iPhone Space Hulk - (by Full Control Studios)

Discussion in 'iPhone and iPad Games' started by Sanuku, Dec 4, 2013.

  1. Kotovsky

    Kotovsky Well-Known Member

    Aug 22, 2012
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    Read the in game manual.
     
  2. Ajso

    Ajso Well-Known Member

    Oct 12, 2011
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    Community Manager at Full Control Ap
    Copenhagen, Denmark
    Sorry that I haven't been active in here. The whole team has been on vacation and I've only answered support emails and a few posts on Steam. We're now back and working on the issues reported during the holidays.

    I really don't know why the achievements don't work for all, but it can have somethign to do with the game center integration (coder taking a look) I have also poked them to fix the difficulty issues.
     
  3. Ajso

    Ajso Well-Known Member

    Oct 12, 2011
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    Community Manager at Full Control Ap
    Copenhagen, Denmark
    Glad you're enjoying the game so far.

    1) Well the pre-quel missions are the tutorial (with popups)..if you replay they will pop up again. You can find most o the info in the librarium in the main menu.

    2) It's for Multiplayer, you need to create an account, so since you haven't done so, it means you're not logged on to the Multiplayer server.
     
  4. Ajso

    Ajso Well-Known Member

    Oct 12, 2011
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    Community Manager at Full Control Ap
    Copenhagen, Denmark
    Well in theory you can miss an infinite amount of times, but of course the odds of that happening are close to non. I think my record is missing 12 times in a row.

    Right now it's balanced so that the Terminators have an advantage when doing ranged attacks and Gs have an advantage doing melee attacks. Giving the terminators further bonuses in melee would mess up that balance..currently melee is the Genestealers only option.

    For me positioning is key in the game and yeah..bad luck is hard to counter in any game. I won't dismiss the CP to improve rolls though...could be that it doesn't shift the balance too much. We're also looking at adding Genestealer variations opening up for different strategies.
     
  5. Larni

    Larni Well-Known Member

    Apr 18, 2013
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    Hi, Ajso.

    How were the lightning claws and the thunder hammer balanced?

    I can't help but think of them as a liability: are the sacred cows?
     
  6. lilgac

    lilgac Well-Known Member

    Nov 17, 2013
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    to better help dev pinpoint the problem, some specifics of the achievements issue I face is :

    Was playing the missions and customizing my banner etc got some achievements thru the notification at end of mission, and before the purging flame mission, I did not use or even create a nickname for Game Center. Always disable / close it, meaning never use it since I use my Ipad.

    for Space Hulk, wanted to see achievements as I was enjoying it, so prior to the purging flame mission, I create nickname and login, played the mission and was awarded the purging flame achievements.

    Subsequently, complete sin of damnation, went Game Center check, still have only the purging flame achievements (only 1 achievement), some which I know I have (through the notification after end of mission) was not registered at all. Obvious one like customize own banner, completion of campaign not achieved.

    Also, does the team consider relocating/ shifting the hover text since some text is stuck under the finger? Though I'm not sure how knowing the % hit helps, it still is good info when I click and hold on a GS
     
  7. Ajso

    Ajso Well-Known Member

    Oct 12, 2011
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    Community Manager at Full Control Ap
    Copenhagen, Denmark
    I just see them as Crazy :)

    They are actually quite tough, especially when on guard, but the Genestealers are simply brutal in melee combat.

    Gideon was originally a melee terminator wielding hammer / shield and when he was promoted to sergeant his armament was changed to storm bolter powersword, but the first battle he was involved in after his promotion, he was greviously wounded and he concluded that he had offended the machine spirit of his armour and reverted back to his original loadout.

    Claudio just loves melee combat it seems.

    I think we follow the rules 1 to 1 with the 3rd edition on that point, so I don't know how the balanced it initially.
     
  8. Ajso

    Ajso Well-Known Member

    Oct 12, 2011
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    Community Manager at Full Control Ap
    Copenhagen, Denmark
    You can only block it permanently in mission 2 (special rules) in other missions when standing within six spaces of the entry zone the Genestealers need to lurk for 1 turn before they can enter.

    You can block them off by placing a Terminator at the Entry point, but usually there's more than 1 entry point at the same place
     
  9. Ajso

    Ajso Well-Known Member

    Oct 12, 2011
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    Community Manager at Full Control Ap
    Copenhagen, Denmark
    Thanks for the extra info, do you know if you got any new achievements after the purging flame or?

    Most of the time I see the text by simply sliding my finger to the side, so I'm unsure if it's an issue or just poorly communicated..It has come up however. Unsure if changes will be made or not.
     
  10. lilgac

    lilgac Well-Known Member

    Nov 17, 2013
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    #510 lilgac, Jan 7, 2014
    Last edited: Jan 7, 2014
    Yes, have new achievements based from what I see popping up end of mission, but not reflected in the Game Center , for example, complete sin of damnation , not reflected

    The text showing number of AP / CP used can be seen by sliding away the finger, but the % to hit? If I recall rightly, by dragging my finger away, the % to hit text follows the finger touch, so still block.

    Update: tried again, confirm % to hit text follows finger touch even when drag so still stay block.
     
  11. Kotovsky

    Kotovsky Well-Known Member

    Aug 22, 2012
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    #511 Kotovsky, Jan 7, 2014
    Last edited: Jan 7, 2014
    What's the point of them being tough if they can be killed by genestealer as easy as any other marine? New meaning of "tough"?

