there issues with depth and user choice? Sure, but those aren't easy to design in games, especially since it adds a ton of scope (aka cost).
     
  9. iosoftware

    iosoftware Well-Known Member

    May 13, 2009
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    Varna
    I'd say this is the Disappointment of the Year game.

    Over-complicated things that should have been left simple, and making deep parts of the game shallow and primitive.

    And on top of that - disastrous interface.

    Waiting for someone to rip the awesome gfx and make a fan project using it. The goal is quite SIMPLE! To clone FTL. 1:1, with this brilliant graphics.
     
  10. 2wicky

    2wicky Active Member

    Jun 18, 2012
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    Vancouver
    Oh I'm sure Gameloft will see this and you'll get your wish.
     
  11. rcxdeez

    rcxdeez Well-Known Member

    Mar 11, 2013
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    buffalo, ny
    You need 10 units of Plasma Fuel to travel to the next sector!


    ....would you like to buy some?
     
  12. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
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    1 plasma unit = $0.99
    100 plasma units = $98.99 (Huge sale! $0.01 off! Take it while it lasts!)

    :D
     
  13. saansilt

    saansilt 👮 Spam Police 🚓

    Mar 23, 2013
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    You seem to have run out of torpedos.
    (Store)
    Next free delivirey in 76:45:09...
    Current cost: 4856 Gems
    6 gems = 4.99 IAP.
    (Leave Store)
    You need torpedos to defend yourself against the attacking enemy.
    (Hit pause)
    5 gems to pause
    (Hit home)
    Wait! Huge sale! Torpedos now 2428 gems, real cheap!
    (Delete)

    In the very least that won't happen on this game.
     
  14. walmartpolice

    walmartpolice Well-Known Member

    May 12, 2012
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    If you think you have to pay to get anywhere in that game, you're an impatient idiot.
    DC2 is an great example of "too impatient? Here's some IAP"
    There's not a single point where you ever have to buy IAP to progress. But whatever, it's clear you're having too much fun with this POS.
     
  15. Gabriel.Voyager

    Gabriel.Voyager Well-Known Member

    Sep 16, 2009
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    IT Consultant
    Turin - Italy
    And so Star Command goes to the Limbo of the forgettable shallow games.
    No one write in two mounths in the thread of one of the biggest delusion in the iOS games ever.
     
  16. Mene

    Mene <b>ACCOUNT CLOSED</b>: <em>Officially</em> Quit iO

    Mar 18, 2012
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    Sadly I have to agree, I've been looking forward to this for a looong long time.
    After the first few reviews I decided not to buy, a friend of mine did and has long since deleted it.

    Epic fail Indeed.
     
  17. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
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    I wrote two days ago and I still like the game. I don't want to open the kickstarter debate, it takes us nowhere. I like the game a lot and still have fate in the devs to add the things they mention in their Facebook page.

    I believe nobody writes about the game here because this thread turned away its topic from the game to the "kickstarter good" vs "kickstarter evil" and the "what was promised" vs "what we got". After many posts talking about this, evrybody got bored.

    While I wait for an update, I'll go back to playing Star Wars: KOTOR :D
     
  18. LCDDreams

    LCDDreams Well-Known Member

    Jul 11, 2011
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    Game Designer
    San Jose, CA
    I didn't pay much attention to the KS campaign or what the devs had promised, and I thoroughly enjoy the game. Yes, there's not a ton of depth to it and the campaign isn't super long, but it's still a fun strategy game with great pixel graphics, sound, etc. I think a lot of the reactions are simply what people expected vs. what people got.

    The fact is, in the game industry, it's usually best not to have many expectations because plans can change drastically over time. Just look at what happened with Diablo 3. Huge disappointment to a lot of people (including myself, though not nearly as much as others - in fact, my feelings about it were partially influenced by what my friends kept saying about it). Heh, often in this industry, ignorance truly is bliss.
     
  19. Skullinton

    Skullinton Well-Known Member

    Oct 3, 2012
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    Student
    Montreal, Qc, Canada
    That!
     
  20. putermcgee

    putermcgee Well-Known Member

    Jun 4, 2010
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    I know your reasoning has some actual thought behind it, but wouldn't you get more out of life if you just irrationally hated everything? Let hyperbole fly.

    I haven't been playing this much recently, but it's mostly because I'm having a hard time beating the last stage in my new game+ without any crew dying. And while I have enough tokens to replace them, I just can't feel good about letting them get shot down or sucked through the hull. I too enjoyed this game quite a bit, but I wasn't attached financially or emotionally to the KickStarter. It's three damn dollars, and people are furious.
     

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