iPad Space Rage 3D

Discussion in 'iPhone and iPad Games' started by spacerage, Oct 23, 2008.

  1. spacerage

    spacerage Well-Known Member

    Oct 21, 2008
    178
    0
    0
    Im just looking for some feedback on anyone who has bought my new game: Space Rage 3d

    Im wanting to make a lot of improvements according to what people want so any feedback is welcome. :)

    On a side note, I set the customer reviews to the USA for the app, but as Im in the UK Im not sure if I can see them? I just want to make sure Im not missing out on peoples suggestions :)

    Anyway, I've reduced the price to $1 as a special sale price so feel free to pick it up while its cheap!

    Thanks
     
  2. Armbruster

    Armbruster Well-Known Member

    Hi Mr. Developer,

    I mean, it's not overpriced, but it's just... not good.

    Levels are all the same, planes are all the same, graphics are iffy.
     
  3. Oliver

    Oliver Well-Known Member

    If you go to the bottom of the iTunes Store homepage, you can switch the language and then read the reviews in the other stores.
     
  4. spacerage

    spacerage Well-Known Member

    Oct 21, 2008
    178
    0
    0
    Thanks for this, cant believe I never knew this :)

    I admit the graphics do need some work, I plan on adding in more ship models and I want to get them properly textured too.

    I also know the levels are essentially the same, but thats kinda the point :) Ie its more about gaining score by continuing to shoot the enemy ships and becoming a better pilot. As the levels get higher the enemy ships get better at shooting you, so you have to get better at avoiding their shots and killing them first.
     
  5. spacerage

    spacerage Well-Known Member

    Oct 21, 2008
    178
    0
    0
    I forgot to say thanks for your feedback :)

    Aside from the graphics, what did you think of the actual gameplay in terms of:

    1) chasing down ships
    2) general controls
    3) the way ships chase you
    4) explosions

    Im just a single developer, and its the first time I've done anything like this, so I was quite proud of my game :)

    Im seriously thinking of removing it from sale to improve it alot more.
     
  6. davidmdowning42

    davidmdowning42 Well-Known Member

    Aug 12, 2008
    110
    0
    0
    I haven't played it yet, so if you've already done this don't listen to me.

    A good way to make levels different easily in a space fighter is just different graphics.
    Give different levels different backdrops: a planet, a nebula, a moon, a sun, etc.
    If the ships get better at shooting at us, make the ships that are better at it look different than previous less skilled ships.

    Then of course there's less easy stuff like level bosses, power ups or earned permanent ship enhancements, different kinds of enemies (slower but powerful, faster but weaker), other ships that are on your side which you have to avoid shooting, specific mission obectives (capture the flag, defend the tower, escape from overwhelming danger, etc) Again, all of these things should change the look of these game elements accordingly.

    And of course a story to tie it all together always helps. Different kinds of enemies are from different kinds of planets. You have battles above each of those planets and each planet/enemy set has some sort of back story which infulences their strategy, or at least the kind of ships they build/fly.

    I'm sure that's a lot more depth than you ever intended to include. But different back drops and different enemy appearances should be easier, and go a long way toward making any game less repetitive.
     
  7. spacerage

    spacerage Well-Known Member

    Oct 21, 2008
    178
    0
    0
    Theres some great suggestions there! Its definitley given me something to think about. Im going to do my best to improve it, as I want it to be a fun game. I know Im biased but I do enjoy playing it myself :)

    In the mean time, do you think its sensible to remove it from sale while I work on improving it?
     
  8. nickels

    nickels Well-Known Member

    Oct 15, 2008
    744
    0
    0
    Web Developer / Designer
    PA, USA
    Quick dev related question...
    I know I'll never be able to program a game. Not gonna happen. I'm too old to learn this now.

    However, I am a graphics guy so I was wondering what programs are used for the graphics in these iPhone apps? I know regular programs like Photoshop, and I've dabbled in some 3D software.

    Sorry for the unrelated toss in question. It's just something I'd like to learn more about and I figured this is the easiest way before really diving in and doing hard core research.

    PS - Even if the game is terrible (which I have no idea if it is or isn't) its still better then anything I'll ever make.... which is nothing!
     
