Thank you so much for stopping by. Please, you guys have to drop the timers. Iron Man 3 got rid of them, Minion Rush doesn't have them (which this game is very similar to). Runners don't work well with timers and they are the WORST type of freemium "feature". Couple that with the swipe input being dropped at terrible times and you have a game that a lot of people may get frustrated with and end up deleting. Like another poster said, waiting 10 minutes to play a game where you could die at the beginning of your run just takes the wind right out of your sails. This is a fantastic game, don't undermine it with timers. There is plenty to monetize with ISO-8 and all the Spideys you can collect.
That's because when it's a good game you put up with the IAP or timers, this is a high quality runner probably the best I have played and I do not care about the timers. Sure it would be even better without them but it is what it is, it's free I'm not paying a dime. I go do something else, browse TA play a different game, do something productive. Come back and I got all my energy back. The ISO 8 is great I have 50 saved up and I've spent a lot, there's many ways to earn them. It's really not bad.
The times wouldn't be a problem for me apart from the fact I played this morning, turned my phone off for work, turn it back on, still no lives and a 14 hour odd wait for my first life?!?!
Nice to see someone from the company here and I do hope you review the energy system, either just plain remove it or at least add an IAP at a normal game price for people to buy it out. As for the touch controls I've only had a few errors with them and it seems to happen randomly for me where a swipe just doesn't register. Other than that I'm enjoying the game and glad to hear more will be added in te future, I love that you have episodes and will add them as it's a nice change to pure endless mode.
The problem i find with more spider-men is that it will reduce the chances of getting what you already have (for rank up purposes). Maybe adding the new set of spideys in a new "recruit portal" to not change the chances, but still introduce new ones with decent chance of getting duplicates as well.
Anyone else had the glitch when you're in a tight space and have to do some quick swipes, and then spiderman doesn't go all the way to the other lane and you hit a wall?
Hi guys, oI have a question on ranking up. So I know that its best to rank up a fully leveled base card but is there.a benefit on using fully leveled feeder cards? Right now Im just using low level feeders...
If by issue u mean card, u can pay 2500 vials for a 3-4 star card, or 25 ISO for a 4-5 star card (random who u get, but u can see who is offered by clicking the icon next to the portal pick to see who's available and what attributes thy have). Spidey ops is exactly like deploy missions in Avengers Alliance. Say u have 7 spidermen....you'll select a mission to partake in (which will tell you the reward and time it will take), and then u select as many cards as u can. So far they've all been max 6 cards, but I suppose later missions could be more. Keep in mind that while running an ops, those spidermen selected cannot b used for missions or infinite runs. But from what I've messed around with, having 6 spidermen to fill the pool = win. There is a chance u don't get the reward, but I think that's only if u don't have enough spidermen to fill all the slots. Payout is vials and xp only so far, so no ISO.
Nope... all level 1s will do, but the middle one must be the same rarity and type as the one you are levelling up, and the other 2 must be "1 rarity lower" or higher.
Back up to 3rd in the event with a score in the 500,000 range first is close to 1 billion. It's tough out there for those spideys!
I dont think those are issues Ahhh i see, thanks! I would but I'd rather spend my energy on endless and events hah
If you complete at least issue two you can bring another spidey with you in events and endless which multiplies your score even more so it's worth it