Universal Space Grunts (by Pascal Bestebroer)

Discussion in 'iPhone and iPad Games' started by sugimulm, Feb 3, 2016.

  1. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    People need to complain, it's in our human nature... I don't like your post :D
     
  2. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    You know a game is ass kicking when it's own creator can't even beat it hehe.

    I have a question. Why did you decide I use ammo to break open the boxes? It sorta annoys the crap out of me. And no I'm not starting some huge complaint. I just want to know why. I keep running out of ammo. Too bad we can't obtain a crate opening crowbar.

    Billy

     
  3. raravan

    raravan Well-Known Member

    May 18, 2014
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    same feelings for your post here! :D
     
  4. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Yes you can, it's there, it's just not infinite. Check the attached image ;) btw, got it on my second run. I guess the game thought "hey, you suck at this. Here, have this crowbar to help you out" :rolleyes:
     

    Attached Files:

  5. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
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    Portrait is great for phone games in my opinion.
    I could be wrong but based on my experience I think you could see enough of each room in that orientation, as much of the screen is taken up by walls and the "outside". And your option to move the controls where you want works out perfectly along with that anyway...and I was thinking a tad bit of zooming in wouldn't be so bad.
     
  6. MaverickX12

    MaverickX12 Active Member

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    #106 MaverickX12, Feb 3, 2016
    Last edited: Feb 3, 2016
    I see it on the App Store but the page for it won't fully load...

    Edit: Nevermind, it's good now. I think I'm gonna get it...looks fantastic.
     
  7. H4nd0fg0d

    H4nd0fg0d Well-Known Member

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    #107 H4nd0fg0d, Feb 4, 2016
    Last edited: Feb 4, 2016
    What a true gem. Beautifully executed. Don't rlly know what else to say. I'd give it 6 stars, if I cld, along with All is Lost. Wow, whatta week!
     
  8. pixeldunce

    pixeldunce Well-Known Member

    Feb 4, 2016
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    This looks similar to nuclear throne. Does it play similar to it?
     
  9. H4nd0fg0d

    H4nd0fg0d Well-Known Member

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    Prolly gonna catch some flak for this, but I'm just not feeling the icon. Someone prolly already said how great it is. Lol
     
  10. blue rocket

    blue rocket Well-Known Member

    Nov 27, 2013
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    ^The icon is kinda meh, doesn't really go with the game/art style IMO
     
  11. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
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    I like the fact that he used part of that cool intro picture in the icon.
    Maybe he could zoom it out...
     

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  12. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Agree 100%, would love portrait on iPhone for this. After all the other games I've seen portrait oriented, this game seems like a no brainer and probably very easily accommodated. Let's hope for it.
     
  13. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
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    Are upgrades permanent or is it just upgrade during each run
     
  14. bestkevin

    bestkevin Well-Known Member

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    #114 bestkevin, Feb 4, 2016
    Last edited: Feb 4, 2016
    Can any one buy it right now? I tried to get it now and it says the item is currently being modified please try again later :(

    Nvm. It's working now.
     
  15. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    #115 VirtualBoyFreak, Feb 4, 2016
    Last edited: Feb 4, 2016
    I agree with pjft: more saves per level would be nice, after opening a door for example. How long is each level? I haven't been able to play much, but I'm pretty sure it's not 5 minutes. EDIT: well, I just got to level 2 and it was 5 minutes to clear level 1, so I guess it's not that bad. In any case, saving after each door would be great for ultra-short sessions when you're constantly being interrupted by children, phone calls, etc.
     
  16. MasonHurst

    MasonHurst Well-Known Member

    Jan 9, 2013
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    Well I got to the end of lvl seven and stepped in some muck...lol. Fun game and well paced. I like that a lot of times you'll be limping along and then you'll stumble on a load of health at a medbay, etc...

    I didn't try the mechanism that teleports you back to an earlier point. Not sure what this is about because if your health
    Is low you won't find any new health backtracking. What am I missing? Do the health and enemies regenerate?

    I do hope the v stick will be CONSIDERABLY smaller for the iPad. No need to have inch of dead space between the arrows.

    Hats off to the dev...really nice work indeed!
     
  17. atchoo

    atchoo Well-Known Member
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    #117 atchoo, Feb 4, 2016
    Last edited: Feb 4, 2016
    iTunes doesn't let me download Space Grunts on my PC, I should re-buy it. :confused:
    EDIT: now I don't see it anymore in the store... Well, I'll wait better times.

    No, Space Grunts is turn based.
     
  18. metalcasket

    metalcasket Moderator
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    There's something funky going on with the App Store in general. I bought and downloaded Adventures of Mana on PC and it still showed a price-tag on my phone, as well as not loading the app description. These problems have been around for the past 24 hours.
     
  19. Themagicjesus

    Themagicjesus Well-Known Member

    Sep 2, 2012
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    Not showing for me in the App Store either. Lame. Anyway, what's the replayabilty with this one? Any stats or permanent upgrades or different weapons/abilities/characters?
     
  20. orangepascal

    orangepascal Well-Known Member

    read that clearing the app store cache might help.
    and for most this direct link seems to work: https://itunes.apple.com/app/space-grunts/id1018002876

    as for replayability: unlockable characters, permanent collectible datacards and stats on progress, fav consumables, fav weapon, most-killed-by, average "run" time, etc.

    come on.. just try it! :)
     

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