  9. davidmdowning42

    davidmdowning42 Well-Known Member

    Aug 12, 2008
    110
    0
    0
    Let's team up! Nickels can do the art, space rage can do the code, & I'll do the level design. (just kidding mostly)

    As far as removing it, I think that depends on how much you're going to add to it. If you really feel that this is a beta, then call it that and make it free. Call the people playing it your testers outright and solicit their feedback in your app store description. Then make a new, paid 1.0 version when you feel it's truly ready. Just a thought. I have no idea if that makes good business sense. But I do hear people compain all the time about paying to be beta testers for unfinished apps. I wonder if they'd feel the same way if the game was free and explicitly designated as a beta.
     
  10. BATTLE BORN

    BATTLE BORN Well-Known Member

    Aug 14, 2008
    689
    1
    0
    Las Vegas, NV
    maybe some sort of planet setting would be cool with buildings on the ground. like some boss levels in starfox where you have a big circular playing area that you fly around in and blast stuff. (I know I'm not explaining very well)

    it might help to give it a better sense of speed. sometimes it just seems like the ships casually stroll right by you, like you could just kick the damn thing and send it hurling off into space lol

    It's also kinda weird that the ships are all so close together.
    as of now it almost seems like shooting fish in a barrel.
    most of the ships seem to float around in a pack, and once you fly over there, it's kind of a clusterf**k. enemies will fly right through you from behind and bits of the ship will pop out in front of you.

    maybe some fixed objects on the ground will give the game a more fast-paced feel to it. and maybe if the enemies are spread out it will give it more of a dogfight feel as opposed to just blasting 5 ships that are all right next to each other. (which I imagine wouldn't be the case in a real dogfight)

    anyways, just some suggestions. keep it up!
     
  11. spacerage

    spacerage Well-Known Member

    Oct 21, 2008
    178
    0
    0
    Thanks everyone for their replies and suggestions!

    I did decide to temporarily remove it.. and Ive been working crazy hours updating the game, so much so; it pretty much can be classed as a new game. Im hoping to rerelease it for mid next week. Here's a quick list of changes:

    1) Distinct levels, eg level 1 you get 3 ships to kill, and then each following level you get an extra one to kill. You dont complete a level until all ships have been destroyed.
    2) Graphics have been completly overhauled. (Much nicer ships with new models and more variation and colours, explosions, lighting, stars, new HUD etc)
    3) Sounds effects for explosions, weapons etc
    4) Powerups left behind from destroyed ships
    5) Ships no longer group together so much, more chase you etc
    7) Ships speed up and avoid when been fired on
    8) Ships no longer pass straight through you or vise/versa, they try and avoid contact, but sometimes they will ram you, or you may accidentally run into them, causing damage to your ship. So you have to avoid contact to stay alive longer.

    Any prelim comments on what you think to the changes, would be great! :)
     
  12. Wow- they all sound great. I too would also like varying backgrounds as someone else suggested, like having various nebula or planets etc. Might get this when it's re-released though.
     
  13. spacerage

    spacerage Well-Known Member

    Oct 21, 2008
    178
    0
    0
    Thats something I forgot to mention :) Im planning on adding nebulars and possible planet images in for the background and varying them for each level. Thats pretty much the only thing I've got to finish now. :)
     
  14. spacerage

    spacerage Well-Known Member

    Oct 21, 2008
    178
    0
    0
    I submitted the new app last night, and it should be going live on thursday
    I've got new screenshots on my website :)
     
  15. #15 wastedyuthe, Nov 3, 2008
    Last edited: Nov 3, 2008
    This does look a lot better, but I am sure it will look better still if you had proper textures on the ships. Is that something you will do at some point?
    I'd also like to see this game in action rather than just screenshots. Can a video be put up online?
     
  16. tunawrap

    tunawrap Well-Known Member

    Sep 16, 2008
    489
    0
    0
    i want this game now XD
     
  17. spacerage

    spacerage Well-Known Member

    Oct 21, 2008
    178
    0
    0
    I definitly am going to add textures to the ships :) A friend of mine is actually going to start helping me out with that, and we're going to be working on future games together. But the textures is the next thing we're looking at :)

    Im hoping to get a clip of it in action tonight/tomorrow :)
     
  18. That's great- looking forward to it :)
     
  19. spacerage

    spacerage Well-Known Member

    Oct 21, 2008
    178
    0
    0
    Finally managed to get a youtube clip put on my website, sorry its not fantastic quality but it should give you a good idea

    Space Rage 3D
     
  20. Looks good. Checked- it's still not available in the app store.
    A couple of questions-
    1) How do you know where to look for the enemy ships? Do they automatically just fly into view or is there some sort of radar somewhere?
    2) Is there any kind of strategy in it, or is it just a case of find a ship, shoot it?

    Thanks.
     

Share This Page