Space Haven, the PC/Mobile game inspired by Rimworld, FTL and original X-COM.

Discussion in 'Upcoming iOS Games' started by AdmiralGeezer, Oct 5, 2016.

  1. AdmiralGeezer

    AdmiralGeezer Well-Known Member

    Jul 23, 2015
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    #81 AdmiralGeezer, Aug 13, 2018
    Last edited: Aug 13, 2018
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    Greetings!

    Over two years of full-time development with our 3-man indie team! The game is progressing and coming together. This is by far the most exciting and challenging game project we have worked on. From the isometric 2D view to modeling character AI and mood, this game has pushed us to the limit but we are determined to bring it alive.

    Bugbyte now has a Discord server. Want to chat with us? Now you can!
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    First, we have a Discord server up and running. Below is a step-by-step process to make that happen if you aren't familiar with Discord. Discord is fun, and it's a growing text and voice chat application. We post screenshots and gifs there often and you can ask us questions. We will try to pop in every week or even a few times a week to answer your questions and have a chat with you. Hopefully we will see you there!

    Step-by-step process to join us on Discord:

    [*]Download the Discord chat application here: https://discordapp.com/download
    [*]Launch the application and create an account.
    [*]Click on this link to join our channel: https://discord.gg/zx2AN4F
    [*]Chat with us!

    Space Haven has a music and sound composer. Say welcome to Paul Zimmermann!

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    Enjoy "Nebula Signals" by Paul Zimmermann below!
    https://soundcloud.com/paulzimmermann/space-haven-nebula-signals

    We decided it's time to start looking for a composer for Space Haven, we wanted to find someone who shares our passion to make Space Haven something great. So we posted an ad on Reddit and composers swarmed in ready to show their talent. The audition lasted for 2 weeks and after composers had made their demo tracks we were left with going through the submissions and choosing who could be the best fit for our team. The decision wasn't easy, there are many great composers out there, and it's not easy for them. So we wanted everyone to win, but we can only choose one.

    In the end, a fellow by the name of Paul Zimmermann created this demo track for Space Haven and we like it the most (You can listen to the track a bit up under the hyperspace gif). Want to say welcome and chat with Paul? You can do that on the Discord server too! He can be found on the server by the name of "pzcomposer".

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    Aliens! Newest screenshots and gifs from Space Haven.

    We've been working on various areas of the game during the summer. Perhaps one of the more exciting additions is an alien species. Of course there has to be aliens when we are in space! We took inspiration from the alien movies, since we find the concept thrilling. We wanted to make it possible for your characters to become captured by the aliens. You'll be able to do rescue missions to save those poor souls, or you might find a crew member of another ship captured by the aliens when you are exploring. Save him/her and get a new crew member!

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    Oh no! What happened to this poor man? And what is this unrecognizable growth that has taken over this ship. I also hear odd sounds in the vents, better fetch my flashlight and take a look.

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    Picture taken from our graphic artist Matti's screen. Here he is creating a 3D model of one of the alien entities.

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    They never stop spawning! We need reinforcements here. Aurelia and Kody fighting an alien infestation. Will they survive?

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    And here you can see them fully implemented in-game in a never-ending gif, ready to attack your characters. Open fire!

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    The crew has boarded this abandoned spaceship and found some food and resources they can use. Time to load the shuttle up and head on back home.

    Follow Space Haven on your favorite social media channel.

    [*] Chat with us on Discord! https://discord.gg/zx2AN4F
    [*]Reddit: https://www.reddit.com/r/SpaceHaven/
    [*]Twitter: https://twitter.com/SpaceHavenGame
    [*]Instagram: https://www.instagram.com/spacehavengame/
    [*]Facebook: https://www.facebook.com/BugbyteGames/

    Direct Newsletter sign-up to be notified of release: http://eepurl.com/dntx_1
     
    dukat111 and Wrath like this.
  2. Bloodangel

    Bloodangel Well-Known Member

    Jan 19, 2011
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    Is this still coming to iPhone?
     
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  3. AdmiralGeezer

    AdmiralGeezer Well-Known Member

    Jul 23, 2015
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    It depends on if players deem it playable on smaller screen sizes. We will test this at some point and see what the feedback is. Tablets should work great though.
     
