Space Haven, the PC/Mobile game inspired by Rimworld, FTL and original X-COM.

Discussion in 'Upcoming iOS Games' started by AdmiralGeezer, Oct 5, 2016.

  1. AdmiralGeezer

    AdmiralGeezer Well-Known Member

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    Our current aim is to have all of those. An ending to be there if you want to end the game, but also having the possibility to roam around as long as you want. It will be challenging to get the game such that the content keeps things interesting for very long times though, but yeah we will try!

    Thoughts about the permadeath would be to have it as a game mode, which can be toggled on or off.
     
    Cooper04 likes this.
  2. Dankrio

    Dankrio Well-Known Member
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    Jun 3, 2014
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    Thanks! Looking forward to your game. ;)
     
  3. AdmiralGeezer

    AdmiralGeezer Well-Known Member

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    #103 AdmiralGeezer, Dec 20, 2018
    Last edited: Dec 20, 2018
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    --- Things have come a long way! Announcement trailer above: ---

    Here is our plan:
    • Launch Kickstarter either in February or March 2019. A game build will be available for backers on PC/Mac/Linux around 2 weeks after Kickstarter ends.
    • We will develop the game further with the help of feedback from Kickstarter backers and release on Steam and other platforms once the game is ready.
    The Kickstarter will be launched in either February or March of 2019 and backers of the Kickstarter will be able to play an early version of Space Haven on PC/Mac/Linux after the Kickstarter has ended and they have sent us the backers list (Usually takes around 2 weeks). After the Kickstarter has ended backers will be able to help us with feedback, and we will iteratively develop the game further.

    We hope you are with us and join the first testers of Space Haven through the Kickstarter campaign! Here's what you can do now to not miss the event:

    Wishlist and follow Space Haven on Steam: https://store.steampowered.com/app/979110/Space_Haven/

    Follow Space Haven either by joining our mailing list or following on one of your favorite channels:
    If you want to know more of the game check out the Steam Store Page or visit: http://bugbyte.fi/spacehaven/

    Note! The early access Kickstarter game build will be for PC/Mac/Linux. We still want to bring the game to iOS also, but sadly there isn't really any early access on iOS. Have to wait until we can release the game officially on the App Store.Only back the game on Kickstarter if you aim to play on PC/Mac/Linux or want to support us otherwise.

    If you want to play on iOS only then wait for official Apple App Store release :)
     
  4. Rocksaint

    Rocksaint Well-Known Member

    Nov 29, 2013
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    Looks really good!

    So, any decision taken on whether it'll come to iPhone too? (Fingers crossed)
     
  5. Legion180

    Legion180 Well-Known Member

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    There is TestFlight on iOS. You can beta-test (alpha/gamma/sigma/zeta/anything-test) the game there before release. And I’m sure you’ll get a lot of requests for the beta!

    I will support you on Kickstarter! I love this game already and have been following in since day 1!
     
  6. Tychaeus

    Tychaeus Well-Known Member

    Sep 23, 2015
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    Yeah, whatttttt about TestFlight?
     
  7. AdmiralGeezer

    AdmiralGeezer Well-Known Member

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    We have it working. It's only a question of if we need to make a new UI for phones and if the game is otherwise enjoyable (If the UI is good enough).

    We need to get the game solid enough on PC/Mac/Linux through feedback from Kickstarter backers, and then we'll have time to explore how to get the game to a solid state on phones.

    So to clarify. The game is working on phones, but ultimately a bunch of you guys will determine if there is a chance it'll be enjoyable on a phone or not :)
     
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  8. AdmiralGeezer

    AdmiralGeezer Well-Known Member

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    Testflight has indeed a max of 10 000 testers now. To make early access available on iOS on Kickstarter we could use it except... The Testflight is limited to 90 days of "ownership". Meaning when those 90 days have gone and the game has not been updated there would be no access to the game.

    It would cause problems for us to make sure our Kickstarter backers would own the game in the end, because to my knowledge Apple only gives 100 codes per game version to give out.

    It starts getting troublesome... If you have any ideas I'm all for it. But it would have to be a clear one. We cannot sell early access to Testflight and then 1 year later those testers need ownership to the game in the store and there is no way for us to provide it :)
     
  9. AdmiralGeezer

    AdmiralGeezer Well-Known Member

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    Just here to shoot a quick update. Kickstarter for Space Haven starts February 27th, and alpha backers will be playing the first alpha of the game in April on PC/Mac/Linux! Exciting times.

    After the Kickstarter we will develop the game further to be ready for Steam early access. We have kept the mobile version along as much as possible. Once we have the PC version in a good enough shape we will be able to iron out the remaining mobile version issues for a release. Phones are still unknown, while an iPad is looking great. We will still test this, and see what can be done. If some modifications has to be made, and find out what the general feedback is. Right now we don't have resources to put anything else into focus but to make the PC version as good as possible, that will give the best chance for the game to end up on other platforms as well.

