Universal SpikeDislike3 [by James Gamble/AGameAWeek]

Discussion in 'iPhone and iPad Games' started by Jayenkai, Jun 22, 2015.

  1. Jayenkai

    Jayenkai Well-Known Member

    Jan 17, 2011
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    [​IMG]

    Welcome to SpikeDislike3!! ($0.99/£0.79/equivilant)

    You join us as the geeneric looking 8-bit orange ball leaps, once more, over the maze of Spikes ahead of it.
    Your job, as always, is to guide the constantly bouncing orb past all the Spikes, without touching any of them.
    There is only one control : Touch to Move.
    There is only one rule : Spike.. DISLIKE!!

    THREE
    [​IMG]

    History : Challenge Mode

    If you've played the original SpikeDislike game, you'll probably remember the Challenge mode that was somewhat neglected.
    I started to add Challenge mode, but very quickly ran out of ideas.
    When SpikeDislike2 came along, Challenge mode was all but forgotten, as I took the time playing with different mechanics for all the different themes.

    Levels

    This time around, I've gone back to Challenge mode, and rather than just having a menu of themes, I'm wrapping everything into a "Level" structure.
    Each theme now has 10 levels, ranging from the simple generic "Get past X spikes" through to "Score EXACTLY X points", "Beat the Sheep", "Bounce less than X times" and more.
    Each level also has a "Fail" counter. If you fail a level 3 times, you may continue on to the next level. But be sure to come back later, to clear up those failed levels!

    Every tenth level is, of course, a classic-style "Infinity" level, which has your usual GameCenter scoreboard, and plays exactly how you expect SpikeDislike to play..
    The "Levels" are just a nice way to unlock everything along the way. And is a bit more obvious than that "Credit/Unlock" thing that I put into SpikeDislike2! (What was I thinking!?!?)



    Newer

    There are 15 themes in this first release of SpikeDislike3, which means there's 150 levels to make your way through.
    The levels range from incredibly easy, to insanely taxing, but hopefully the "3 fails = unlock" mechanic will be enough to keep you playing.
    (The extreme frustration I feel when one single level blocks me in a game, was enough to put this mechanic into place!)

    In addition, you'll find things are a lot smoother, the graphics are "enhanced" (without being .. .. Better!) and I've also added a proper soundtrack, too, which is a first for SpikeDislike.
    All in all, IMO, this is the absolute pinnacle of SpikeDislike. This is as "nice" as it gets, and everything feels like it oughta.

    There is, of course, more I can (and will) be adding to the game, but those can wait until another time. 15 themes is a tiny number, (Although SpikeDislike2 only had 20!) and I'll be adding to that over the coming months.
    FWIW I've set the game's save-data so it can hold up to 50 themes, (500 levels!) without breaking.. Although I'm not sure I'll be able to come up with that many themes (and all that music, too!!)
    Suffice to say, this is only the beginning, and there's much more to come.

    I hope you enjoy SpikeDislike3 as much as I've enjoyed making it.
    It's different enough, with new graphics and music, a slightly tweaked physics engine, a much less forgiving Combo timer, and none of those silly "lives" this time around.. There should be plenty of stuff that old fans will enjoy.
    It's also cleaner and simpler, so those who are new to the world of SpikeDislike will be able to actually use the menu without needing an instruction manual! :D

    If you have any comments/suggestions/ideas/gripes/anything else, feel free to pop them below.

    SpikeDislike3 : $0.99/£0.79/equivilant
     
  2. slamraman

    slamraman Well-Known Member
    Patreon Gold

    Aug 27, 2011
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    downloaded ready for the morning. Looking forward to this.
     
  3. Jayenkai

    Jayenkai Well-Known Member

    Jan 17, 2011
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    Best of luck. Hope you enjoy it. Looking forward to your opinion.

    .. And thanks :D
     
  4. guzzla

    guzzla Well-Known Member
    Patreon Bronze

    May 12, 2015
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    I don't see it available for download yet in the US appstore, but the link in the post is to the US appstore. Any thoughts?
     
  5. Jayenkai

    Jayenkai Well-Known Member

    Jan 17, 2011
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    It'll probably take a couple of hours to filter through. You know what the AppStore's like! Sorry, I probably should've waited a few hours before posting this, but the game's been stuck in review since June 3rd, and I wasn't waiting any longer!!!
     
  6. Duke12

    Duke12 Well-Known Member

    Oct 25, 2013
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    Finally! 10 levels in and Im hooked again. Support awesome dev and get this liek nao.
     
  7. Sexy Pirate

    Sexy Pirate Well-Known Member

    Sep 29, 2014
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    ooo sweet I'll download this today as I enjoyed both the other spike dislike games ##
     
  8. Jayenkai

    Jayenkai Well-Known Member

    Jan 17, 2011
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    #8 Jayenkai, Jun 23, 2015
    Last edited: Jun 23, 2015
    *fingers crossed*
    Lemmie know if you like/dislike!!
     
