Thanks Jarek! Is there any etiquette here about linking out to other review sites? Didn't want to annoy any mods here.
Ok, I've updated the thread head with a list of all the reviews we've found so far. If you see any more let us know!
Well, no problem! App Spy (Rating: 5/5 - great!) http://www.appspy.com/space-miner-space-ore-bust-review Phoneblog (Rating: 4.5/5): http://www.phoneblog.com/app-reviews/space-miner-game-for-iphone-review/ edit... wow. you're already here, Brandon? I just wrote you a mail 2 Minutes ago about the reviews You're faster than light, I guess. I also have 2 reviews from german websites, if you are interested. ... heck, I just found one - but it's a fantastic review: http://telefon.testberichte.de/2010/02/09/space-miner-space-ore-bust-rpg-weltraum-shooter-mit-story/ Will look for the other one later.
beat the game second time in hardcORE mode with all mining map 100% completed. it still easy to me. looking forward for extension pack.
If u can make some mini game and sync score with plus+ it would be awesome. Mini games such as survival, like enemy comes in wave and u try to survive as long as possible, or tunnel, like u fly the ship in a tunnel and the tunnel gets narrower and narrower, the farest u go the more score
love the game. but one thing. i dont like how when you thrust, your ship pretty much drifts forever (or a very long time) before stopping. i know this is space, but could the friction be increased just a tad. i have to go through each sector soooo slowly because if i press the thrust too hard, i end up going to fast and passing over asteroids/enemies or downright crashing into them cuz i cant control it..... im only on sector 4....
Some feedback Hey Venan folk! Long time lurker, here, come out of the woodwork to comment on this wonderful game. First off, overall, stellar job! This may very well be my favorite iPhone gaming experience to date. Just fantastic, the job you did. I love the overall feel, the extras, the attention to detail, the seamless integration of so many surprising, but most-welcome parts. I can't praise the game highly enough. It is, imo, quite simply, very nearly, perfect. That said, I have a few critiques. Hey, 'very nearly', right? Caveat: I have just beaten normal (without dying!) and haven't yet started another play-through. So if my comments have any N/A-ness about 'em, my sincerest. Changes I'd love to see: - Game balance The play balance is quite good (saw the post about 'Normal' being like 'Easy' btw). What I'd love to see is some balance in the items. To me, what elevates a great game to epic status is the number of dilemmas facing the player. The fact that reactors sometimes require tough equipment decisions is great. But by the end of the game, there's no question what you want to get: there is clearly a best reactor, a best shield, a small set of 'best' weapons, a best ship hull, etc. I'd love to see a wider variety of balanced choices, ideally throughout, but especially at the end of the game. That is, make the decision about what shield to use a difficult one (eg, at least two 'end-game' shields, one high recovery, one high volume). Same with ship hull, scanner, etc. - Interface, framework Overall, tremendous job on the interface. Just a couple small suggestions: -Allow skipping of the 'docking' sequence when heading back to base. -Pre-load levels during cut-scenes preceding them -Show description of the loading sector as it's loading (in addition to the tip) -Allow the thrust button to toggle like the shoot button -Allow (pinch) zooming in and out of the sector map Additions I'd love to see: - More content! Yes, I'd pay for it. - Trading (like so many others have requested) - More variety in enemy sizes. Would be fun to see as much size variation with the 'bots as with the 'oids. - More actuated secondary weapons (like the B.W.) - More reason to NOT shoot. Say, a sector where every single asteroid is a Gasteroid...one shot blows up you and every single other thing in the entire sector. Or random NPC ships passing through a sector that will turn deadly if you strafe 'em. - More expansion of your ship (eg missiles, bodyguard / launchable mini ships, activated speed booster, low damage spray weapons, deployable mines, teleportation, trawling net, etc etc) - Some undamagable/undestroyable objects that might be used strategically in dogfights - Some powerful alien techs that have downsides - Some powerful weapons that burn away your shields when used - A reason to forgo a shield altogether - A reason to unequip your scanner - The occasional unkillable drone (to break up the kill-enemies-then-mop-up-asteroids-at-your-leisure routine) Sorry for the long post. Hope it's not entirely useless. You made a wonderful game and I look forward to continued playthroughs almost as much as to additional content (and upcoming Venan games!). Fantastic job.
Alright guys, i bought it tonight and what I have to say... yes everyone knows...WOW. Fantastic game, fluid and fun gameplay, awesome graphics and the upgrades just keep you wanting for more Once again, superb game, definitely worth picking up. I'm only L4 tho right now
I'm again playing for the last 30 min. This game is - so far - the best game of an early 2010. Just gets me like just Jet Car Stunts did in 2009. So special!
Finished And 6th in the leaderboards... not bad, but, damn, was after 1st... Normally this would mean the very sad exit of a game from my iPhone, but, dabnamit!... didn't get all 24 pieces of alien tech.. ... so, back again - hardcore this time! Thanks to the dev, this was actually the first game I finished...
bought it.. it's great! not just for the graphic that is good or the music that is splendid,but for the overall feel that the game has. it's so fun to play with it..unfortunately i can't understand at all what the uncle jeb said but the dialogs are funny i play the game for just 1:12 hours but for now this is the best "first game" from a dev since a lot. the "" are because they also made Monopoly for EA