Hey guys, the game is coming out tomorrow (Feb 3rd) worldwide! We're pretty excited about it as it's something completely different from our previous shooter games..
I'm already playing Attacking the final level the moment I unlock Blazerana. Haven't spent any money (sorry devs ), but I watch a video for refill here and there with a good run. Game stuck with me since soft-launch. Over a month. Hope it gets popular and more levels are added soon! Good luck.
I like this game a lot. Great job. The controls are good. The unlockables are cool. It's a perfect mobile game. Thanks for making it. Been playing it all night and all morning.
I was hoping to see this running at 60fps. Otherwise, it's a great game with good controls and lovely gameplay.
I'm really enjoying this but it is energy based and you pay 1 battery to play a level. The only iap in there is to remove ads and get coins, which I'd happily pay for but there's no mention of removing the energy system and I refuse to pay for any games that use energy or timers.... If the Devs about or if anyone has bought the iap can answer that'd be great because I'm liking it a lot and would like to sling some money their way if possible.
I actually like the game. I played until I got to the point where it said I ran out of batteries. I even watched some ads. I had not even noticed there was an energy system. I went to the store to see if I could make a single purchase to get rid of the energy system or have unlimited batteries but there was no option. So unfortunately my zero tolerance policy has kicked in. I'll be happy to redownload and rerate once there is a way for me to pay to get rid of the energy system. It's a great game otherwise. If you tolerate energy systems you'll probably like this game. Billy
This has to be one of the worst cases of a game ruined by timers that I've come across in ages. I absolutely love the game itself, I've spent more time on this than anything else this week but it's got energy timers that you can't remove. It's such a shame, I'd happily have paid a premium price for this and as it is I'm going to keep playing it until the timers pss me off too much but I really am disappointed - you can buy to remove ads but that's it
2stooney: This is not so easy as you think But new update 1.2.2 is out now. So, please try it. Thank you 2all: I know But Still.. If you want a more energy. You can accomplish in the level missions. We got this, because retention.. And this is really small game(for now ). I am sorry to all Premium players!
I too loved the game but the whole battery thing annoyed me ... (Another freemium splat wars has a lives system that only goes down if you fail) wish there was a way to buy to remove the need for energy/ads.. I no longer play due to that I'm tired of freemium games with restrictive play .. I paid 15$ in the sandbox so I could just play.. I'm watching updates though maybe one day it will have a way ..
Our tester finished the game, during 6 in-game hours (Second day). With this energy system and without spend any (real)money. I think, this is not a disaster Of course, it is up to you!
2johnny.90210: This is Sad.. Because we have just +-80 crashes from the new Version 1.2.2 and You are "the one" Try restart your device or make more space on your disk.
Tried restart, I have 2Gb free memory. Still crash. Other games still run normal, only this one. I have only one choice now is to restore. But uprgading to iOS 9 with iPad 3 will be bad idea cuz on iOS 8 is already slow. So I will wait for you guys to update in the near future. Now, I will play on iPhone 6S. But I want to try on bigger screnn like iPad. Please fix it on iPad 3 iOS 8.1.2 please! THANK YOU!
A freemium take on Pako is fairly accurate but I'm loving the wide variety of powerups and how, even replaying the same level can be different as the powerups appear in different places each time. I also appreciate how it has a damage system so it isn't simply bump a wall or police car once and the game ends, but more you can get bumped a few times with the amount of damage you take from the collision based on the specific situation. I also appreciate, unlike Pako, dare I say it, there is even a bit of a free wheeling Pac-Man vibe to this game as you aren't just trying to survive long as possible, but complete your mission of repainting every inch of the arena. Hey Devs, A potentially odd question but when does the game consider it a new day for daily check-in bonuses? Is it based relative to when I first launched the game or a specific time of day?