  9. ramon31

    ramon31 Well-Known Member

    Sep 4, 2011
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    Hortacultrist
    Australia
    Sold, love these games!
     
  10. Sexy Pirate

    Sexy Pirate Well-Known Member

    Sep 29, 2014
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    fantastic game done the first 20 something levels so far. same old spike dislike but improved :D well worth picking up. keep up the great work making games.
     
  11. Jayenkai

    Jayenkai Well-Known Member

    Jan 17, 2011
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    Glad you're all enjoying the ride, so far.
    I've had a couple of suggestions for tweaks, already and am currently attempting to get those to work nicely. I'm also adding in the first batch of new themes.
    All will, of course, be supplied via a single update, and no horrible IAPs or other such nastiness! Eeeuw!!!

    Thanks for playing!
     
  12. coolpepper43

    coolpepper43 👮 Spam Police 🚓

    Aug 31, 2012
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    On the toilet
    I would love a way to replay the level quickly once I die. Maybe some sort of auto replay option in the settings?
     
  13. Jayenkai

    Jayenkai Well-Known Member

    Jan 17, 2011
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    #13 Jayenkai, Jun 24, 2015
    Last edited: Jun 24, 2015
    Wow, you're the third person to now suggest that!!
    I'm already working on it.
    Personally I find the "to the menu and back" to be incredibly fast and easy to repeat. (3 seconds at the most!!) I honestly cannot imagine that having a great big "retry" button will make that ANY quicker.. But I can't argue with the masses. I'm going to be adding it in as an option.

    Another suggested tweak is "loop the music".
    Looping MP3s is horrific, and I hate any game that attempts to mask the nasty noticeable join between loops.
    I won't be doing that.
    I'll probably add a simple "and then the music starts again" sort of loop, but .. Euuw.. Still not a fan!
    Another entry into the options menu, methinks.

    If you tap either of the right hand corners (the black circles) the scoreboard shows up.
    This is what is all means.
    [​IMG]
     
  14. sleb

    sleb Well-Known Member

    Feb 7, 2010
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    Have 1 and 2 now time to get 3.
     
  15. Fireball926

    Fireball926 Well-Known Member

    Nov 21, 2010
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    Definitely picking this up, loved 1 and 2
     
  16. Jayenkai

    Jayenkai Well-Known Member

    Jan 17, 2011
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    Thanks for playing, everyone. Some shockingly high scores on the scoreboard, so far!! (...and low, of course! It wouldn't be SpikeDislike without people having 2 points on the highscore tables!)

    Update news : I've added a Quick-Retry menu, and am currently testing out Portrait Mode to ensure low-spec devices can keep up with all those background graphics! (Since the portrait mode needs to be zoomed out, it means I need to draw about 3 times as much stuff onscreen.. eeek!!)

    I've already added one new theme, and am hoping to up that count to 5 new themes.. Whether I can do that remains to be seen, but that's the target. Given that fact, it might be a couple of weeks or so before I'm ready to upload this next release to Apple. But rest assured, it is indeed on it's way!

    Meanwhile, keep those GameCenter scores coming. Mmmm...
     
  17. coolpepper43

    coolpepper43 👮 Spam Police 🚓

    Aug 31, 2012
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    Fantastic!!!! Have you thought of a psychedelic trippy theme?
     
  18. Jayenkai

    Jayenkai Well-Known Member

    Jan 17, 2011
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    There's a LOT of themes that I want to attempt. I'm not sure I can pull all of them off, but it'll be fun to try out some new effects and things.
    A whole triply psychedelia thing might be tricky, given that I'd have to layer the gameplay over a constantly redrawing background. (Getting marginally techy here!) It kinda works on the Eighties theme, but that's only because it's solid blocks of colour. A properly triply theme would need more colour, and with the new Portrait mode, that's a lot of drawing to keep up with. I'll give it a go, though. Might as well!!

    There's also some old themes that I really oughta revisit. The basketball theme in particular, is noticeably missing from this edition. I kept meaning to get around to it, but never did!!

    So, yeah, lots of ideas bubbling around in my head.. It's a case of buckling down and doing them, and not (as is currently the case) loading up the game, and then sitting playing it for hours!!!
     
  19. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    Not sure how I missed this on release but will be getting it soon. The first two games in the series are classics and I'm really intrigued by the new level structure. Pocket Gamer gave it a really nice review and Silver rating. Keep up the good work!
     
  20. Jayenkai

    Jayenkai Well-Known Member

    Jan 17, 2011
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    Wowie! 8/10 from PocketGamer. Blimey!
    Thanks, PocketGamer!

    Glad the game is being enjoyed. Keep playing, people, there's oodles more to come.
     

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