Universal Space Junk (by Upside Down Games Limited)

Discussion in 'iPhone and iPad Games' started by Greg Michael, Sep 24, 2011.

  1. Rudi

    Rudi Well-Known Member

    Mar 3, 2009
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    Great game. Really retro feeling.
     
  2. Greg Michael

    Greg Michael Active Member

    Sep 24, 2011
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    My to-do list is getting longer and longer...
     
  3. flameon

    flameon Well-Known Member

    Jul 26, 2011
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    You guys gonna update the controls anytime? I like them but i wouldnt mind auto thrust ;)
     
  4. Greg Michael

    Greg Michael Active Member

    Sep 24, 2011
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    That wouldn't be hard to implement, but we have to keep the gameplay balanced - I would think with permanent thrust you might die rather alot ?
     
  5. Greg Michael

    Greg Michael Active Member

    Sep 24, 2011
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    Space Junk: A BIG Upside Down thank you

    Thanks to the people on this forum and the guys at Touch Arcade for the support for Space Junk !

    We're currently working through a list of comments and suggestions for another update - so keep them coming. We appreciate all comments to try and make Space Junk as playable and enjoyable as possible.

    The more people that buy the game means the more we are able to add new content, game modes and features.

    We're also furiously working away on a new RetroVex game which we hope you will also enjoy.

    Thanks again !

    Greg and Ned @ Upside Down Games

    http://itunes.apple.com/us/app/space-junk/id463205784?ls=1&mt=8
     
  6. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    a[V-O-I-D]
    There have been some times when auto thrust would be great, like close to the ends of levels...

    Maybe you could make it so that double tapping the thrust button turns auto thrust on, then tapping it again shuts it off? Kind if like the auto shot in space miner?
     
  7. Greg Michael

    Greg Michael Active Member

    Sep 24, 2011
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    I like that idea !
     
  8. ojtitus

    ojtitus Well-Known Member

    Jul 7, 2010
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    #48 ojtitus, Nov 6, 2011
    Last edited: Nov 6, 2011
    Just saw the other thread. Note to developer: it's a lot easier if you keep all your posts about one game in one thread, that way there aren't a bunch of different threads to sort through to find info and it's also a forum rule. ;)
     
  9. Greg Michael

    Greg Michael Active Member

    Sep 24, 2011
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    Sorry my fault. Lesson learned.
     
  10. UpsideDownNed

    UpsideDownNed Member

    Sep 26, 2011
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    Auto thrust

    Flameon auto thrust was actually in the initial spec. I think we were so happy with the controls that it got neglected. Personally I would love to get it in the next update.

    Syntheticvoid That is close to how we wanted to do it. Auto thrust would be enabled in the control set up, and then in game it would be toggled on and off by hitting the thrust button. So, hit thrust to start thrusting and hit thrust again to stop thrusting.

    Over to you Greg the coder!
     
  11. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    Would love some more 'Vectrex' styled games. Just come back from a retro show in the UK and having played on a proper Vectrex i want more and more ;)

    Big fan of Space Junk, cant wait to try their next game when its out
     
  12. Greg Michael

    Greg Michael Active Member

    Sep 24, 2011
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    We can do that no problems.
     
  13. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    Do wish someone (or yourselves !) could do a vector version of Scramble. Stunning game on the Vectrex.

    Anyway look forward to the new game, cheers
     
  14. flameon

    flameon Well-Known Member

    Jul 26, 2011
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    Sweet! Thats great, I hope it becomes a reality. :D
     
  15. Greg Michael

    Greg Michael Active Member

    Sep 24, 2011
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    It's done.

    Now I want a payrise :)
     
  16. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
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    Saratoga, CA, USA
    But your multiplier is already maxed out at 10, Greg! ;)
     
  17. Greg Michael

    Greg Michael Active Member

    Sep 24, 2011
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    Ahhh...but tweaks to scoring now mean that after maxing it out, instead of 1000 points earned you get 10,000 points. Just need to turn points into cash.

    Right...back to work.
     
  18. UpsideDownNed

    UpsideDownNed Member

    Sep 26, 2011
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    Scramble

    Yes! I loved Scramble on the Vectrex - I would certainly love us to do a version of that. Another Vectrex favourite of mine was Berzerk. It would be nice to do something with that too and expand on it. I love the idea of doing Vector versions of classic pixel games. Anyway, better not give too much away. :)
     
  19. Collin

    Collin Well-Known Member

    Jul 29, 2010
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    Colorado Springs, CO
    I just found out about this game in a comment on a Kotaku article. Somehow I missed the "close look" article on TA back in September. At least I found it now. I just played the first two levels and holy crap is it awesome! Great work! I look forward to what you come up with next.
     
  20. Greg Michael

    Greg Michael Active Member

    Sep 24, 2011
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    Many thanks Collin - we are beavering away with update and new game(s)....coming soon.

    I think A LOT of people have missed out on hearing about Space Junk...I mean it's not at number 1 yet :)
     

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