    So with this information, please only join the Kickstarter if you are ok with a PC/Mac/Linux version or just want to support us otherwise. We will do our absolute best to bring the game to as many iOS devices as possible once we get some breathing room.

    More info here:
    http://bugbyte.fi/forums/showthread.php?tid=495

    Best way to be notified is to join our mailing list:
    Mailing list: http://eepurl.com/dntx_1
     
    nickhoola likes this.
  10. Bloodangel

    Bloodangel Well-Known Member

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    Great!! Please Iphone.... the bigger screen iPhones at least please
     
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  11. Legion180

    Legion180 Well-Known Member

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    You really think that this game would be looking good on an iPhone? You’ll need some sort of iPhone XXXL Plus for it. Look at the screenshots, the iPhone screen just won’t let you see anything.
     
  12. Bloodangel

    Bloodangel Well-Known Member

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    iPhone XS Max screen is only bit smaller than iPad mini screen though
     
  13. Gwarmaxx

    Gwarmaxx Well-Known Member

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    yes it is!!!

    if you check games like Halcyon6 and Star Traders Frontiers, you can see that some devs do their work as they should be done, but if you're too lazy or unskilled to adapt a game on smaller screens (see FTL/Darkest Dungeons/etc on iOS), then do not come here to complain that your sells suck, right?
     
  14. Vash85

    Vash85 Well-Known Member

    Nov 2, 2016
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    We already have Rome total war and civilization 6 on iPhone and I remember people saying the same thing about them too. It turned out that they are quite good on the iPhone screen.
     
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  15. AdmiralGeezer

    AdmiralGeezer Well-Known Member

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    #115 AdmiralGeezer, Jun 27, 2019
    Last edited: Jun 27, 2019
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    Space Haven Alpha 2 - The Fleet Update.

    The more the merrier they say! Let's test out this theory. Space Haven now allows you to build multiple ships and form a fleet of spaceships. We've had to redesign and implement some new features to enable this.

    The current implementation allows for a max of 2 very large 2x2 ship grid tile sized ships (Seen in scenario 2) or 8 small 1x1 ship grid tile sized ships. You can of course make a combination of these, and create various other sized spaceships such as 1x2 for example.

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    You can see the user interface to create a new spaceship above. You will be able to select where you want to start building a new spaceship and also the new spaceship grid size. Once the position is chosen you will be able to start building the new spaceship hull.

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    You can now select the placement of each ship in a sector when jumping out of hyperspace. The same grid system is used to allow you to be able to select where in a sector each spaceship of your fleet goes as you drop out of hyperspace. Setting positions is done with a drag&drop mechanism.

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    The prepare for hyperspace jump user interface has been redesigned to support multiple ships in form of a list. You'll be able to control preparations from this menu, and give orders to your ships individually. Really happy with the result.

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    You've given us a lot of feedback and some suggestions. Sketching was mentioned by many of you, so we decided to carry out your wish! Space Haven now features a spaceship sketch mechanism, which you can use to sketch out spaceships right from the start and build up the spaceship little by little. The sketch tools are:
    • Sketch: Sketch out your ship - Sketches will not be build until you activate them.
    • Activate sketch: Activates an area of a sketch into an actual plan for hull to be built.
    • Erase sketch: Removes sketch plans.
    We have seen that one of the most beloved features of Space Haven has been the building part of the game. We're super happy about this, because we thought long and hard of where to steer our focus when it came to core features and decided to focus a lot on the actual building part of the game.

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    Salvage

    We have redesigned how salvage works. You can now salvage almost everything from any spaceship, which has been cleared out of it's crew/enemies and is now derelict. The current implementation has three different scrap recources; Metal scrap, advanced metal scrap and electronic scrap. These might change with time as the game develops.

    When you send out your crew to salvage, you won't know exactly how much will be received from each facility on the ship. This is slightly random, and could later on be tied to a skill, such as construction skill for example. You will, however, be able to choose what kind of scrap resources you want the crew to try to salvage from the derelict ship.

    The scrap resources can be brought to the Scrapper facility, which is able to refine them back to usable resources.

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    Work-in-progress image of the Scrapper from our graphic artist screen.
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    Scrapper completed.

    The Scrapper

    A new facility has been introduced to the game. The scrapper is tightly related to salvaging. Salvaging ships will generate various scrap resources, which can be brought to this scrapper facility. Strip a spaceship clean of almost everything and bring it all here to be transformed to usable resources once again!

    One of our Alpha players wrote a story about their journey, you can read it below. We would like to see more of these screenshots/video + story combinations. They are really fun to read! =)

    [​IMG]

    Captain Deacon:

    "Thanks for coming everyone, I know you're all very busy doing... stuff; I just wanted to take a moment to thank you for your efforts in getting us here to the end of the galaxy. Your hard work has been very much appreciated and you've done whatever I've asked without any fuss or complaining (except that time you ran around the derelict crying like a little baby, Mariah, not your best moment).

