The single player stages are an easy way to farm credits while keeping your protection up. Certainly though, raiding offers better scrap rates. The SP stages do have the distinction of item drops. I find I never leave a stage incomplete, as once you have cleared all the enemies out, it's better to clean the stage up and start fresh than come back. Enemies drop ship items, premium currency, and fuel that make a run essentially free. They are what makes single player runs worth while, and without them you might as well raid.
Congratulations Venan devs on yet another Win ....you found a great way to improve your stats for clearing support tickets. Just press "closed". Job done! Congratulations on yet another spectacular own goal. It just means we have to complain on forums elsewhere New motto....."lousy game, lousy support"
Akali I just got an answer about my question regarding the pvp score. So maybe you don't asked them nicely Hi Wilbair, Thank you for contacting us about your concern. The PvP system was inflated and no one new to the game would be able to catch the players in the soft launch. The reason that you are only receiving one point for fighting players lower than you is to reduce the gap between all players. There currently is a rounding error that will be addressed soon where you see zero instead of 1. It isn't about score but your rank on the leaderboards. The reason the system got inflated is because of clone bases during the soft launch so you were jumping higher and higher in score instead of being knocked down by real opponents. In hindsight, we should have been better about explaining to the soft launch players that we would be adjusting the scores after we introduced cloned bases. In the coming weeks, PvP scoring will be balanced and you will be seeing the correct scoring and more competitive players. Please trust us that it will work out for the better in the coming weeks. We will be keeping a close eye on the scoring and balance of the game as we continue to develop it. Please let me know if you need any other assistance.
So I'm now level 27, ranked #55 on the regional leaderboard. I'm curious as to how the devs plan on continuing this game when clearly there aren't that many humans playing it, compared to other PvP games in this style. When I go to raid a base, at least 75% of my matched targets are bots, bases with two-word random generated names like "Demonic Ocelot", "Binary Knight", "Reptile Extreme". These look to be real-time copies of actual player bases that Venan is creating on the fly during match-making - the players don't show up in the Leaderboards and never revenge you. So why would I pay Clash of Clans-type money for a game which is effectively single-player?
Worldwide launch was only two weeks ago and we're playing with only iOS people at the moment. Android and Amazon releases are still to come! also "Demonic Ocelot" is an awesome name!!
Don't expand your map to fast, it seems to affect the difficulty of everything on it. Get the tier3 ship upgrade it a few times and it becomes much easier taking them back. ty for the note on returning after fleeing, didn't know that. woot!
Still playing and loving this I'm the director of a guild called Death Star (top 10 in the guild leaderboards), if anyone meeting the following criteria would like to join, you're welcome. PvP 800+, preferably level 25+ and 4 builder pods.
Space Miner Wars - a massive financial failure? SMW is doing very badly financially. A massive financial failure. I can't even see it in the UK Top 200 grossing games. Well, we soft launch players did repeatedly warn the devs to keep the game fun. But they squandered our goodwill. The devs repeatedly made the game less fun with far reaching changes. They have reversed much of that now, but the damage has been done. A potentially great game now doomed to a spiral of decline. Devs should have listened to us.
Since I wasn't a soft-launch player...did they take something out? Or was it something else? I admit I spent $10 on the game and have been having fun with it (Level 18 atm). The difficulty curve became steep around Level 15 and the rate at which I earned resources became too slow, so I've begun to lose interest but I still boot it up at least once a day to collect resources.
During the beginning and middle of softlaunch, the game economy was badly broken in the players' favor. If you were in the top end of the PvP leaderboard the population was thin, so if there wasn't a real player available, a clone another player's base was created with 100% duplicated loot. Base defenses were also very weak and you could 3-star the base of someone ten levels higher than you with little difficulty. We all kept raiding each other's clones for 500K to 1M scrap each time, so you'd complete 3 or 4 successful attacks and go offline with the knowledge that you'd only be attacked once and then get a shield. As a result, PvP rankings and player loots were in an over-heated bubble economy. So base defenses got stronger. Clone base rewards got nerfed. The map system changed. One set of boring passive loot generator buildings was switched to a different type of passive generator that was tied control of resource bases on the new map. The boring loot generator buildings came back at loot bonus multipliers. <-- some people got really cranky about this. After world-wide launch, many of the new players complained about the astronomical PvP rankings of the small group of elder players. PvP scores were scaled down but probably should have been wiped out completely or something. <-- more crankiness here PvP in the first week or two was a bit rough because it took awhile for new players to rank up and collect decent amounts of loot, I think I remember people complaining about that too. In my opinion the game got a lot more fun, but 1.0.0 is only three weeks old and I'm looking forward to what's next.
