Firstly I'd like to say well done devs - a truly great game. I've given it 5 stars on the UK AppStore. A question though - have you considered adding dual stick style controls in a future update? Does anyone else think this would work?
don't know how far you've progressed in the game, but later ships offer a weapon mount that is a "turret", auto-targeting the nearest anything in any direction, leaving the rest of your guns still firing forward. also, the current controls definitely remind us (-ish, only late 20's here) of the original Asteroids, where you only had rotate left, rotate right, thrust, and fire. imho, the current control system's similarity to Asteroids adds to the charm of Space Miner. devs: regarding my previous comment about auto-regenerating asteroid fields: forget that. i'm much further into the game, and i see what you're trying to get at. multiple playthroughs are a much better way (in this game) to extend play time. still want the spiked ball & chain tho
Ok I think I found something to bitch about in this perfect game. I was playin hard almost completing it, but the last boss caught me by surprise, it was harder than I expected. Anyway on my 3rd try instead of showing the retry screen with yes and no button the screen change to "do you want to lower the difficulty to easy" and I was tapping the yes button without reading so accidentally tapped it. Boom a whole fricking adventure on hard difficulty down the drain, of course I beat the easy boss but I never got the achievement for hard! Is there a way to switch difficulty? Or please remove that question, after all if we bothered to spend 6 hours to play through hard on all stages why would I want to switch to easy at the last minute?? On my 3rd replay now because of that, luckily the game is good that I don't mind it
By adding dual stick, the game will totally run on a different mechanism. There will be no more thrust. Take look at Meteor Blitz with dual stick, it doesn't have thrust hence making dodge a lot easier. If so then there's no purpose for having engine in the SM besides adding more speed. Also the ship mass and weight will be out of equation as well.
I have to agree with h1976. I was toward the end of hardcore then was mashing buttons to get to retry a level when I got downgraded to hard. One of the few downfalls I noticed.
"Space Miner: Space Ore Bust" has a review from SlideToPlay.com! 5-star rating! You can find it here!
That's actually putting me off from buying it I don't usually see eye to eye with STP reviews. Nah kidding about the not buying part Rest is still true though.
I'm getting owned by the game because of unresponsive controls (on my unjailbroken iPhone 3G) when heavy activity occurs. I'm not talking about stun--I have the anti-stun alien tech on--or maybe there's an effect where the controls only kick in after a slight delay? In any case, this doesn't make the game very fun. Sometimes I have no control over the ship for seconds before I can fly again. And at this time, the ship is still. I mean, the stun wobbly effect isn't on it, if you know what I mean. I'm on the level 6 boss fight. If this is stun, remove it from the game immediately!! I've never found it fun to lose control for 6 seconds and watching my ship get shot to hell.
Controlls are fine. And you get stunned if you crash into those giant atreroids. They're hard to miss. (You ARE talking about the final boss, right?)
Just beat hardcore, died 3 times from boss so that's 300K penalty from final score but still puts me on #1 leaderboard. Boss in hardcore is very hard, it has 3 forms instead of 2 in normal(I haven't played hard yet). 3rd form was ridiculous, that special rush attack hits you, you'll automatically take 3 hits from him with no control of your ship. 2 hits will deplete your shield and 3rd hit drop your HP by a notch. If you are low on shield when getting hit by boss' special rush attack that's auto KO. Took me 3 death to figure out boss' attack pattern. Managed to beat him with only 20% HP left. Now it's time for hard mode to complete the ancient tech collection. Then after hard mode, 1 more normal mode for completing the award list. Woot, I certainly got my money worth
Yes. I just finished it, but I couldn't save the last developer for this exact same reason. My ship's thrust didn't respond. Sometimes the ship turned slowly, as well. This happened to me all game long. Oh, well. Great game, though! Fastest finished game I ever played on iPhone. Some issues: - Already mentioned, but tapping the satelites and such was hard sometimes - Some performance issues on iPhone 3G with huge asteroids blowing up and heavy activity, but generally very smooth - Not enough license levels! All in all, thanks very much, everyone at Venan! I hope the game does well and that you'll keep developing quality games with love!
i've created a small spreadsheet and calculated DPS & $/DPS. link is here. note that it's only the regular weapons. special weapons don't show any actual stats, and there's only two of them that have a cooldown (the drill doesn't, it always runs). what i don't have on there is power cost, and i just started a game+, so i don't have access to that data for every weapon as of yet. if someone pm's that data to me, i'll add it with appropriate calculations (power/dps, power/$, etc).
Every time I read this I wince... Sorry about that guys. That was bad call UI-wise by us and it's definitely getting fixed in our update. @Jarek You had me excited for a second there, but you linked to touchgen (which was also great, but I saw that one yesterday).
Excuse me then. I did not notice. To comfort You - Here is review from KnowYourMobile Maybe You haven't seen it yet?
Slide to Play did include SM in their "Games to Watch" article, hinting that it would get a 4 star review (their highest rating).