OMG! Thank you so much! Just follow us on twitter to know more updates! https://twitter.com/jambavgames
I guess you will be the first person to finish the game Let me know what do you feel about Chapter 7! (My personal favorite )
Thanks to Roger-NL for recommending this game to me. RammmSK, is there a move counter or a move target (par) to complete each level?
For the "perfectonist" gamers among us, have you tested systematically to document an optimal solution using the least number of steps for each level? It seems the game's mechanics lend themselves well to have a target move count as a completion goal.
Move counter would spice the game up for sure, I always like them, on the other hand its relaxing to just fiddle around for the solution, what do you think of the game in general y2kmp3, I am always curious what your thoughts are about this little gem.
We do have an optimal solution for every puzzle! (If you ask for a hint/solution, the game will give you an optimal solution) We don't want to tie the player's hand. We want them to explore and fiddle around in the grid area to find the puzzle solution without thinking about anything else! If you reach higher levels in the game you will know why we opted out the move counter
I am at the last chapter, and just finished level 5, its not easy though, now you have all the elements of the previous chapters combined and its lots of fun still to figure it all out.
Just finished the game, realy fun puzzle game, its one of the best on the appstore, I can tell you, very inventive.
"Stack & Crack" got "Game of the day" in the US store! https://itunes.apple.com/us/story/id1342314285
RammmSK, I am experiencing a major glitch in v1.1 of the game. The glitch seems to be triggered by the use of the undo button to backtrack on previous moves. This glitch causes the Boxies not to reset to the correct positions on the grid or causes the Boxies to activate special tiles even when these tiles are remotely located. Here are two examples of these glitched behaviors. In this screenshot for FlipIt-11, you can see that the red and green Boxies do not reset to the correct positions as they should be at the start of the level: In this screenshot for FlipIt-13, you can see the orange Boxie can remotely trigger the switch tile to temporarily shut down the portal exit just by crossing next to the tile in the "first" move. These behaviors, if confirmed, are extremely problematic, since this means I can no longer trust the undo button and use it to backtrack to troubleshoot a level, forcing the need to reset a level each time I want to undo or redo a step. Very interested in your thoughts, especially since Roger-NL did not report such a problem even though he already finished the game.