Spellsword Cards: Demontide - Solo adventure CCG

Discussion in 'Android Games' started by influx, Jul 1, 2018.

  1. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    #1 influx, Jul 1, 2018
    Last edited: Mar 13, 2019


    A solo CCG where you access more powerful cards as the story adventure unfolds.

    With 7 main classes to mix and match with, you can easily customize your own hero and deck to suit your individual play style. Adventure through a diverse world with heaps of quests and encounters. Hundreds of cards to acquire via loot or stores and unique crafting recipes for legendary cards that are lost artifacts.

    - OPEN QUEST PvE RPG + CHAMPION'S ARENA MODE + GAUNTLET ROGUELIKE DECKBUILDER MODE
    - 500+ COLLECTIBLE CARDS (earned through gameplay only)
    - 40+ BOSSES TO DEFEAT (along with hundreds of battles)
    - UNIQUE MULTI-CLASSING SYSTEM (Mix and match between Warrior, Mage, Priest, Rogue, Necromancer, Ninja and Monk)

    The game is available now on Google Play. https://play.google.com/store/apps/details?id=com.oneupplus.spellswordcards.demontide

    If you like this game, please give feedback here or in our discord server from the website: https://www.spellswordcards.com/
     
    _eka_ likes this.
  2. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    [​IMG]

    This dragon may take several attempts to pass. That's the idea of the game, each encounter is like a puzzle to solve.
     
    LordAku likes this.
  3. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    The rogue class seems to be players favorite so far, so we've created another avatar for it. Look out for her in the next build this week.
    [​IMG]
     
  4. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    [​IMG]


    Version changes for week 7 build v1.03
    • Tweaks for several battles.
    • Some card art replacements.
    • New artwork for game boards.
    • New crafting cards, hints are found in the encounter aftermath screens.
    • Fixes for several broken cards.
    • Mage and Priest classes reworked.
    • All classes level 4 cards added.
    • New UI and navigation.
    • 2 new quest lines, 6 additional encounters.
    • Additional store and items to be purchased.
    • Ability to removed unwanted heroes
    • Fixes for some android screen glitches.
     
  5. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    [​IMG]

    Mid Week 8 build v.105 includes:
    • Majorly reworked Priest and Mage classes, with summons and fixed mana shield
    • New quest line "Dragon's Lair" with a battle. Battles rebalanced.
    • UI fixes and improvements
    • Stave of Brilliance reworded
    • More cart art for missing cards
    • Encounter level recommendations
    • Guard Dog for Warrior now has guard
    • AI will now prioritise Hero more often
    • Weapons Mastery reworded
    • Troll's occasional no death bug fixed.
    • Self targeting Living Bond fixed.
    • Rogue has a summon
     
    LordAku likes this.
  6. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    [​IMG]

    End of week 8 build v1.08 contains:
    Crafting screen bug fixed.
    Various UI improvements
    Clearer card type card borders
    Enemy card and skills preview before battle
    Clearer card wording
    Some priest and mage cards tweaked
    5 new "hidden" encounters (not in quests but can be found by adventuring)
    New crafting recipes
    Changes to Priest and Mage magic weapons
     
  7. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    [​IMG]
    Week 9 v1.09 build includes:
    Over 40 new cards
    5 new battles Level 5 for all classes
    Prevented from attacking now shows as 0 on board
    Intermittent lag fixed

    Missing cards from version changes added to inventory
    UI tweaks and card wording adjustments
    It is recommended to start a new hero as many changes and cards during the campaign will yield a new experience.
     