    You know any other marine armed with plain bolter is more effective in combat than Claudio or hammer-guy. So when I got them both instead of bolters it was a disaster.

    Based on theory of chances Claudio with +1 to rolls has probability 57% of survival in combat. If he face three genestealers, his chances of survival are reduced to 18%. So seeing him alive in the last mission after slaying a ton of aliens is a miracle, by the game rules he must be a damn lucky basterd overcoming the laws of the universe.

    You already introduced some homerules, so why don't you improve close assault (allowi use on CP to imrove rolls) at least in campaigns?
     
  12. lilgac

    lilgac Well-Known Member

    Nov 17, 2013
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    #512 lilgac, Jan 7, 2014
    Last edited: Jan 7, 2014
    This game is based from the boardgame rules from GW right down to the missions setup. If FC is going to change fundamentally,it's not space hulk. Sure,some may not like games e.g where dice rolls play a part, and space hulk is one such genre. Personally I do not dislike it as its part of what it is meant to be, a dice +mod boardgame.

    I also feel the thunder hammer and fancy nails guy :) is underpowered but I accept it and try to make the best of them as it is the SH rules; they are not designed by FC. I have one mission where hammer guarding a path kills lots of GS, yup very lucky but makes me super happy and applaud his geneseed. There are times he is crap. All these is fun and is SH boardgame rules, isn't it.

    Maybe FC going to make some changes/ progression on future updates I don't know, but think we need to differentiate between having issues with SH boardgame rules or having issues with the implementation of the boardgame.
     
  13. Kotovsky

    Kotovsky Well-Known Member

    Aug 22, 2012
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    They already changed some rules. It is stated in FAQ, as videogame needs some adaptation. I can't see why it can't be adapted more.

    Also I'd like to report, that ingame manual sometimes referring to mouse interface not touch interface. This should be fixed.

    Also there is some bugs with sustained fire bonus not counting.
     
  14. lilgac

    lilgac Well-Known Member

    Nov 17, 2013
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    If I interpret the FAQ rightly, it's more of a automation now possible compare t manual in a boardgame, plus some perhaps easier implementation of the onto video game, but not so much as change to the core rules.
    Making Termie better in close assault through some e.g mods, IMHO is a change in the core rules. Nt sure if FC willing to change core rules as may open a can of other stuff..
    But perhaps can have some sort of "second wave" options like xcom, with extra options for those keen to make it different.

    Btw, do make the AI think faster. Twirling thing is long
     
  15. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    #515 Nullzone, Jan 7, 2014
    Last edited: Jan 7, 2014
    @Ajso: thanks a lot for clarifying on blocking the spawn points. Mind reporting back to your devteam that this info should be included in the ingame manual?

    About the Lightning Claws:
    If I remember WH40k lore right, Genestealers can shred even a Terminator Marine (these guys already wear much heavier armor than your standard Space Marine, see e.g. here for some background info: http://warhammer40k.wikia.com/wiki/Terminator_Armour) in seconds.
    Normal "human mark 1" units have the chance of a snowball in Hell against a Tyranid in melee.

    @Ajso:
    If GW allows you to change the original boardgame rules:
    1) EDIT: I originally seconded the idea of allowing CP use to modify the LC rolls. Thinking about it some more, I revert my opinion. The LC already has one reroll, and is (almost) equal to a Genestealer when on guard.
    2) This would change the gameplay a lot, but how about introducing the Crusade Pattern LC. I found it here http://warhammer40k.wikia.com/wiki/Lightning_Claw . It's a combination of one Claw and one Bolter.
     
  16. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    Well I'm happy with the rules as they are and don't want them to change this into a game (can't see it happening anyway thankfully) it's perfect at what it's trying to be, which is a digital/portable version of the SH board game.
    The only one thing I would have loved to have seen would be some virtual dice roll across the screen like how they do in the tin man gamebook.
     
  17. Larni

    Larni Well-Known Member

    Apr 18, 2013
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    Dice would be ace.
     
  18. Kotovsky

    Kotovsky Well-Known Member

    Aug 22, 2012
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    I'm only qsking to make close combat specialist terminators more effective in their speciality cause now any bolter is more effective than any boltless unit. There is no point using them, close combat terminators are just meat shields.
     
  19. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    The close combat guys are better than non-close combat guys in melee though, and it only makes sense that overall range is going to be superior in most situations. I'd be worried about the game's balance as a whole if they did to much tweaking there. Personally I use them to either complete certain objectives or to hold corridors without enough length to maximize bolters on overwatch., which melee Terminators seem to do well. The fact that they don't jam is a plus as well. More often than not I'd rather have a bolter unit, but that fact that you have to make due with melee units as well is part of the game and the players challenge to find a use for them.
     
  20. Ajso

    Ajso Well-Known Member

    Oct 12, 2011
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    Community Manager at Full Control Ap
    Copenhagen, Denmark
    Well I'd say the terminators are pretty badass already, I don't see a reason for them to be even harder to beat.

    I know that we corrected some mouse/pc references in the latest patch if there are more could you please point them out?

    Sustained fire should work accordingly, there was a rule bug earlier, which is now fixed, so I'm unsure where you mean there's an issue. Sustained fire is not possible in mission 10 SoD
     

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