I checked the description and read thru the thread, so if I missed this I apologize, but does this game support MFi? Seems like a natural fit
Oh i didn´t get the minus part until you translated it I like the idea of cowboys in space... kinda like cowboy bebop...
Ok, so I had to put the other games aside and try this one and I can't put it away. It's so amazing! Well, I'm not surprised, I had quite high expectations from Pixelbite, but this is truly a masterpiece! If I'd be too nit-picky I'd might complain about full narration missing, but it's probably because I'm spoiled by e.g. Flyhunter Origins or Twelve a dozen, even though I'd appreciate the full narration for the "out of the world experience". That being said, the game is just perfect, highly recommended!
My only real complaint would be that some weapons do not vary enough, getting a new weapon isn't as rewarding as it could be as even getting a 2/3 star weapon it doesn't feel like much of an improvement to the earlier versions. Although that said some are different in the way they fire or speed but damage doesn't change much. But the game has so so much potential for weapons and missions and endless ect I hope it does well so we get more!
There doesn't seem to be much replay value.. No survival mode, no multiplayer, that's a bummer. And something tells me each new episode will be a 5 dollar IAP.. I'd happily pay more money if these things were included.. I've tweeted and emailed the developers asking if these features will be included in the future and no response.. It looks pretty cool but I think I'll pass.. Unless one of you convinces me
I took the dive, and it is pretty fun. I'm not a big fan of dual stick shooters with virtual sticks, but they pull it off well here. I'm not too far in, but it looks like this 1st chapter, which is what the devs stated is what's included at launch, is about 2-3 or so hours. Knowing there will be more content makes me hope. I agree, this game needs some other modes. An endless horde mode (single and co-op), some tactical "sabotage" type game, or even go Battlefield Rush style and have an expanding map for drop backs/advancement of one team (attackers) vs the other team (defenders). There's so much potential for where this game could go....here's to hoping!
How many missions? So I'm at the mission where Blackburn us on a mt top directing activities... U.S. this the last 1 ?
Question, right after you get down to the planet's surface from the ship that you start on, you shoot a guy and pick up a key. There is a reddish skip/rough looking thing that it seems that you have to use the key on but no amount of swiping or touching the screen anywhere will make my character use the key. What the hell am I meant to do? The tutorial is pretty lacking so far.
I have android and iPhone and I probably spend more money on games than most people on here so I choose very carefully. I will probably buy this but it won't be straight away. The price hike on this game was because of the App Store price restructuring, I'm just going to see if the devs put the price back down again to its previous price. I prefer premium games and supporting devs and this looks like my type of game.
Simply one of the BEST games in APPSTORE / we should support the Developer for this game / hope EA and others learn from this game
Is it just me, or does the aiming seems off to any one else? It's really annoying to have an ambush shot but it seems to randomly miss. I asume its just my lack of fine tuning, but I wanted to make sure.
Are you fine tuning the aim once you're lining up the shot? The thinner your line of fire, the closer u are to a crit. A few pages back, or was mentioned to keep a distance to get the maximum damage. That's weird, but maybe true. DEVS: Can we please get a samurai sword or at least a Tac knife for true silent stealth kills? Maybe that's coming? Feels really lacking without When u get within range of an objective that forces a certain requirement, move ur character closely around that object until u see the symbol from the objective also show in ur left "crosshair." Then simply just hit the left side analog (which is then a contextual action)....
I did that literally a hundred times and no matter how much I push the left on screen analog stick symbol when it has the key symbol in the middle of it my guy just keeps crouching and standing over and over. Thanks for the help, though.