Universal Star Command - (by Star Command, LLC)

Discussion in 'iPhone and iPad Games' started by Sanuku, May 1, 2013.

  1. ludka33

    ludka33 Well-Known Member

    Jan 12, 2013
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    I read it as IAP in ios, PC game will be complete.
     
  2. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    When the N64 vs PSX console wars were going, it meant a circle of five kids standing in the school yard having a petty five minute argument. At most maybe the occasional reader's letter in a magazine. It's nothing compared to the mass idiocy the internet has turned it into. This is far, far worse.
     
  3. BirkusTheGreat

    BirkusTheGreat Well-Known Member

    Dec 23, 2009
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    I'm honestly really glad I didn't follow the kickstarter for this, I can just enjoy the game for what it is. It is a bit repetitive, but I've had a blast playing it. If the developers update it monthly, it might end up being one of my all time favorites for iOS.

    I would reallllllllyyyyyyy like the ability to board enemy ships. That would be awesome.
     
  4. nightc1

    nightc1 Well-Known Member

    Oct 19, 2012
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    I may keep the PC/Mac version on my radar then. Thanks for the reply.
     
  5. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    Ankh-Morpork
    #785 Appletini, May 10, 2013
    Last edited: May 10, 2013
    I'd say you can count on having to pay for additions on every platform, based on the statements made thus far. The developers have said that the PC/Mac versions will get new content first, but they haven't said it will be free on those platforms; what they have said is this:

    If they're developing these "expansions" for PC/Mac first as intended, then based on their statement it simply wouldn't make sense for them to create and release them as "free updates" on those platforms on the incredibly weak assumption that iOS users might cover those admittedly non-trivial development costs later on through IAP, especially when not all of those additions are even guaranteed to make it to iOS.
     
  6. Karahaut

    Karahaut New Member

    May 10, 2013
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    Thinking about buying this game. Anyone know how well it runs on the 3GS?
     
  7. nightc1

    nightc1 Well-Known Member

    Oct 19, 2012
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    Thanks for the info. Well, I'll keep it on my radar, but maybe give it a year or two (pun slightly intended, please don't take personal offense to it anyone) to see what the final product is and if there's a version released with all the content bundled in for one flat price.
     
  8. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    If you are going to wait a year or two, your best bet would still be the PC version because if the developer decides that Star Command had not sold well enough to justify continued patching, iOS 7 or 8 will eventually break it. No such concerns on PC because you can easily just run an older version of the OS.

    iPadisGreat who had bought so many games on discount, to play later, and when later came, realised that they are buggy on iOS 6.1.3 and developer stopped patching a long time ago...
     
  9. Piph

    Piph Well-Known Member

    Nov 25, 2012
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    Also interesteeeeeddd
     
  10. mr ed209

    mr ed209 Well-Known Member

    Apr 13, 2009
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    Take the money you'd have spent/wasted on SC, and look into FTL for Mac/PC/Linux. It's the same sort of game (command a starship) applied to the Rogue-like game model, and it's *superb*. Much better and more satisfying to play than SC.
     
  11. mr ed209

    mr ed209 Well-Known Member

    Apr 13, 2009
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    Wrong-headed analogy, but nice try. The McDonalds example is actually analogous to us showing up at the developer's place of work and telling them we think they're rubbish at coding.

    What we're actually doing in posting our personal opinions on the game on a forum that the developer is under no obligation to visit and read. If he/they choose to come here and read the comments they do so knowing they may read comments they don't appreciate or don't agree with, but it's nothing, nothing whatsoever, like us going to their house and telling them we don't think they can do their job.

    Fact is, some of us think the game is crap. It's called having an opinion, and everyone is entitled to one, so long as they put it across without being too offensive. And sorry, but just saying you think something is "crap" is not offensive, it's just outspoken. There are some bad examples in here of giving criticism, though, agreed.
     
  12. mr ed209

    mr ed209 Well-Known Member

    Apr 13, 2009
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    Another example of a game mechanic that makes no sense. It's either a breach or it isn't. A breach that stops being a breach after a few minutes so you can fix it? Sounds like another arbitrary gameplay mechanic crowbarred in to slow you down and give you something else to think about, that doesn't actually make sense within the concept of the game, same as so many other elements (ship can't blow up, team can't hold a gun without wearing a red jersey, crew won't make absolutely essential ammo unless you tell them to, and so on).
     
  13. ThePowerofLava

    ThePowerofLava Well-Known Member

    Aug 11, 2012
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    Actually the breach thing makes perfect sense to me. When your ship's shields are up, the shields contain the atmosphere inside the ship while holding the vacuum outside. This allows for people to walk in front of it, repair it, etc.

    It would be nice if the mechanics were explained, though.
     
  14. Piph

    Piph Well-Known Member

    Nov 25, 2012
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    #794 Piph, May 11, 2013
    Last edited: May 11, 2013
    I may be mistaken, but I believe the hull breaches stop shooting things out once your ship's shields are all the way back up and functional.

    But either way, I disagree.

