Universal Star Command - (by Star Command, LLC)

Discussion in 'iPhone and iPad Games' started by Sanuku, May 1, 2013.

  1. AceSox

    AceSox Well-Known Member

    Aug 14, 2012
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    Burger King D: fml
    NJ
    Not a full game. Just a previous save. Restarting the mission basically.
     
  2. Skullinton

    Skullinton Well-Known Member

    Oct 3, 2012
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    Montreal, Qc, Canada
    Oh, i do that sometimes to scout what's ahead and adjust my technique. (I know it's a bit cheap, but it helps for the hard ones).
     
  3. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I agree with the post, but I don't feel Kickstarter itself is dangerous. They're just providing a platform, everything that occurs on it is down to the campaigners and investors, and the danger is in the latter not fully understanding what they're getting into.

    Edit: And sometimes the former, now I think about it.
     
  4. Nobunaga

    Nobunaga Well-Known Member

    Jun 2, 2012
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    I can vouch for that. I'm sure the waiting time is shorter when two are in the room. For weapons or other functions.
    I find having the captain and Bridge crew fighting while a science officer (sometimes 2) heal them can repel a lot of on board invaders. Then you can leave 2 crew members in each weapon room. Sometimes you'll have to pull one out (sometimes one out of each room). I get them back in as soon as possible.
    Most of my strategy relies around trying to fire as quickly as possible on the enemy ship.
     
  5. Xexist

    Xexist Well-Known Member

    May 6, 2010
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    What if you could save up tokens and 'upgrade' the weapons to fire automatically? Could even make it a multiple tier upgrade at 50%, then 75%, then 100% dmg?
     
  6. Skullinton

    Skullinton Well-Known Member

    Oct 3, 2012
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    Montreal, Qc, Canada
    #386 Skullinton, May 3, 2013
    Last edited: May 3, 2013
    Same here, I pretty much use the same strategy as you, but I often keep my medic in the shield bay because of the technique i spoke of earlier (a well timed shield recharge acts similarly to a dodge often preventing boarding parties). Because of that, my bridge crew makes pitstops at the shield room when the members get low on health.
     
  7. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    I just hope the next release they will make the ammo making auto..

    Now I need to remind myself that once I pick them up I need to remember making the next one.. Time is crucial here..

    As long as the assigned person is in the room the ammo making will be automated.. And when we shift them out the process should be paused and continue when they are back in the room..

    Of course the limit condition will still apply.. If its full then no ammo should be made..

    Other than that I think it's pretty ok.. Love the excitement of blowing up ships
     
  8. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    Thanks.. Then I shall then leave 2.. Been taking out one when the invaders grow big
     
  9. Zaraf

    Zaraf Well-Known Member

    Dec 17, 2009
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    lol, see attachment :)

    [​IMG]
     

    Attached Files:

  10. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    Hmm that's bad... That's almost cheating.. Hope dev fix it.. Ship should go down after taken enough damage!
     
  11. chombiekay

    chombiekay Well-Known Member

    Feb 7, 2013
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    #391 chombiekay, May 3, 2013
    Last edited: May 3, 2013
    great game! i did not notice ammo or weapons regenning faster with two in the room vs one.
     
  12. Zaraf

    Zaraf Well-Known Member

    Dec 17, 2009
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    It's not almost cheating, it IS cheating :) lol
     
  13. Xexist

    Xexist Well-Known Member

    May 6, 2010
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    Its exploiting. Not cheating :p
     
  14. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    I watched the touchgameplay video. Star Command seems a bit slow. Any possibility of IAP tokens to speed up this game?
     
  15. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    [​IMG]
     
  16. Hosweh

    Hosweh Well-Known Member

    Apr 6, 2010
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    Help, No Tokens

    So I'm on the 5th or 6th mission and I lost my entire crew, have no tokens and only have the captain and princess on my ship. How can i progress or get more tokens or crew? I can't go any further
     
  17. Skullinton

    Skullinton Well-Known Member

    Oct 3, 2012
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    Student
    Montreal, Qc, Canada
    Load a previous save or go replay earlier missions...
     
  18. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    I'm pretty sure you can't even beat the first mission with only 2 crew (well maybe if you put them both in a gun room and let your ship get wrecked as shown above). So you'd have to load your last save before you got devastated.
     
  19. Xexist

    Xexist Well-Known Member

    May 6, 2010
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    Maybe the mars one? those zombies are pretty easy to kill
     
  20. joydiv

    joydiv Well-Known Member

    May 18, 2012
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    Med Student
    Lisbon
    Oh right, I forgot. This is the Internet. Forget civil, mannerly behavior.

    Carry on then.
     

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