Space Miner - all upgrades and alien techs

Discussion in 'General Game Discussion and Questions' started by dreamingsky, Dec 9, 2011.

  1. dreamingsky

    dreamingsky New Member

    Dec 9, 2011
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    I was looking for a list of all the upgrades for "Space Miner: Space Ore Bust", but I couldn't find one. So I compiled one myself. Maybe someone will find it handy. I don't take credit for most of it. I just found it on a Japanese webpage and made some additions and updates.


    Hull

    Name | Level | Price | Defense | Mass | Cargo Space | Weapon Slots
    Battle Warship | L6 | 442,500 | 4,000 | 30,000 | 70 | 6
    Speeder Deluxe | L4 | 106,250 | 2,400 | 15,000 | 60 | 4
    Cargo Trawler | L4 | 81,250 | 2,700 | 32,000 | 80 | 4
    Battle Cruiser | L3 | 31,250 | 2,100 | 13,000 | 40 | 3
    Speeder Pod | L2 | 12,500 | 1,500 | 9,000 | 30 | 2
    Cargo Scow | L2 | 10,000 | 1,800 | 15,000 | 40 | 2
    Old Jalopy | L1 | <> | 1,000 | 8,000 | 20 | 1


    Reactor

    Name | Level | Price | Power
    Infinity+1 Loop | L7 | 1,400,000 | 1,250
    Infinity Loop | L6 | 700,000 | 1,000
    Quantum Wheel | L6 | 350,000 | 750
    Boson Reactor | L5 | 175,000 | 600
    Nuclear Reactor | L4 | 80,000 | 500
    Particle Reactor | L3 | 40,000 | 400
    Maglev Reactor | L2 | 15,000 | 300
    Solar Reactor | L1 | 7,000 | 200
    Old Reactor | L1 | <> | 100


    Engine

    Name | Level | Price | Power Needed | Thrust | Top Speed
    Singularity Core | L7 | 900,000 | 275 | 1,500 | 220
    Fission Pulse | L6 | 300,000 | 180 | 1,000 | 180
    Plasma Sail | L5 | 100,000 | 150 | 800 | 180
    Nitro Rocket | L4 | 50,000 | 120 | 700 | 180
    Infinium Thruster | L4 | 30,000 | 90 | 500 | 220
    Tesla Diffuser | L3 | 15,000 | 90 | 400 | 180
    Biofuel Turbine | L2 | 7,500 | 60 | 350 | 180
    Steam Drive | L1 | 2,500 | 30 | 300 | 180
    Homemade Guzzler | L1 | <> | 30 | 200 | 140


    Collector

    Name | Level | Price | Power Needed | Range | Attraction | Ore Bonus
    OmnivOre | L6 | 500,000 | 150 | 350 | 100 | 20%
    GravitatOre | L5 | 200,000 | 125 | 300 | 60 | 16%
    MagnetractOre | L4 | 80,000 | 100 | 250 | 50 | 12%
    AttractOre | L3 | 35,000 | 80 | 250 | 40 | 8%
    SuckOre | L2 | 15,000 | 60 | 200 | 30 | 4%
    GrabOre | L1 | 2,500 | 30 | 200 | 20 | 0%
    Old CollectOre | L1 | <> | 10 | 125 | 15 | 0%


    Weapon

    Name | Level | Price | Power Needed | Damage | Reload time | Type
    Overload | L7 | 500,000 | 150 | <> | <> | <>
    Hypermass | L7 | 440,000 | 150 | 800 | 0.4 | Energy
    Star Core II | L6 | 350,000 | 135 | 1,600 | 1.2 | High Energy
    Scram Buddy | L7 | 320,000 | 90 | 500 | 0.3 | Kinetic
    Blast Master II | L6 | 300,000 | 120 | 1,000 | 0.9 | Heavy Kinetic
    Hyperflash II | L6 | 220,000 | 90 | 800 | 0.6 | Energy
    Scram Cannon III | L6 | 160,000 | 60 | 500 | 0.5 | Kinetic
    Hyperflash I | L5 | 110,000 | 75 | 600 | 0.6 | Energy
    Scram Cannon II | L5 | 80,000 | 50 | 425 | 0.5 | Kinetic
    Star Core I | L4 | 70,000 | 90 | 975 | 1.2 | High Energy
    Blast Master I | L4 | 65,000 | 80 | 700 | 0.9 | Heavy Kinetic
    Lightmass III | L4 | 55,000 | 60 | 325 | 0.4 | Energy
    Scram Cannon I | L4 | 40,000 | 40 | 350 | 0.5 | Kinetic
    Lightmass II | L3 | 22,000 | 45 | 275 | 0.4 | Energy
    Slug Buddy III | L3 | 16,000 | 30 | 200 | 0.3 | Kinetic
    Lightmass I | L2 | 8,500 | 30 | 225 | 0.4 | Energy
    Slug Buddy II | L2 | 6,000 | 20 | 150 | 0.3 | Kinetic
    Slug Buddy I | L1 | 3,000 | 10 | 100 | 0.3 | Kinetic
    Old Slug Buddy | L1 | <> | 10 | 100 | 0.6 | Kinetic
    Mining Drill | <> | <> | 50
    Blast Wave | <> | <> | 75
    Laser Beam | <> | <> | 100