    Not allowing your ship to blow up is probably to emphasize the importance of the members of your crew AND to allow you a chance to bounce back from the edge. The game's combat seems intended to make a player want to panic, but rewards a steady hand and a cool head. If your ship had a health bar and could blow up, then the fight would probably over before it really began. Making the death of your captain as the loss condition makes it clear that these devs didn't want you to reload your save once your ship got beaten up too badly, they wanted you to rally your crew and make a last stand.

    Or, in other words, they wanted to make it possible to almost always turn the tide of the fight if you hang in there.

    The red, blue, and yellow shirt business makes complete sense. It's the exact same thing as having different classes of units. Honestly, I rarely ever felt the need to have ALL of my units going trigger happy anyways. Typically, I'd pull the two red from the Bridge and one from each weapon's room, with one of the blue's on their tail. Once they've engaged the enemy, I'll try to lead them away from the room they were attacking so I can get an engineer in to put out the fire. Once the room is clear and the engineer can run in, then I focus all my fire power at one invader at a time, which depletes an enemies health rapidly unless it's incredibly strong.

    They all served a specific role and purpose, and it's easy to see that's how it was intended to be. Developer might have felt that if every unit could shoot, people would use them less for different roles and more on just throwing every single crew member at enemy invaders and less on any sort of tactics. Besides, your can change each units shirt color on the fly, so changing the focus from ship repairs to shooting (or vice-versa) is always simple enough to do.

    As for the ammo, I don't know what to tell you except that I think you've really missed the point of this game. The game is NOT about automated task completion. Again, it seems like the developers really, really wanted to make their players feel the stress of being in command and in charge while in the heat of battle. They WANT you to feel torn between ship upkeep and dealing out damage to the enemy.

    It makes me think of TV shows with space battles. The commander shooting off missiles, hollering out to shoot another. Crew responds by reminding him they only had two middles left. Commander curses at himself for forgetting in the heat of the moment and tells them to begin the reloading process, promising to buy them enough time just as another squad teleports on to the ship and heads their way.

    The game is about feeling that pressure, knowing that you can't just fly circles around them and run away. You can't just get trigger happy, you have to time your shots and the use of barrier repairs and dodge rolls at the BEST moment. It's about looking up during the fight and having to recheck, like a captain, on all the shit that needs to get done in your ship if you're going to live.


    The game may not be and may not operate like you expect, but it'd be asinine to suggest that all of it is purely "arbitrary" with no logic in place.
     
  15. Piph

    Piph Well-Known Member

    Nov 25, 2012
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    #795 Piph, May 11, 2013
    Last edited: May 11, 2013
    Right, but although there may not be any such thing as a "wrong opinion," bad assessments, poor judgement of facts, and a complete lack of interest in really understanding what you see as problems makes it difficult to respect and give distance to many of the comments being made.

    The reason this gentleman and folks like myself keep stepping in is because it feels like a lot of people are making sweeping judgements without really considering the heart of each matter.

    EDIT: Also, no one said anything about the developer being obligated to come here. Rather, I think he was trying to say that common sense would tell us an indie developer is curious about feedback, TA forums are fairly big and well-known, and with this thread being ALL ABOUT the game they just made, it's pretty likely they're reading everything you're saying. Certainly it's not your job to care, but I think persons of quality will take note to think it their positions more fully before jumping aboard the "200K & 2 Years Laterrrr" whine fest.

    And, again, you are right in your freedom to express any opinion you wish. But typically a decent person will understand that all opinions, especially on a forum board, do warrant their own tailored responses.
     
  16. ludka33

    ludka33 Well-Known Member

    Jan 12, 2013
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    Anyone else feel a little cheated by this? In the game description, doesn't it say something about this being a complete game with no IAP needed? So, they're going to add things to "complete" the game (maybe), but we'll have to pay for it? I already paid, though, didn't I?

    Just doesn't seem right.

    All in all, I'm findind myself more and more disappointed. AND I'm still waiting on that update to end the lagging which has prevented me from playing this game all week. I understand these things take time, but for all the hype.....
     
  17. ludka33

    ludka33 Well-Known Member

    Jan 12, 2013
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    Here it is...

    Argue if you will, but it seems this shouldn't have been written in the description if they were planning IAPs in the future.
     
  18. Piph

    Piph Well-Known Member

    Nov 25, 2012
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    I've been seeing a lot of people bringing up future in app purchases, but I haven't been able to find anything concrete on this. Can someone show me a link that says IAP has been confirmed a plan for the future?
     
  19. Nobunaga

    Nobunaga Well-Known Member

    Jun 2, 2012
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    There's a link in this thread somewhere. Sorry, I can't be F'd to go back and find it.
    DLC content will be added as IAP. As in, they're not going to sell you smurfberries or gems, they will be charging for additional content to the game.
    I can understand some people will be upset about that. The fact is, if this game had come with everything they spoke about having in it, it would have been a lot more than $3. Before we all get too collectively worked up in defending or condemning the developer for this, maybe, we should wait and see what the DLC is, in content and price.
    Cheers.
     
  20. NeilN

    NeilN Well-Known Member

    Sep 3, 2012
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    Why? Does the current game, as you bought it, have IAP's? I gotta admit, the demands/expectations that devs will throw in extra content for free seems weird to me. When I was heavily into PC games the most you could expect was bug fixes. You bought the game and that was it.
     

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