VETERAN guilds' members A call out to the few remaining active high level members of the respected veteran guilds, such as Finer Miners, Rockstarz, Australian Miners, Gilde Der Gilden. You are welcome to join us in Khalsa Force, the last remaining stronghold of the veteran players. Stand united with your fellow veteran pilots! You will be made very welcome amongst us, and will of course know all our old members from the old days of Global chat...
I contacted support 1 days 6 hours ago, for a simple problem, which could be fixed in 5 minutes. No one has replied and my ticket is still being "processed". Fix your guild hierarchy system, if you promote an officer, he/she becomes a director in your guild and you cannot demote them. What kind of system is this?! Haven't you thought about it? None of that was ever explained in the game and can easily happen accidentally. This is a design flaw for a game mainly based on PvP!
Hi all. Been playing a while and few days later will unlock tier 4 ships. I want to be prepared when it's unlocked but can't find ship costs anywhere. So please let me know how much I need to get those.
tier 4 Navy is 2M credits. I decided to get the Miner, I think it was 1.5M. but I need to spend some time getting mods and weapon upgrades to increase the DPS over my maxed out tier 3 Navy.
Just got to tier 3 ships, is the 20% extra dps on the navy ship worth taking less than 1/2 the shields compared to the mining ship?
the common wisdom is that a maxed out tier 3 navy with epic mods is competitive with all bases except for the top 50 or so (currently). I am working on upgrades for my tier 4 miner, but the tier 3 navy out-performs it on damage and it's smaller size makes it easier to dodge hammers instead of absorbing them.
The blue ships have more forward firepower, which is what you want in PVP (i.e. shoot what you're aiming at). The mining ships' DPS looks almost competitive, but a sizable chunk of it is in the weaker auto turrets that decide on their own what to aim at, so a lot of their firepower goes to waste. It would require a pretty strong weapon damage mod to make it equivalent, but then again, you could just use that damage mod on the warship to make it far more formidable. When they made the update last month to buff up the shields and hull on the mining ships, I tried it, and the difference in health was definitely noticeable, but the drop in DPS really made it hard to make any progress on a base attack, making the health essentially useless. The time it would take to hunt for the appropriate mod discouraged me from upgrading the ship and continuing to try it, though I did use it for funsies to go mining, and really enjoyed not having to worry about getting hit and whatnot. If that drill on the front of the mining ships did more damage, I could see a new strategy forming around the idea of literally drilling through a base in PVP. That would definitely make the beefier hull and shields stand out.
Anyone still playing this game? For some reason I still am. Perhaps it's my OCD. I've gotten to the point where my early and frequent playing has gotten me a very sturdy base and an almost fully upgraded Tier 4 ship that's capable of making quick, 3-Star work out of nearly every base I get matched up with. With that said, the recent changes to PvP and mining runs have left me wondering if it's possible for newer players to progress as quickly without shelling out cash for infinium. It certainly seems like you might pick up mods and components for mods much more easily than you would before, but you're not able to sit down and really work some other people in PvP to quickly get resources, spent on upgrades, then enjoy getting attacked and getting a free shield from someone who took what little was left. It really is a shame the devs are so clearly focused on monetizing everything. There's so much to work with with the gameplay and universe that could really make this a lot of fun with some better story and level design. The mega drones as a powerful enemy are basically a joke once you figure out you can just keep shooting at them and not move. The little glimmers of boss fight that are in the later "story" missions are buggy and as boring. I really wish they'd ramp things up to be a little more challenging, but equally as rewarding. As it is, it's just a painful grind. Did Venan learn nothing from the first game?