    Shield

    Name | Level | Price | Power Needed | Strength | Recharge Time
    Supraflector | L6 | 750,000 | 150 | 6,000 | 240
    Atlas Shield V | L6 | 200,000 | 150 | 6,000 | 120
    Particle Shield V | L6 | 180,000 | 120 | 3,000 | 240
    Atlas Shield IV | L5 | 105,000 | 125 | 5,000 | 100
    Particle Shield IV | L5 | 95,000 | 100 | 2,500 | 200
    Atlas Shield III | L4 | 50,000 | 100 | 4,000 | 80
    Particle Shield III | L4 | 45,000 | 80 | 2,000 | 160
    Atlas Shield II | L3 | 24,000 | 75 | 3,000 | 60
    Particle Shield II | L3 | 21,000 | 60 | 1,500 | 120
    Atlas Shield I | L2 | 8,500 | 50 | 2,000 | 40
    Particle Shield I | L2 | 7,000 | 40 | 1,000 | 80
    Light Shield | L1 | 2,250 | 20 | 1,000 | 40
    Old Reliable | L1 | <> | 10 | 500 | 20


    Scanner

    Name | Level | Price | Power Needed | Short Range | Long Range
    Holo-Scanner | L6 | 125,000 | 75 | 600 | 1,000
    Doppler Scanner | L5 | 70,000 | 60 | 600 | 850
    Active Scanner | L4 | 35,000 | 45 | 600 | 700
    Pulse Scanner | L3 | 15,000 | 30 | 600 | <>
    Electron Scanner | L2 | 6,000 | 20 | 500 | <>
    Radio Scanner | L1 | 2,000 | 10 | 400 | <>


    Alien Tech

    Name | Description
    Kinetic Anchor | If all weapons are kinetic, firing rate is +20%
    Thermal Sink | If all weapons are energy, firing rate is +20%
    Kinergetic Capstan | If weapons are energy and kinetic, firing rate is +20%
    Reflow Extruder | Special weapons cooldown -25%
    Megajoule Lens | Special weapon damage +20%
    Focal Conductor | Weapon power usage -10%
    Targeting Computer | Turrets attack drones before asteroids
    Voltaic Charger | Shield recharge rate +20%
    Diffusor Pod | Shield +20%
    Military Plating | Hull health +20%
    Nano Repair Bots | Regen 50 hull health points per second
    Fusion Capacitor | Base reactor power +20%
    Ultium Battery | Reactor power +50
    Ore Refinery | Base cargo capacity +20%
    N-space Hold | Cargo capacity +10
    Inertial Dampener | Asteroid collision damage -50%
    TTFN Charger | Return base time -50%
    Graviton Beam | Ore attraction +50%, range +10%
    Alluvium Prospector | Increase ore dump chance by 10%
    Entropic Comb | 10% chance for multiple ore from one asteroid
    Scan Modulator | Radar range +20%
    Atomic Resonator | Increase damage to asteroids by 25%
    Infrared Filter | Easier to see through fog
    Equilibrium Stabilizer | Prevents stun
    N-space Manifold | Reduces enemy detection range by 20%
    Rail Gun Extender | Increases damage to enemies by +25%
    EMP Pulse | Chance to stun enemies on impact
    Emergency Enertron | Recharges shields when hull health is critical
    Chaff Expulser | Disrupts enemy targeting efficiency
     

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