Why? Just let them start the game, and take them to the "Buy Full Game" screen after they get to a certain point. If the worry is that they won't see all of the features (i.e. gameplay additions, like an added battle mechanic that's not added until late game), then just put them in the middle of the game somewhere, and let the person do a couple battles. After about 1 to 3 battles, the "Buy Full Game" screen would appear, and the lite version would end. Fairly simple, if you ask me.
I'd only played the SNES edition of Chrono Trigger. Is the DS version different/improved? Edit: Answered by own questions... Somes notes on Chrono Trigger edition revisions - A PS1 version came with added anime cut scenes and unspecified end-game bonus features. The DS version came with PS1 features plus a self-completing map, a default run options, the option of control between touch screen and d-pad, addition of an Arena, one new ending linking to Chrono Cross, and two new areas. There was also an announcement of a original SNES version to Wii download this year. Interesting... I hate the idea of anime cutscenes but new areas and Arena sounds nice. Bring it on.
Somebody asked about FFII. It gets hated on because they took a different approach to leveling. Rather than just gaining exp. after you battle bosses like most rpg systems, you leveled up in FFII differently. To level up a weapon/armor or magic spell, they had to be used. So every battle you used a certain weapon or armor piece, it slowly leveled. Every time a spell was cast, it gained exp for that spell. I believe you could only buy the initial spell, so to get higher level spells, you had to level the original by using it over and over. To increase hit points, you had to lose over 50% of your hit points in a battle (without dying), and if so, you'd have a chance to see your HP go up. Same with MP. Burn a bunch of MP in a battle, and you might see an increase. Leveling as intended takes a ridiculous amount of grinding and money. Think about all the time spent using certain spells, getting a bunch of damage, healing and so on just to get stats up. Of course the game was full of exploits that people used to level (having characters fight each other to gain HP...selecting a spell in the battle screen and then canceling it but still getting exp for that spell). The exploits are the only thing that helped keep the grind down, but I have no clue if those exploits exist on the iOS version (I played the PSX version years ago). All in all, FFII is a big cluster****. Better story than FFI, but that's it.
sounds cool! I was just thinking of getting this! well, actually, regardless of what you just said, i'd still get this if i had the money, because i'm (eventually) going to play all of the FF games se puts on ios
Then maybe they think that FF series is too famous to be promoted with lite version and everyone will buy it without trying any free stuff. As far as I can see FF3 sells fairly well for $16
I know, I was just saying that people who've never played the games before (or even any in the series), will most likely buy the games after getting a test run, and that the games that people would be more likely impulse-buy have free versions to try out. I was just pointing out the backwardness.
Is there any actual confirmation that Chrono Trigger is being made? Also how long respectively does FF 1, 2 and 3 take to complete?
There's a mini site for it somewhere, but it only says "mobile", not "iOS". It's pretty safe to assume that in this context they mean the same thing. I'd post a link if I remembered where it was Sorry, I can't answer your second question.
Currently playing FF1 and about 25 hours in but nearing the end (3/4 crystals in 4th crystal dungeon); they're lengthy games. Perhaps I'm going slow and it could be done quicker (especially if you use walkthroughs).
Just a bunch of rumors, but hopefully FFT, FFIII and Secret of Mana are evidence that more classics are coming (along with more original titles like Chaos Rings). Chrono Trigger is one of the most beloved games of all time. I'm sure it would sell great. I think all three FF games take at least 25-30 hours. If you are using walkthroughs, then you can probably go a little quicker.
Anyone up for FFVII on the iPad? Now that's something I'd pay $10 for (considering it's $10 for the PSN/PSP version).
Chrono Trigger discussion in Upcoming Games forum Hmmm... looks like someone's been a bit too much time on that other forum. FFVI > FFVII