Universal SpaceGoats:Fighter (by Stefan Sigl)

Discussion in 'iPhone and iPad Games' started by saig, Jan 6, 2016.

  1. predator8u

    predator8u Well-Known Member

    Apr 17, 2013
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    Game could be great!, but the life system kills it.

    I love the graphics and the RPGs elements. I play a lot of shumps and this one could be great BUT come on one life an hour!

    I'm tempting to delete even through I WANT to play more but I value my life enough not to waste it watching ads.

    Put in an iap that removes the stupid life system. I'd pay money for this game but I won't watch ads every 1-2 mins. Get rid of it or add an alternative.
     
  2. saig

    saig Member

    Oct 17, 2014
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    Thanks for the feedback!
    I will ad optional IAP in the next update (after the currently scheduled) one!

    Please stay tuned and fight back the attacking Space Goats ;)
     
  3. LastOne

    LastOne Active Member

    Jan 1, 2016
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    Sorry man, but the controls are just terrible. Cant find any settings to change it also...
     
  4. saig

    saig Member

    Oct 17, 2014
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    Options for that are coming in the next update ...
    the update its already waiting for review at apple, i think max a week an you get control options
     
  5. predator8u

    predator8u Well-Known Member

    Apr 17, 2013
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    #25 predator8u, Jan 11, 2016
    Last edited: Jan 12, 2016
    Literally I spend 70% of my time in game watching ads.

    Because of controls and finger placement I die nearly every time via the enemy's that come from the bottom of the screen because I cant see them, do to my hand/finger blocking them. It sucks to do good then die via enemy's I never saw then be forced to watch ad.

    watch ad, play for 20 secs, die via enemy never seen, watch 30 sec ad, play for 25 secs, die, watch 30 sec ad, play for 35 secs, die, watch ad, repeat till life wasted.

    Given the above I'm still playing it and HATE myself for it. Just want to upgrade my character but it is a testament to what's there that I haven't deleted.
     
  6. saig

    saig Member

    Oct 17, 2014
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    Updated today with the first bunch of optimizations ... Currently working in the next update stay tuned
     
  7. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
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    #27 Qwertz555, Jan 16, 2016
    Last edited: Jan 16, 2016
    Simply watch the moving arrows on each side of the screen. Nothing unfair here.
    And soon you'll know the pattern of each enemy formation anyways. There aren't too many.

    Little tip:
    Don't pick up the light-blue "powerup" as long as you're not a bit more upgraded. This is only a timewarp to get faster into a harder battle. Please Dev, correct me if i'm wrong.

    Thanks for that fast update.

    I didn't expect the ship's movement to behave as in a Cave's shmup. For that, the update simply came too fast. The ship is as fast/slugish as before, and honestly, it would break the rather slower gameplay totally. I'm fine how it is and for what it is.

    The shots are seen good enough now, great.
    And the relative touch controls solved an important gameplay problem i had on my little 5s screen. Now i can trigger one of my three special weapons (lift the finger) without making an unintended move.

    I forgot to say that Gamecenter works perfectly for me (ios 8.4.1).
     

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