... Continuing ... The skill system looks more like a placeholder right now. "Heal units from 3x distance" as the only choice for science officers? My guess is that the devs had some ideas but didn't have the time to put them in yet. The XP system also needs some balancing. For example, in the first mission, only my engineer got 1 XP because he created a dodge token. The weapons officer who shot down the enemy ship got zero. Next mission, the security guys shot zombies, and got 50 - 60 each. I didn't see any difference after their promotion though (yet)
It's very much FTL without the immediacy and some depth, not a fan of the combat system though as it feels more like an arcade mini game and would prefer to target different systems. It's good but hasn't done it for me in a big way yet, finding everything plods a bit slow. I'll give it a fair crack and see if things improve.
I'm sorry to say this but for me, this is bad FTL. Difficulty is frustrating, controls are bad, so actually I'll gently wait for an update, hoping for massive improvements.
This game is really good.. I was hoping for a Star Trek experience & it delivers. But I am finding it a bit hard, but I guess that's me being a bit slow on strategy games. Since its not an open world game, there is no way to go on independent missions, upgrade my ship and hire more crew, so I have to rely solely on Star Command's missions. But I guess that's what I signed up for when I joined Star Command. Love the targetting system for plasma torpedo, the laser cannon is a bit tedious. All in all, great game. I am enjoying it.
can the control room produce tokens just like the rocket room can generate ammo? do i need to upgrade the control room to get it to produce tokens? please help...
I didn't think I would enjoy it this much! I'm still waiting for FTL on my iPad but this nothing like it. I like the frantic pace, the humor and pixel art. Haven't died yet but i'm only 5 missions in...
Way more than I expected from game previews. Beautiful backgrounds, sharp retina graphic,effects and humor all around just how I like it Smeging awesome Tips: always group security crew with couple of medics and put them at center of ship before battle so you can react quickly and wait until you have at least some tokens before engagement ; upgrading dodging room early on helps much ,for weapons I use machine gun and plasma ( upgrade machine guns damage and plasma reload early on ).I hired max crew as soon as I could- 2 security officers per weapon room ( so I can send one out of room and react fast ), one security officer with captain ( that is bulk of my defense if they teleport- captain + 3 security officers + 2 medics ) and 3 engineers ( 2 in dodging room , 1 at engine room).I haven't lost a single crew member with that tactic , but don't forget to use special abilities as your crew levels up ! Bugs : after one of my crew member got killed, I loaded previous save which had hull damage from previous fight.When engineer got to damaged wall it was ,like by magic , repaired ( he didn't do anything ). Another small complaint would be if ship gets hit by weapon and someone who is near hull is in firing line , if he gets blown away into hull direction , you see him like "floating" for couple of seconds between hull wall and space , can some animation be done that he bounces back from hull wall ? Dunno if it's bug, but my engineer was in firing line when they hit my ship and that caused hull breach near him, but as he was on fire, he started running in other direction of breach and wasn't sucked out Edit : also I didn't see any tab that displays current mission, think that's a crucial thing to have if you click text too fast and miss it , or just forget about it.After fight, I have like 4 or more security officers in a bunch or scattered all around ship and as I really don't remember who is assigned to which room I have to click on all of their details tab , can you make some additional icon near every crew member to indicate which room he is assigned to ( for engineers and security )
I'm really disappointed by this game, the controls are way too fiddly when you're ship is invaded which makes it a lot more difficult than it needs to be. There are far too many enemies spawning on the ship on early missions and it quickly spirals into an exercise in frustration. The concept is great, but the development feels half arsed at best. I dread to think what it was like a year ago if this is the finished product!
Game Impressions Hi, I am a long timer lurker, decided to finally pitch in with my impressions. The game, in general, is disappointing. The gameplay is quite shallow, the controls are atrocious, the game design is inconsistent, in fact the only really strong side of Star Command is it's presentation - which I would argue was what enabled the two successful Kickstarter campaigns in the first place. Star Command is a game about micro management - and nothing else. It plays a lot like a poor man's version of FTL and it's inferior to it in every way. There are no sim or tycoon elements here, if you expect something akin to Kairosoft games you will disappointed. The RPG elements are stubs at best. The "QTE" are a terrible idea. There are a lot of baffling design and mechanical flaws here - selecting a room will pause the game completely while selecting a crew member while pause only him/her. Engineers will often stand two spaces apart from a raging fire and do nothing. Redshirts will allow enemy troops wander right under their nose. Production of tokens has to be started manually every single time and what's worse - you have to wait their full time between fights in order for them to appear. The same goes for the repairs which should be done automatically and instantly after a victory. Right now Star Command is a shell of it's initial vision and scope. A very pretty one but still a shell. For me it would be 3 stars.
Please really consider this warballoon I"VE BEEN WAITING FOR SOOOO LOOOOOOONG. Bought. I really wish we had the ability to issue commands while paused with the crew not doing anything until unpaused. kinda like in Knights of the Old Republic, so we can issue order in the midst of chaos more easily
Wow, maybe it's because I didn't buy into the hype or maybe it's because this game is just great and everyone in this forum expected far more than what was possible with a dev of this size, but this game is great! Ignore the haters, Warballoon, because you have created a real gem here. This game is fast paced but slows down at times to allow you to think and enjoy the grandeur of outer space. The game is polished, difficult and challenging in all the right ways. On top of that, we can expect constant updates, including a much needed sandbox mode. Great job, Warballoon. I guess you can expect haters when the game is as late as it is, but I respect you guys for releasing it when it was ready rather than throwing out some half a** space game. Great job.
How the hell is this laser mini-game supposed to work? all the circles are hit yet doesn't do jack. What am I missing? This game needs better tutorials
Surprised with all the five star reviews on the App Store compared to what many of you guys are saying on here.
I haven't read anything on this forum thread about saving. How do you manage saves in this game? Can you save at any point, like Chaos Rings, or can you only save at the end of a mission, like Lego Harry Potter or Bastion? I really appreciate anytime saves, because sometimes I don't have 30 mins to sit and play a mission. I just want to put in 5 mins of gameplay and move on. And if I can't save, then what's the point of playing, you know?
So if someone doesn't like it they are a hater? They didnt wait for it to be 'ready' they issued it with less than half of what they originally wanted in there. It has many bugs that people are finding after hours of play. It is a decent game and hopefully let's hope it improves with updates. But this doesn't need to become a thread with two sides one insisting its awesome and the other it's awful. Lets provide constructive feedback and suggestions and hopefully help those yet to purchase make a decision. And create an environment that is comfortable for devs to come in and participate.
Well I'm in the group of really enjoying it, So far I'm on my way to Neptune after having a couple of battles and ship invasions, no control issues or problems at all. Well worth £2