    Cooper04 and Tychaeus like this.
  4. Bloodangel

    Bloodangel Well-Known Member

    Jan 19, 2011
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    Maybe let the users decide, and release it as universal... but you advise plus devices or larger. As I’m sure it would be fine on plus device... and some may even be happy to play it on smaller devices, as long as they can play it.
     
  5. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    That doesn't really work for publishers. Some people will buy it and then complain that it doesn't work well on their device and post negative reviews.
     
  6. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
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    i would love to have it on my iPhone... btw, the wait is killing me! ;)
     
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  7. Tychaeus

    Tychaeus Well-Known Member

    Sep 23, 2015
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    Oh
    oh man, Ive been following this forever assuming universality 0,0
    I would think you may be leaving serious income on the table if tablet only launched =\
     
  8. Tychaeus

    Tychaeus Well-Known Member

    Sep 23, 2015
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    Gah, people r dumb...wouldn’t one rather have than not have at all or at least the option to have in general? Then....if “its too small on my phone blah blah..” would kinda place responsibility on the consumer to get a tablet..especially for such a game as this....lil sprites etc r kinda the nature of the game. BUT, a “zoom” mode or feature would easily help solve this issue....I’d think.
    I adore “Iron Marines” on my iPhone and you can zoom in/out etc...plays just perfect. Also, if you game mobile enough, try a “Bamboo Stylus” ffs
     
  9. dukat111

    dukat111 Well-Known Member

    Mar 23, 2010
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    This looks excellent, just discovered it... hopefully close to release?
     
  10. AdmiralGeezer

    AdmiralGeezer Well-Known Member

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    Yep, this is the problem. We cannot release and support officially if it drags our reviews down and ultimately sales too that way. Perhaps all is not lost in that case, maybe we can come up with some ideas on how to get it to players who want to try it anyway.
     
    Tychaeus likes this.
  11. AdmiralGeezer

    AdmiralGeezer Well-Known Member

    Jul 23, 2015
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    The game has zoom :) The UI requirements are just a bit higher than other games. More buttons and menus, so it's a bit of open this and close it, then open that and close that. But we'll see, really depends on what players say in the end! We'll do some testing and see what the general feedback is.
     
  12. Gwarmaxx

    Gwarmaxx Well-Known Member

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    i could test it in my iPhone if there's a beta testflight...
     
  13. Bloodangel

    Bloodangel Well-Known Member

    Jan 19, 2011
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    Me too, I’d love to give it a go on my iPhone 7+ as a beta test
     
  14. AdmiralGeezer

    AdmiralGeezer Well-Known Member

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    Alright guys, I'll keep you in mind! :)
     
  15. stelph

    stelph Well-Known Member
    Patreon Bronze

    Nov 16, 2016
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    On a side note I have thought before it wouldn't take much for Apple to allow people with an iPhone plus the choice of installing iPad apps, iOS already differentiates on the plus with some special features for that device only, I cant think of any games i have seen that wouldn't work on the larger plus size and with the next iphones reportedly all being bigger it may not be a problem in future
     
  16. Panther94k

    Panther94k New Member

    Oct 5, 2011
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    Yes I would be willing to test it on the phone also.
     
  17. AdmiralGeezer

    AdmiralGeezer Well-Known Member

    Jul 23, 2015
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    #97 AdmiralGeezer, Oct 2, 2018
    Last edited: Oct 2, 2018
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    Greetings! Here is a big update on what's happening at the Bugbyte headquarters.

    We now have a goal to have some type of early access release in the early months of 2019. We are aiming at around February – April of 2019. Our plan is to develop the game to a very playable point by then, and then continue on developing the game with the help of backers / early access players.

    Regarding the early access: We have plans for doing either a Kickstarter with a build available at the end for backers or Steam early access (Mobile early access depending on possibilities). Which plan we carry out at that time depends on if we see the game ready for a big release on Steam or not, if it needs more time in the oven still.

    I really want to take some time to thank you all our followers for your patience and support. When we embarked on this project we did not plan for it to take 3 years from initial idea to early access! As time passed we realized it will take a lot of time, but we have decided we want to go all in with this one and hope it will be the game that keeps us afloat and allows us to keep developing on it for more years.

