This game is amazing, i love the style, the explosions definitely a worthwhile purchase. Enough randomness to keep me coming back, but not enough to make it feel unfair. Except that damn muck on the floor i never see it until I step in it
I mean as a permanent solution. I found the crowbar but when I used it on the crate it was destroyed. Billy
I can't get over the level of execution in this game. The lessons from all your previous games are obvious here. There is nuance and complexity in the seemingly simplistic gameplay and insane polish in the presentation - everything just clicks. Bravo! Tail waggin' fast for HoL2!!
Thanks a lot of weeks put into balancing stuff and tweaking details is paying of just sad that the app store decided to have problems this week, many people can't even find the game on itunes (damn you apple!)
Pascal, any further thoughts on the portrait orientation for iPhones? Cheers, hope the release is doing well asides from the iTunes glitches!
haven't looked into that one yet, mostly doing some dpad-tweaks and adding leaderboards for the next update but it's on my list of things to check into!
I have a couplequestions. When you upgrade are they permenant or do they reset when you die. Also does the game load if you have the gamecenter bug
Upgrades reset and it loads with bug. This wont leave my device ever. Best game from this dev so far.
Thanks a lot ! i didn't craft it a lot (only 3 games) but I'm very happy with this game. Looks like I've also got the GC bug anyway.
Quick question(s): I'm adding a "smaller" dpad in the next update for iPad / tablet owners. but are there people who think the dpad is actually too small on their device? (in that case I also add a bigger dpad) also if you have any issues with the dpad, let me know, working on it for the update: - already fixed the up-button having a slightly smaller area and rendering it correctly (it's squashed a bit) - fixing the left-button, which had a more narrow (horizontal) touch area - and added a smaller dpad
Unfortunately it is the first pixelated type graphics game that actually looks pretty bad on an iPad Pro. The increased screen size makes each pixel block look way too big. Bit of a disappointment as I was really looking forward to the game.