Universal Stack & Crack (by Jambav)

Discussion in 'iPhone and iPad Games' started by RammmSK, Jan 24, 2018.

  1. RammmSK

    RammmSK Well-Known Member
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    OMG! :eek: Thank you so much! Just follow us on twitter to know more updates! :)

    https://twitter.com/jambavgames
     
  2. RammmSK

    RammmSK Well-Known Member
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    Portrait mode??? :cool: Will try it out for sure buddy! Thanks :)
     
  3. RammmSK

    RammmSK Well-Known Member
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    Cool man! Thank you so much! :)
     
  4. RammmSK

    RammmSK Well-Known Member
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    #24 RammmSK, Jan 28, 2018
    Last edited: Jan 28, 2018
    Thank you so much for all your feedback!
     
  5. RammmSK

    RammmSK Well-Known Member
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    :eek:

    I guess you will be the first person to finish the game :D

    Let me know what do you feel about Chapter 7! (My personal favorite ;) )
     
  6. y2kmp3

    y2kmp3 Well-Known Member

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    Thanks to Roger-NL for recommending this game to me.

    RammmSK, is there a move counter or a move target (par) to complete each level?
     
  7. RammmSK

    RammmSK Well-Known Member
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    No move counter... :)
     
  8. Bumpygames

    Bumpygames Well-Known Member

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  9. y2kmp3

    y2kmp3 Well-Known Member

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    For the "perfectonist" gamers among us, have you tested systematically to document an optimal solution using the least number of steps for each level? It seems the game's mechanics lend themselves well to have a target move count as a completion goal.

     
  10. ROGER-NL

    ROGER-NL Well-Known Member

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    Move counter would spice the game up for sure, I always like them, on the other hand it’s relaxing to just fiddle around for the solution, what do you think of the game in general y2kmp3, I am always curious what your thoughts are about this little gem.
     
  11. RammmSK

    RammmSK Well-Known Member
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    We do have an optimal solution for every puzzle! (If you ask for a hint/solution, the game will give you an optimal solution)
    We don't want to tie the player's hand. We want them to explore and fiddle around in the grid area to find the puzzle solution without thinking about anything else! If you reach higher levels in the game you will know why we opted out the move counter :)
     
  12. RammmSK

    RammmSK Well-Known Member
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    Thanks :)
     
  13. ROGER-NL

    ROGER-NL Well-Known Member

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    I am at the Interchange Arena, very interesting new ways to play, great thinking of the Dev.
     
  14. RammmSK

    RammmSK Well-Known Member
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    Wow!!! Lovely :)
     
  15. ROGER-NL

    ROGER-NL Well-Known Member

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    I am at the last chapter, and just finished level 5, it’s not easy though, now you have all the elements of the previous chapters combined and it’s lots of fun still to figure it all out.
     
  16. RammmSK

    RammmSK Well-Known Member
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    Wow! Sounds great! ❤️
     
  17. ROGER-NL

    ROGER-NL Well-Known Member

    May 21, 2012
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    Just finished the game, realy fun puzzle game, it’s one of the best on the appstore, I can tell you, very inventive.
     

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  18. RammmSK

    RammmSK Well-Known Member
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    Wowww! Thank you so much ROGER-NL! You made my day! :)
     
  19. RammmSK

    RammmSK Well-Known Member
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  20. y2kmp3

    y2kmp3 Well-Known Member

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    #40 y2kmp3, Feb 12, 2018
    Last edited: Feb 12, 2018
    RammmSK,

    I am experiencing a major glitch in v1.1 of the game. The glitch seems to be triggered by the use of the undo button to backtrack on previous moves. This glitch causes the Boxies not to reset to the correct positions on the grid or causes the Boxies to activate special tiles even when these tiles are remotely located.

    Here are two examples of these glitched behaviors.

    In this screenshot for FlipIt-11, you can see that the red and green Boxies do not reset to the correct positions as they should be at the start of the level:

    [​IMG]

    In this screenshot for FlipIt-13, you can see the orange Boxie can remotely trigger the switch tile to temporarily shut down the portal exit just by crossing next to the tile in the "first" move.

    [​IMG]

    These behaviors, if confirmed, are extremely problematic, since this means I can no longer trust the undo button and use it to backtrack to troubleshoot a level, forcing the need to reset a level each time I want to undo or redo a step.

    Very interested in your thoughts, especially since Roger-NL did not report such a problem even though he already finished the game.

     

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