    We've built an amazing vessel together, which is a small miracle when you think about it, considering how much you all hate each other and me, in particular. But that's not all that surprising really when you see the kind of things you get up to: watching people in their sleep, following others into toilets, crapping yourselves whenever you like (looking at you Wiley) and generally being bitchy (no names mentioned, Jessa) - Sometimes I wonder, I really do.

    Anyway, we've drained the galaxy of all it's resources, mined everything and bought all the water. What we have now is all that's left. In a few days or weeks the power and the water will run out, which means the plants won't grow and we'll run out of food and then the heating will go off and we'll slowly starve and freeze to death. Don't worry though, long before then we'll run out of oxygen and suffocate. A much nicer way to go I'm told. So, once again, thanks for everything; over the time we've been together I've come to regard you all as... people... I.... met... good luck, I think we're going to need it."

    The screenshot and hilarious story above was sent to us by one of our Alpha backers, Hrochnick.

    Best way to stay notified is to join our mailing list:
    Mailing list: http://bugbyte.fi/register
     
  16. AdmiralGeezer

    AdmiralGeezer Well-Known Member

    Jul 23, 2015
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    Hey guys. The game is available for PC/Mac/Linux as an Alpha at the moment. Just want to keep you up to date here as well as we have not given up on the possibility on bringing the game to iOS in the future. Same questions remain as has been before, minimum screen size among them. Time will tell.

    It's a big undertaking, that's for sure. And time goes by so fast. The Kickstarter was a huge success for us, which we are very relieved of. Our little indie studio continues to survive! :)
     
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  17. AdmiralGeezer

    AdmiralGeezer Well-Known Member

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    [​IMG]
    HSS Destiny Rising created by Anatarist.

    The HSS Destiny Rising, a deep-space exploration and peacekeeping vessel. Crew complement of 10, extensive science and recreation facilities, full industrial capability including 6 mining pods, and dual shuttle bays for maximum effectiveness in ship-to-ship combat. - Anatarist

    Greetings, Spacefarers.

    We are heading out for a summer vacation here in Finland. We contemplated trying to squeeze in an update before the break but ultimately decided against it as it would have lead to a hasty update. We didn't want to shoot out an update in a hurry, cutting corners and risking things breaking badly and then being unable to fix them as our crew are heading out for a vacation.

    You are probably wondering what we've been working on for the past few weeks. We have been working on an overhaul to the resource system in Space Haven. While the current one has been working to a degree, we felt the resource tree needed to be worked over a bit to bring some more depth to the game and make new resources/products possible. This upcoming update will introduce new resources and facilities to the game, and the resource tree will become more fleshed out.

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    Take a look at this sweet mock-up of the new resource tree! You can click and open up the image to give a closer look. Note that this is not final and might change, but we are aiming to have most of this implemented in the next update.

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    HSS Orion and HSS Ophelia created by Hrochnick.

    Welcome to the cruise ship HSS Orion: sixteen spacious space-view cabins encircling a lavish garden style open living area that fulfils your every wish. The Orion is ably supported by the humble and functional factory ship HSS Ophelia, which works tirelessly to supply the Orion with everything it needs, always. When the apocalypse comes, don't just survive - thrive! The Orion, your paradise in the stars. - Hrochnick

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    Awesome looking ship created by Kenji.

    Some cool new features, which will be available in the next update:


    • A new resource tree with new added resources and facilities.
    • Ability to haul dead bodies and turn dead humans into human meat. If times are desperate...
    • Ability to haul dead alien bodies and turn dead aliens into monster meat. Time to become an alien hunter and sell that sweet monster meat for the best price on the market!
    • General improvements to the UI, such as improved resource categories in storages and ship resource management menus and the ability to customize which resources are shown in the top bar.
    • Backer names imported to the game.
    • So many bug fixes and UI improvements that we lost count!

    [​IMG]
    The HSS Star Helix created by Anatarist.

    The HSS Star Helix, headed off in search of a new homeworld. Supports eight crew members in comfort and style along with all the industrial facilities they'll need to settle down when they get there. - Anatarist

    [​IMG]
    Check out the cool colors of our office chairs =)

    Above is a picture of our cool little office, notice the awesome office chairs with unique colors for each of us. Our graphic designer decided to pair up his chair and water bottle with the same color. Thanks for reading and we hope you are enjoying the summer wherever you are! We will be back at the grind soon enough and really looking forward to bring you this update.

    Best way to stay notified is by joining our mailing list or Discord:

    Mailing list: http://bugbyte.fi/register
    Discord: discord.gg/spacehaven

    Stay tuned,
    Bugbyte Crew
     
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  18. stelph

    stelph Well-Known Member
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    Nov 16, 2016
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    Thanks for the updates, I do hope this comes to iOS even if its just on iPad.

    The added support for a mouse in iPadOS could help as well
     
  19. Dankrio

    Dankrio Well-Known Member
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    Jun 3, 2014
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    From maybe iphone to maybe iOS. Disappointed.
     
  20. Bloodangel

    Bloodangel Well-Known Member

    Jan 19, 2011
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    :(
     

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