  8. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    Week 10 build v1.10 includes:
    5 new encounters in level 5 for all classes
    New intermediate classes Monk and Necromancer
    Improved map and UI
    Balances to several cards
    New loot, stores and crafting over 75 cards in total added
     
  9. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    Week 10 build v1.10 includes:
    5 new encounters in level 5 for all classes
    New intermediate classes Monk and Necromancer
    Improved map and UI
    Balances to several cards
    New loot, stores and crafting over 75 cards in total added
     
  10. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    Week 11 build v1.11 includes:
    - New Champion’s Arena mode, build new decks via 3 card draft and compete as far as you can!
    - Adjustments to Necromancer class (buffs)
    - New UI elements and animation effects
    - Quest Log so you can find old recipes for crafting
    - Minor balancing of existing cards
     
  11. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    Week 12 Build v1.12 Includes:
    - Reworked Monk class with combos
    - Weapons now have uses rather than duration in turns
    - Adjustments to several battles
    - Scaling difficulty system in both Arena and Campaign
    - Improved tutorial
    - 20 new cards added to Arena and Campaign
    - Multiple fixes to cards and Arena drafting skill duplicates
     
  12. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    Week 13 Build v1.13 includes:
    -2 new battles, and a new card zone for a new card type called Sigils. Sigils effect the game and have a limited duration before they disappear.
    -Animations and effects for seperate card types
    -Many AI card fixes
    -Various battle balances and card balances
    -Added UI effects
    -AI freezing bug fixed
     
  13. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    WEEK 15 BUILD V1.15
    - New puzzles mode: Solve single turn battles to discover new mechanics
    - New card art, avatars and menu system to prepare for the Gauntlet mode (not yet enabled)
    - Various bug fixes (join Discord to report them!)

    [​IMG]
     
  14. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    Week 16 Build v1.17 includes:
    - New puzzles to keep you learning and solving!
    - Added music volume control slider
    - Reduced Mana Shield to 5 damage per turn absorbed
    - Added Tutorial prompts off switch when making new Characters
    - Fixed lag issues in Aven Masters
    - Addressed AI sometimes getting stuck in Arena (please post shots in Discord if it happens)
    - Fixed Power Strike not working without Qi Fists
    - Additional board icons, card and cutscene art
    - Fixed card log not expanding for summons
     
  15. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    Week 17 build v1.18 includes:
    - New Ninja class (level 1 only)
    - New card art particularly on weapons
    - New puzzle
    - Lag improvements and battery savings
     
  16. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    [​IMG]
    Week 18 Build v1.19 Includes:
    - Job Board for battles in each town
    - New puzzle
    - Ninja class level 2
    - New card art
    - Bug fixes and UI tweaks
     
  17. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    Week 20 Build v1.22 includes:
    - Gauntlet mode is open! Life is not restored after each battle (you'll have to find other ways to heal) and a new card zone called the Delayed Zone is enabled
    - Lots of bug fixes (thanks to the discord warrior testers!)
    - New card and UI images
     
  18. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    [​IMG]

    Week 21 Build v1.24 includes:
    - Gauntlet bug fixes, balance and UI improvements
    - Job Boards scaling and loot chance increase with consecutive wins
    - Encounter Icons show enemy portraits
    - Campaign enemy taunt dialogue
    - New cards earned as Job Board rewards
    - Minor performance improvements
     
  19. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    Build v1.26 includes:
    - Fixes & speed improvements for older devices
    - Fixed incorrect targeting of hand cards
    - Fixed Harpoon incorrect use
    - Fixed cost of Decoy
    - Fixed Soul Harvest incorrect use and effect
    - Fixed Less is More
    - Fixed Mace upgrade
    - Fixed Mystical shield upgrade
    - Fixed Harbinger's Call (will need to start a new hero)
    - Fixed incorrect life stats appearing in Campaign mode
     
  20. influx

    influx Well-Known Member

    Aug 12, 2012
    127
    28
    28
    Male
    Developer
    Sydney, Australia
    Build v1.27 includes:
    - Gauntlet boss Hydra weakened (Do I hear cheering?)
    - Divine Wrath fixed
    - Soul Harvest no longer circumvents Sword of Protection
    - Harbinger's Call fixed
    - Harpoon fixed
    - Phoenix Fire saves
    - Beserk Life fixed
    - Flying Axe & Executioner fixed
    - Strong brute fixed
    - Flying knives saves
    - Enduring Hammer reworked in Gauntlet
    - Frost Breath fixed
    - Knockout fixed
    - Random Events not triggering in Gauntlet fixed
    - Summoning Ease fixed
    - Striking Blast fixed
    - Faithful Steed targeting color green
     

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