Spell Sword $0.99 -> FREE

Discussion in 'Price Drops, Must-Have Freebies, and Deals' started by Royce, Jul 6, 2012.

  1. Drummerboycroy

    Drummerboycroy Well-Known Member

    Apr 2, 2012
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    Clinician
    Maine!
    I personally find these "one-off comments" pretty amusing...:rolleyes:;):)

    DBC
     
  2. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
    6,514
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    Germany


    Yes! I really live them, too! :)
     
  3. chess

    chess Well-Known Member

    Jun 17, 2011
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    All of the ingredients are here for a good game, but this one is done in by a couple of infuriatingly terrible design choices:

    1. When an enemy runs into me, they should die and/or I should have a period of invulnerability. In this game, it's not uncommon to lose multiple hearts in the cheapest way by the same enemy.

    2. Spawning dark characters randomly into a dark background and/or having enemies that blend in with the billion coins on the ground aften causes damage from enemies you never see.

    3. Spawning cards in the corner of the screen where fast moving enemies also spawn often pins you on the ground with your worthless sword.

    4. The sword is about two pixels too short which means you often can't reach an enemy...especially those cheap ass hornets.

    I understand when games are bad because of lack of resources or design experience, but I have no tolerance for games that are bad because of sadistic design choices. As it stands, this game is basically a less fun version of Muffin Knight.
     
  4. Card

    Card Well-Known Member

    Jan 12, 2012
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    Toronto Canada
    Free again
     
  5. shero89

    shero89 Well-Known Member

    Jun 28, 2012
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    Yes the game has gone free to play
     
  6. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Wait... are you serious?
     
  7. shero89

    shero89 Well-Known Member

    Jun 28, 2012
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    Quoted from Everplay



    Following the same road as Dead Trigger and all early adopters get screwed up
     
  8. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Well, that just sucks... :/
     
  9. Yeah, there is no real incentive of being an early adopter anymore. Nowadays, generally making it a policy to buy games 2 months after release, cause most game companies are going temporary free after one month, even big name companies like Chillingo.

    So nowadays, it's nice being on the other side of the fence wnd not being an early adopter and getting a lot of free programs even if they are freemium conversions.

    At least this game didn't convert into an inapp lite version.
     
  10. wakaranai

    wakaranai Well-Known Member

    Sep 9, 2011
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    At the very least, I think this is a more thoughtful way of going F2P than just blaming it on piracy.
     
  11. Gnoupi

    Gnoupi New Member

    May 9, 2012
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    Noticed the same when updating this morning.
    The game I bought a few months ago is now free, with IAP, and ads.

    It's becoming quite annoying to see that kind of trend:

    1. Release the game, early adopters will buy it, especially if the game is good and gathered some hype
    2. Then make it free/reduced one day per month to pop on the news sites and the top apps in the appstore
    3. When it is starting to lose steam, make an update with a new map and a transition to "forever free!" with ads and/or IAP, to gather a revenue from your existing base.

    I understand that this is probably the way to maximize revenues. It's still very unpleasant for early adopters. And it pushes me, more and more, to do the following. When TA is excited about a new game, I put it on AppShopper. And sure enough, in the next 2 months it will be free or at least reduced.

    The worst is that we are talking mere dollars here, but it still feels annoying to see this.

    To be honest, transition to IAP is not such an issue for me if it's just adding cosmetic things over the existing, initial game. I'm much more annoyed by ads. Games with ads drain battery even faster, and it's just annoying to missclick on an ad from time to time.
     
  12. ednan

    ednan Well-Known Member

    Ads with no way to take them away = insta delete for me, no matter what :mad:
     
  13. jar0d

    jar0d Well-Known Member

    Jan 4, 2010
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    Europe
    Oh no. What happend? And why? This is such a great title! :/
     
  14. You missed a couple of steps, next, convert it to an essentially lite version with inapps to play all levels. Then really screw everyone over by making them pay for levels they used to be able to play before.

    Then the final one is permanently pull the game from the store making the game unredownloadable, then change your company name, then come out with the same game.

    Both if these scenarios have happened to a couple of games I bought, and have to say both of these scenarios are much worse than temporary frees, freemium conversions, or adding ads. So sad...
     
  15. S.I.D. CrAzY

    S.I.D. CrAzY Well-Known Member

    May 16, 2009
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    Man this game would rock with physical controls...still like it though.
     
  16. DarwinAce

    DarwinAce Well-Known Member

    Apr 13, 2011
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    this is one awesome game, thumbs up
     
  17. neo_

    neo_ Well-Known Member

    Jun 21, 2012
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    This game is soooo cool! :) Couldn't stop playing when I downloaded it. Would be worth buying too :)
     
  18. mrbiggles

    mrbiggles Well-Known Member

    Jul 3, 2012
    3,691
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    Like retired
    USA
    Free again

    bump
     
  19. Andre

    Andre Well-Known Member

    Apr 11, 2012
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    A great game for Monday. :D
     
  20. Pipipitchu

    Pipipitchu Well-Known Member

    May 4, 2013
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    Civil Servant
    Rio de Janeiro, Brazil
    I don't believe you are crying because of 1dolar. You must really love freemium.
     

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