So I sat down for a few hours with the game. Wow. I see why you could charge $10 for this game. Really well done. I love the crisp art style and the bright colors. The gameplay is awesome. I absolutely love that it's rogue like but you get a sense of progression being able to purchase persistent weapons and equipment. I'm a fan now! Thank you for the sale! Billy
I'd also like to add that I ran into some rare bug where the final character doesn't unlock. I tried googling and looking thru the threads to no avail, so I emailed the dev. Needless to say, he responded within minutes and I was on my way. A minor thing, perhaps, but I think it's awesome he took the time answer me with a pretty detailed answer. Great game, and I'll check the next for sure.
FYI, for anyone that his the same bug: With the master volume at full, in settings hit the + master volume key 10 times to bring up the debug console. Enter "unlockclass Wizard" (or "unlockclass Vampire" or whatever) without the quotes. It's case sensitive, make sure the W or V or whatever is upper-case. Then clear the field and hit enter again in order to close the debug console. You should be good to go, then.
Does this game have a narrative with an ending? Or do you just to see can you beat your rpevious progress with each playthrough? Thanks
It's got a narrative that you can follow from beginning to end, as you beat each dungeon the first time. (Though you do complete the narrative arc long before you've exhausted all of the content.)
Im thinking about getting this one today but im curious if this already has the flip-controls option or maybe MFi support. I cant play with movement controls on the right side for the life of me.
The Android Beta and PC have flip support and controller support; the next iOS Beta/release I put up will be that verison, which has MFi support, but the current public build doesn't yet have them. It'll probably be a few weeks, at least, before it goes live, like I said above can't commit to a timeframe, but I am working on it. I'll post in this thread when it does.
Yeah, this is seriously an awesome game for the price. I got it on a giveaway, so I'll probably go grab it on Steam too.
I'm actually going to stop dragging my feet on it and see if I can get the MFi/swap testflight up today/tomorrow, since there's such a big influx of players, and I'm sure I can get some of you to do some much needed playtesting!
Im definitely all-in for testing. Would be great to help out match the new control schemes with the game's quality based on the others' feedback.
So I just got done reading a couple of reviews for this one... Trying to find out if there's an endless mode or arcade mode or something... And... I think it was Pocket Tactics, they really praised the Savage difficulty. I was playing in normal up til about 10 minutes ago. I played through the first stage again after changing my difficulty to Savage, and HOLAYCARAPA!!! It's like a Sproggiwood 1.5. As much as I was loving the game pre-Savage difficulty, I'm now completely starry eyed. Oh oh... No, but really... I can already tell this is going to be on my phone forever. I'll probably wind up snagging the Steam build for my PC as well. I'm dying to play with a controller. =oP I wish I could help test, but I'm stuck on iOS 7.1.2 and have issues syncing to my computer... So TestFlight and an individual build are both out for me... =o/ Oh well... There's usually tons of great testers willing to help out round here, I'm sure you'll get quite a few 'applications' over the next couple days. =o) I hope it all goes smoothly for you guys and we can get the up-to-date version soon. Oh yeah... Thank you for the sale! =oD
I like all my games on the hardest difficulty on first playthroughs, so I don't know what the difference is, but savage difficulty is what made me love this game too. It punishes you, but makes you want to come back and try something else.