Universal Sproggiwood (by Freehold Games)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 27, 2015.

  1. curtisrshideler

    curtisrshideler Well-Known Member
    Patreon Bronze

    Jul 30, 2011
    3,097
    25
    48
    Male
    Video Producer/Editor
    Texas
    Wow! I would have never guessed that. Sproggiwood feels like a full-time production of a big developer. That's dedication. Thanks for the time and work bringing it to life here on iOS.
     
  2. drmad

    drmad Well-Known Member

    Jun 2, 2013
    716
    2
    18
    Indonesia
    Wow I thought you’re like team of 10-15 people...
    The game practixally ooze quality..
    Great job man #
     
  3. klink

    klink 👮 Spam Police 🚓

    Jul 22, 2013
    1,617
    0
    0
    No thank you
    USA
    That's truly amazing you guys found the time to create this game working on a part time basis. I feel like such a sloth.
     
  4. L0ck

    L0ck Well-Known Member

    Jan 29, 2015
    212
    2
    0
    Ah to hell with it, wanna support awesome people making awesome things. Buying this for the second time to have a portable version.

    That said, will be begging for cloud saves which include the pc/steam version! (also, I will be totally buying caves of qud, cannot wait!)
     
  5. Luciano1084

    Luciano1084 Well-Known Member

    May 8, 2014
    1,515
    0
    36
    #245 Luciano1084, Jun 6, 2015
    Last edited: Jun 6, 2015
    Bought this on launch and haven't even played yet.. I just know this is going to suck me in for weeks like FTL and Crowntakers did.. Amazing that such a small team developed such a quality game.. Slow clap for you guys ####
     
  6. grits

    grits Well-Known Member

    May 28, 2012
    622
    0
    0
    Great game guys. I purchased on a whim and at first was underwhelmed. However, after a few hours I'm totally in to it. Nice work! Worth the price.
     
  7. curtisrshideler

    curtisrshideler Well-Known Member
    Patreon Bronze

    Jul 30, 2011
    3,097
    25
    48
    Male
    Video Producer/Editor
    Texas
    Yeah, I just looked up Caves of Qud and it looks like it will be awesome and new but feel nostalgic. Hope it eventually makes it to mobile!
     
  8. Drexiel

    Drexiel Well-Known Member

    Oct 27, 2011
    1,702
    0
    0
    Commercial Diver
    Ponce, PR
    Is this normal?

    Playing as an Archer and when i picked my Cupids bow, this is what happened.

    Playing this dunegon I found a flame bow and when i picked it up, it looked nornal.

    Afterwards i found a cupids bow, picked it up and again, i have a pitchfork.

    Btw: loving the game. The price tag made me stare at it for 3 days but I haven't regretted buying the game, would buy it again just to support the devs
     

    Attached Files:

  9. tekchic

    tekchic Well-Known Member

    Jun 5, 2009
    452
    29
    28
    Female
    Software Developer
    Phoenix, AZ
    I've been holding out on this game because of a HUGE backlog, but after following this thread and seeing how hard the devs are working to make it excellent (and MFi support coming soon -- woo) -- I just picked this up. Hard-working devs like this deserve all the success. :)
     
  10. unormal

    unormal Well-Known Member

    Aug 13, 2012
    72
    0
    0
    Laugh! Ok, stuck that in the bug tracker.
     
  11. grits

    grits Well-Known Member

    May 28, 2012
    622
    0
    0
    Hope the game is selling well and good luck moving forward! You guys deserve it.
     
  12. unormal

    unormal Well-Known Member

    Aug 13, 2012
    72
    0
    0
    Thanks! We're selling about double the number of units per day across iOS & Android as we were this far out from the desktop launch on Steam; our Steam launch was relatively modest, so it's not UNCOUNTABLE MILLIONS, but it's certainly not a failure. It won't be enough for us to move into games full time, but so far it looks like it will be a modest long-term success for us (assuming mobile performs in a similar sales trajectory to Steam, which is not necessarily true, we don't have any practical experience yet with long term mobile sales trajectories); however, it will at least be enough to grow our game war-chest a bit and let us build a bigger and better next game!

    We're really proud of the resulting game, and all the player and critical feedback. So ultimately it's been a real success for us already.
     
  13. Phoenix24

    Phoenix24 Well-Known Member
    Patreon Bronze

    Apr 7, 2012
    312
    0
    0
    Lancashire, England
    I cannot praise this game enough, after an initial couple of hours. The game released whilst I was on holiday and little access to wifi so I only picked this up a couple of days ago.

    The art work and story are really charming and perfectly fit the game, so kudos to Devs for putting this high quality game together in their spare time.

    Glad to see that quality games like this are getting some love on the appstore, where 2015 has seen some amazing titles so far, and this is an early GOTY contender IMHO.

    I look forward to reading more developments on this thread, but for now, back to the game.
     
  14. unormal

    unormal Well-Known Member

    Aug 13, 2012
    72
    0
    0
    #254 unormal, Jun 7, 2015
    Last edited: Jun 7, 2015
    So it's looking like keyboard works perfectly fine on Android, but iOS presents an extremely limited keyboard API, so Unity can use it for text entry fields, but it doesn't pass along fine-grained enough information for Unity to use it like a PC keyboard for game input (just detecting key-presses during gameplay). Lame!

    e: Specifically it looks like the reason is Apple's iOS keyboard API *only* has button down, not button up. So some things like iCade controllers are using hacks like using one key (for example A) for a button down, and another (like S) for a button up.

    e: So I might be able to get it to work with direct interop with iOS for keydown commands, but it's going to be a much bigger rework than I planned.
     
  15. grits

    grits Well-Known Member

    May 28, 2012
    622
    0
    0
    Are there any benefits to playing on savage difficulty other than more of a challenge? More gold or better items for instance.
     
  16. unormal

    unormal Well-Known Member

    Aug 13, 2012
    72
    0
    0
    More gold, red stars instead of gold stars on your map and Savage-specific achievements.
     
  17. dreadnok

    dreadnok Well-Known Member

    Jun 8, 2011
    4,157
    7
    38
    I came here to kick ass and chew bubble gum I'm ou
    Does the game sync between devices?
     
  18. unormal

    unormal Well-Known Member

    Aug 13, 2012
    72
    0
    0
    Not currently, but it's on the roadmap for a future patch.
     
  19. grits

    grits Well-Known Member

    May 28, 2012
    622
    0
    0
    The archer seems to be the most powerful class. The abilities are almost too good, but maybe that's the idea. He's definitely a good beginner class. Maybe there could be some incentive for using the tougher classes like special areas or items. It would be neat to include some class based objectives as well.

    Another thought would be leaderboard. Could be like spelunky with time trials or gold collection.
     
  20. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
    3,934
    0
    0
    The Archer is definitely the easiest class, followed by the Farmer and then the Rogue. The Vampire is borderline impossible on Savage. He has next to no AoE and map control, which is so important later on.
     

Share This Page