Anyone able to see the AP/CP cost when u touch a tile? Understand this number is shown on the tile. But finger kind of blocking it
Keep your finger held down but move it away from the square and you can see the cost. Not sure I mean I only had a few seconds wait before the update but that's gone to nothing now just seems like it spends less time standing still when it's the genestealers turn, and I'm sure the terminators look better?
Thanks! I discovered something, not sure if its a bug or me simply got it wrong. I click move n fire button, click on the door (which tile it is on is highlighted now), and move my terminator one tile forward. It did not fire on the door, simply moved forward. I click undo. Repeat exact same steps, this time it did fire and move. Tried few times having this issue. At tutorial mission cutoff .
Could someone remind me of the rules for sealing gene stealer entry points? I think it just needs a terminator to stand within 6 squares. I've been doing that (pre-latest patch) and they keep coming regardless.
So you can seal them in any mission, permanently? I think the game didn't tell me this (finished the campaign).
Can unused AP be used for auto unjam during the GS turn? In some turns some of my SM have unused AP, but I can't confirm as I also have CP left
Well the rules say use 1AP or you can use CP, but I'm sure I've had occasions where I've put a guy on overwatch who had four AP leaving two and when his gun jammed it said using CP, I'd have to test it out properly. It's probably right from all the other things they've done right but you never know
Despite the lack of proper push notifications, the multiplayer is absolutely PHENOMENAL. Despite appearances, the game is really really variated, the various missions pose each one a different tactical problem. Awesome.
Yep loving the multiplayer (push notification will be a big help) but it's a totally different game playing from the genestealers point of view, for a start there weak stupid things dying so fast but they make up for it with numbers and when you finally get up close and kill a terminator it's the same satisfaction you get from winning as the terminators. When we get some stats (hopefully in an update) I can see me playing this online quite a lot and I want to keep track of my games played wins/loses. So it cost me £15 for the base game plus all three extra campaign expansions, unbelievable as I would have happily dropped £40 for this if it had of been on the 360. I really hope this is selling well so that they keep supporting it with new missions and marine chapters.
Hopefully they didn't lose too many players based on the previous version, and that people try it again. *fingers crossed*
Thanks pitta, power gamer, oXmonkey Will try one of the tutorials to confirm if AP can be used instead of CP when unjam during GS turn Anyone has encounter move and shoot on door issue?; SM never shoot, only move
Bought the expansion IAPs for Space Hulk. These are brutal. In the first mission to flame three rooms before going to the extraction point, my entire squad was wiped out shortly after flaming my first room. This game needs more expansions and also the option to just pick missions instead of being stuck on one forever...
Update: yup, it's me getting it wrong. Sorry guys I realize once u click fire and move action, and select door and move, if the fire is missed, you do not have to click the fire n move button again. Subsequent move will still fire on door. There's a icon on top of door to indicate that. Now for the AP unjam test Oh: the single lane corridor thing really needs some serious planning on which guys front back.. Never played a game with narrow spaces.. Really nice!