Because expecting what the developers originally promised 2 years ago is unreasonable. And apparently expecting the highly polished 30% they promised is unreasonable, too. Actually, come to think of it, you're right. Trusting these devs at all is unreasonable.
Yes it is since they stated before release that they had to cut back their overly ambitious goals in order to get a product to the market. As for polish, it's about as polished as most iOS games at release, a patch with big fixes is on the way and more updates are in the works.
Name 5 games that have released with horrible lag and crashing bugs and I will get your username tattooed on my asscheeks. Or name 1 that released with horrible lag and crashing bugs where the developers insisted for about 5 months prior to said release that they were endlessly polishing the game.
This man has a stock investments people, and just like his stocks Kickstarter projects give a guaranteed return on the money invested.
I have gone through the game several times and never had a single crash. That seems to be a device specific bug and that is quite common, not just 5 games, probably 5% or more have similar issues. The lag is some sort of a path finding bug that has already been fixed for the first patch. Btw, I am at work so don't have time to compile a list but 5 such games will be a breeze to find, so do prepare your butt for the tattoo
I don't care about the kick starter fiasco. The game to me doesn't look like it was well designed. Never in my youth did I think there would be a day when people were ok with bug filled games at release, poor designs, improper testing (the whole deal of leavig everyone in weapon rooms and letting the ship burn to kill every enemy) thinking a patch will come to fix everything. If a game needs more than a minor fix that the dev acknowledges publicly and is quick to submit the fix then its just not worth my time when there are so many games that release without such issues. I'm not claiming game design is easy. Bug testing and a decent amount of QA/QC is a pain as well. Especially testing your own product where you have a preconceived notion of how it should be played versus a player that just sees a game and tries to work within its rules. Sometimes a noob game designer will hit a homerun like Plasma Sky, but often that isn't what happens. Such is life. Given the number of games on the AppStore I feel it's easy not to settle for less than solid games. If they ever fix all the issues here and offer more than repetitive battle after battle then I may buy it then.
I'll take clever. I'll even take it over being correct. I still enjoy the game though. Never said it was flawless.
As someone who didn't even know about the hype and stuff..... Ok the game is nice but tbh I find the Kairosoft ones much more entertaining lol
Your comprehensive reading skills must be bad. I said they would just write it off yahoo. A 1099 is just reported income of any kind. As in Misc. NOT earned income as in work for pay as in you can classify it as biz investment as in you don't know what you speak of. I make my own living and know 1099 well. Shoot if he really knows what's up with the tax code he could even get a return on it without paying any taxes on it. Write it off as a loss. Also my reply was because a person said they payed taxes on it like it was a salery. And NO NO NO it's not. EARNED income and donation income used for a biz is NOT the same. But nice try.
I think maybe you should play the game before going into an analysis of its merits. The game is not "bug filled". The lag issue is a problem but a fix is on the way. I don't know about the crashing since I haven't had an issue there but I'm guessing they're on top of that too. The huddle in a weapons room was a major screwup and I really hope they remedy that, but honestly great games come out with exploits like that (Ballistic SE immediately come to mind, Solomon's Keep as well). The fact is its a pretty good game, well worth three bucks without an IAP in sight. Here on TA we get a ton of whiny entitled brats painting an inaccurate picture of the game. There are over 1000 ratings in the AppStore already and it has an average 4 star rating. When you consider all the low star reviews from people raging about kickstarter or those experiencing the crashing and/or lag, that's actually quite impressive. People seem to enjoy the game in general when approaching it from a neutral standpoint. It's only the people who can't get over the whole what it could have been thing that really hate it. And yeah I'm sure there are people that just don't like it, but they seem to be a distinct minority.
Yes, it is unreasonable. Especially with inexperienced developers. You can bet those guys learned a LOT of lessons making this game. And, yes, "trusting" an indie developer who is working on one of their games to deliver on a vision that was expressed at the start of things IS unreasonable. As a righteous consumer, these are things that ought to be considered if you have the energy to rage about how it wasn't what you were told it was going to be 2 years ago.
Was that a attempt at humor. That wasn't deadpan that was just dead. But my comment pertained to a tax situation that was being discussed. And kick starter or not....... The game blows.
Everyone else got it. The problem is with you, both in humour recognition and in civilised conversation. You give no respect, you get none back, and as a result, nobody cares about your opinion.
Delete your burning plasma weapons room with crewmembers inside during combat. That crashed Star Command when I was playing...
If you know what you're talking about then you know that converting the Kickstarter funds to their personal benefit without reporting the income on their return would be tax fraud. This forum is not the place to be accusing people of misconduct unless you have evidence of that.
So, I dunno about this game. It was fun. Not as hard as people said...I saw the game over screen twice only, and both were when the Princess got spaced. It crashed a lot for me on my iPad 3. Repeatable if you try to change a crew member's name and then put the keyboard away. Not nearly worth the hype, but fun. I still want FTL for iPad though, which I think would be far better.
Because pointing out how poorly designed this game is compared to the vastly superior competitor is somehow off-topic? Riiigght.
Yes comparing it to a game which doesn't exist on iOS is about as off topic as you can be on a site dedicated to iOS gaming.