    Now that we have that part out of the way let's jump into the fun stuff! Let's look at what we've been up to the latest month or two:

    Latest improvements:
    • Improved lighting
    • Added light animations to facilities
    • Polished hazardous gas, CO2, Smoke temperature, oxygen, power, and comfort simulation systems.
    • Crew Comfort simulation is a new addition to the simulation systems.
    • Improved view modes of simulation systems graphically.
    • Implemented some first music and sounds to the game.
    • Improved user interface.
    • Added trait trigger signals: E.G a character with wimp trait will get scared when firing weapons.
    • Improved character draft and shuttle draft behaviors.

    We now have these different simulated systems:

    • Oxygen
    • CO2
    • Smoke
    • Hazardous gas
    • Temperature
    • Power grid
    • Comfort
    • And a vents system

    The different gas, temperature, power, oxygen and comfort simulation systems are vital parts of the game adding some really nice depth to how you build your spaceship. Now it will really matters how you decide to build and how you place objects. E.G. If you place a bed right next to the ship core the simulated systems will affect the crew member sleeping in that bed negatively.

    Building life support facilities like oxygen producers and CO2 scrubbers are vital to keep your crew alive. You need to build these throughout the ship to keep levels in check. Similarly your crew will want ideal temperature levels, which can be regulated with heaters you build.

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    Power can be directed to certain parts of the ship as you wish, you as a player have full control over this. You can link and unlink nodes, this allows for cool possibilities regarding emergent game play. Where in a disaster situation you can decide to leave a part of the ship completely out of power to save it for something more important. These systems will make designing and building spaceships not only fun, but meaningful too and opens up many possibilities for various emergent game play mechanisms.

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    Above you can see our newest addition to the simulations! This comfort system will give a lot of depth to how you design your spaceship, where you place beds and kitchen and where you decide to put engine room and hangar bays. Various facilities produce different amount of "discomfort", so facilities that are deemed loud for example are uncomfortable for crew members. On the other hand, objects like the jukebox, flipper game or such produce comfort for your crew members. So if you want to build a room, which is relaxing, put some fun objects in there for your crew members to enjoy!

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    Here is the Space Haven inventory view for a character! We want to show our love for the old X-COM series in our design, hoping we can pay a proper homage to the legendary game. We now have a fully functioning draft system, where you can not only draft crew members, but shuttles too! This makes it easy for the player to pick crew members for an away mission, and steer the shuttle to a destination, where the crew members can be unloaded and venture in to explore a derelict ship.

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    Ok, guys! This is it, don't get scared now. Especially you Emmett, you always piss your pants. Our character trait system allows for creating a lot of different traits, which affect characters in various ways in different situations. Currently a character with the wimp trait will get scared when he is firing a gun, and could eventually panic and you lose control of him! You don't want this guy to be the last man standing and having the future of other crew members depend on him in a combat situation. This guy is the "Game over, man. Game over!" guy.

    Yes, there are aliens! And we have cool things planned for the derelict ships. Aliens can capture your crew members and drag them to their base. You still have a chance at saving them!

    We have also been working with our composer to create first in-game music and sounds. It's really something to experience the game come more alive with a new sensory mechanism like sounds. When you have been looking at the game for over 2 years, always without any sounds, it's really cool to suddenly hear sci-fi door opens and gun shots from the in-game events.

    Stay tuned! And remember if you want to chat with us or follow us on other channels you can do so from the links below:


    Direct Newsletter sign-up to be notified of release: http://eepurl.com/dntx_1
     
  18. Dankrio

    Dankrio Well-Known Member
    Patreon Silver

    Jun 3, 2014
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    Is there going to be an "ending" goal? Or are you aiming for endless exploration? Also, is there a permadeath system planned?

    Very much looking forward to this game!
     
  19. Legion180

    Legion180 Well-Known Member

    Jul 23, 2015
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    I’d love to test it, have an iPad Pro and an iPhone 7+.
    And yeah, the wait is killing))
     
    will2320 likes this.
  20. will2320

    will2320 New Member

    Dec 13, 2014
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    Looking forward to this game
     

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