Universal Star Command - (by Star Command, LLC)

Discussion in 'iPhone and iPad Games' started by Sanuku, May 1, 2013.

  1. worldcitizen1919

    worldcitizen1919 Well-Known Member

    Jun 27, 2012
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    I'm enjoying this so far.
     
  2. coxy

    coxy Well-Known Member

    Sep 16, 2011
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    England
    The fact that this strategy can work - shows they really need to put more thought into the game. it sucks that it is easier to actually put all your guys in the same room... your ship really should be able to be destroyed.
     
  3. sizzlechest

    sizzlechest New Member

    Oct 8, 2009
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    Large ships

    Anyone unlock the large ships after second playthrough? I finished the second time using a medium sized ship and didnt see the large ones as an option using v1.01.
     
  4. september

    september Well-Known Member

    Sep 14, 2012
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    Same thinking here, it would change gameplay for the better. Once I clicked that my ship couldn't be destroyed I just let it go to hell, hull breaches and the like took care of most boarding parties.
     
  5. Deadpan

    Deadpan Well-Known Member

    Jan 19, 2010
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    The easiest solution I can see would be to make you repair your ship before you could go into FTL.


    Anyone else finding boarding parties a lot tougher now? Replayed mars mission which I only lost once the first time and got my arse handed to me in about a minute.
     
  6. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
    4,801
    85
    48
    Spain
    Finally bought it after the update. Haven't played much, but I'm enjoying it a lot at the moment. I hope we get more missions in updates :D
     
  7. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    You know that most games don't vary their actual mission structure according to difficulty, right? You could play almost anything on easy then step it up to medium and it'll "just be dejavu (sic) all over again".

    I agree Star Command could do with more variation, but you chose a very odd way of putting it.
     
  8. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    Mission difficulty increases on replay (after success).
     
  9. WAV 80

    WAV 80 Well-Known Member

    Nov 5, 2011
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    Forgive me if i missed this but what does the red target reticule the captain has do?
     
  10. Pipipitchu

    Pipipitchu Well-Known Member

    May 4, 2013
    1,644
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    Civil Servant
    Rio de Janeiro, Brazil
    So what about this update? Can I get this game now or should I wait a little more? I don't feel like making lot of effort to try to like a game.
     
  11. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
    4,801
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    Did you get the update? I bought it this morning after seeing in App Shopper that v1.0.1 was available, but I got v1.0 installed. I had to update it just after buying. I haven't had any lags yet.
     
  12. Boobi

    Boobi Well-Known Member

    Oct 18, 2011
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    Earning money
    BC, Canada
    Playing with update. Crashes have slowed down.
    You now have optional yellow "missions" they are just fights no dialogue, minimal 2 tokens for win.
    Plasma Cannon starts now on speed and slows down with "Hit" minigun is still normal.
    Ship will still not break.
    Seems now you get more hull breaches, not sure.
    Fire is out out now faster.
    Stil nothing past 30 skill, captain is maxed in all three and nothing more, still shows skill go to 80.
    Havent checked ship selection, maxing a medium ship with gear.you hold the same amount of tokens.
     
  13. 2wicky

    2wicky Active Member

    Jun 18, 2012
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    Game Director
    Vancouver
    Your captain can earn points in all 3 disciplines and the red reticule is his ability to fight. While I'm sure most of us just use the reds to fight boarders, use your captain too just don't let him/her be on the front line as if the captain dies, game over.

    I found it better to have him with your fighter group instead of alone where you need to monitor that there is no hull breach where he can insta-die.
     
  14. Boobi

    Boobi Well-Known Member

    Oct 18, 2011
    540
    0
    16
    Earning money
    BC, Canada
    Just fought Antorians on Black Hole setting. I've completed the linear storyline but patched and trying the optionals. One antorian got into my deathball plasma room and killed everyone, one shot one kill in 4 seconds everyone was dead. Going to retry but can someone else check, cause this maybe a serious bug.
     
  15. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    Or maybe an anti-exploit feature? Like put everyone in one room and let your ship burn and enemies gain superpowers? Probably not but I'd like to think they're trying something to fix that.
     
  16. Boobi

    Boobi Well-Known Member

    Oct 18, 2011
    540
    0
    16
    Earning money
    BC, Canada
    Nope had my crew in centre of ship and tried again, they ported 3 Antorians and owned my crew of 16, with 4 medics.

    Also completed black hole again and can't find the large ships. It says"unlock" in dev notes but any idea how?
     
  17. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
    4,801
    85
    48
    Spain
    Maybe it has to do with the difficulty level you finish the game on. I remember Super Contra on the SNES showed more ending bits according to the difficulty level at which you played the game.

    Btw, can you play the yellow missions over and over again to gather/grind for coins? Are the coins you get for those missions random, or preset?
     
  18. Deadpan

    Deadpan Well-Known Member

    Jan 19, 2010
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    I knew that thanks, was asking if anyone else had noticed a change after the update.
     
  19. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    After watching the new Star Trek movie, it makes me wanna play this game all over again! :)
     
  20. Peewhy

    Peewhy Well-Known Member

    Mar 27, 2012
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    I liked the music in this game, I wasn't really a fan of the gameplay though.
     

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